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Tumblr, Blog, and Canada: redlipstickresurrected:Seb McKinnon (Canadian, based Montreal, Quebec, Canada) - Closer, 2017  Digital Arts: Drawings

redlipstickresurrected:Seb McKinnon (Canadian, based Montreal, Quebec, Canada) - Closer, 2017  Digital Arts: Drawings

Church, Fire, and Internet: DISORDERLY Oct. 1 - A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again. Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.

deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally p...

Church, Fire, and Internet: DISORDERLY Oct. 1 - A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there’s no way you’re getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking, wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn’t supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone, the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they’d seen a ghost. None of us ever mentioned it again. Basically what I’m saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway.

deadmomjokes: owl-librarian: #you just made it a higher stakes game of hide and seek Having gone to this University, and having personally ...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals

I miss the days when games came with manuals

Church, Fire, and Internet: DISORDERLY Oct. 1-A group of students playing hide and seek in the Harris Fine Arts Center at 11 p.m. caused a faculty member to call the University Police. The police arrived but were not able to find any of the students. owl-librarian #you just made it a higher stakes game of hide and seek deadmomjokes Having gone to this University, and having personally played hide and seek in the Harris Fine Arts Center, I guarantee you that NOBODY finds hiders unless they, too, are familiar with the bowels of the HFAC. Once you get down to the practice-room levels, time stops completely and you could walk up the back stair and end up in 1967. The halls change at least 8 times an hour, there's no way you're getting back out the same way you came in. When the lights start going off at 10 the whole bottom 3 floors descend into some subsection of the fey realm. I once hid up on the balcony stage access fire-escape thing of a lower-level theater, and 3 faculty walked by under me and not a one of them noticed the hulking wheezing asthmatic lurking above them, half dangling off a rickety metal ladder that probably wasn't supposed to be climbed. A fellow hider friend came and found me, and we sat up there for 30 minutes listening to some distant clicking sound before we realized nobody was actually going to find us. We had no cell service, and no internet to reach anyone. We got lost trying to get back out, and once we resurfaced, everyone else was gone the building was empty, and we just went home to eat ice cream. Nobody knew where we had disappeared to, and nobody bothered to check if we were there before leaving. For all I know, they just assumed we had been lost to the gaping maw of the HFAC basement and when they saw us at church on Sunday it was probably like they'd seen a ghost. None of us ever mentioned it again. Basically what I'm saying is Campus Police had no hope of finding them in the first place and probably lost an officer or two if they actually conducted a real search, because nobody except Senior art majors or veteran custodians actually knows how to navigate that building and make it out in the same dimension they entered from. Not at 11pm anyway. wearemage I mean thats some fine scenario material, isn't it? Refer to article Eldritch Locations and You for more information

Refer to article Eldritch Locations and You for more information

Lit, Spider, and Vine: THE POCKET ENCY CLOPEDIA OF INDOOR PLANTS IN COLOR A. Nicolaisen urdy, have 10 erect trunk with site,shieland holes. From the stems, large Philodendron scander Growth: Vigorous clim while very small on en leaves on long ield-like leaves unches of hanging aerial roots are formed. Older plants may, under favour Sweetheart Vine able conditions in conservatories or Habitat: West Indies. hothouses, develop large, calla-like G inforescences with white spathes. Later, with pointed, heart-shap s with dots and pale yellow and pale ultivated as a young plant and en. C carded when the bottom leaves are d, its value as an ornamental plant i s debatable e: Best in a warm greenhouse, o good in a room after careful har ing off. Thrives for a time in dee g off. Thom after caou but aromatic edible fruits appear, which de. Requires a lot of space. 1S grow to lengths of 30 cr have a taste similar to that of a pine- specimens. New leave brown and almost trans Use: Decorative room plant, requiring a lot of space. Suitable for trellising to l: Soilless mixture or light leaf mould ding: 3 grams per litre (1 oz. per ter: Should be kept moist all the year ht: Never direct sunlight. Thrives in Use: Well suited as cli alls, doorways and large windows. Soil: Soilless mixture with added peat. pH Feeding: 3 gram gallon) every Fertiliser sh moist soil trellises or walls or as a plant, also as a ground rvatories. An amusin s to allow the pla enveloped in mois soil on) every week (March-October). nd. Will not stand drying out. dy rooms, halls or staircases. t: Poor growth if temperature falls w minimum 15° C. (60° F.) during er st attractive and amount in t ss mixture rams per Frequent spraying. especially in lit positions, the spots and edges. Heat: Normal room temp not less than 12° C. (55° F Air: Syringe during gro up to very good centrall he Re-potting: Every 3 orA years Propagation: By cuttig top shoots with the aerial roots atta hed. They should be planted in equal arts of soilless mi:x ее ai otting: Every spring, in spacious agation: By cuttings in a green in an enclosed atmosphere, with e Mealy bug, red spider mite ially when the growing point is ri it e and sand, and must be kept moist and warm Varieties: borsig ina (but correctly Monstera pertus, which has smaller eaves and mor aerial roots than the type, and grows ore rapidly and vigor- ously. Can al be used in smaller rooms. This is e variety illustrated. NOTE: Aerial pots, which--like ordin ary rootss ve as ducts for transmit The sap in the leaves and stems is nous varieties: There are many hybrids this and other species with a variation in the distribution of en rs in the leaves. See also below. enbachia leopoldii
Club, England, and Instagram: callmeblake: From Instagram: rresurrectionist -  1, 2, 3 Frank Iero and The Patience at Arts Club, Liverpool, England, United Kingdom - September 21st, 2017

callmeblake: From Instagram: rresurrectionist -  1, 2, 3 Frank Iero and The Patience at Arts Club, Liverpool, England, United Kingdom -...

Anaconda, Be Like, and Community: onion-souls: fluorescent-air-fresheners: libertarirynn: the-real-adam-taurus: its-bewitched: weatheredlaw: daredevilbf: roskii: s0mbr4-h4xx3d-m3: nyanbianry: ina-gartens-weave: wanderthewoods: “Ice Cave” by Georgia O’Keeffe and a photograph of an ice cave. yeah Georgia? that’s an ice cave ? that’s a god damn ice cave? that’s the only thing you intended to paint? that’s it? just an ice cave? all of georgia okeefes art is like this dont act surprised It Really Is. Staff seeing this: i hate to ruin everyone’s fun BUT you guys are so annoying. georgia o’keeffe very specifically stated how much she hated it when people, especially men, sexualized her art. male art critics pushed the interpretation of her artwork as sexual onto her and it upset her VERY deeply: “When people read erotic symbols into my paintings they’re really talking about their own affairs,” O’Keeffe said. Still, the sexualized misconceptions of her work devastated her. “I almost wept,” she wrote of one review in 1921. http://nymag.com/arts/art/reviews/59249/ now, because of some immature dudes in the art community, her work has been sexualized forever, and her paintings are now sexual objects. so like…making pussy jokes about her artwork isn’t just annoying, it’s disrespectful to everything she worked for, and it’s like rubbing her legacy in her face. The male gaze really be like that sometimes huh? I’m a woman and I saw a pussy. Same Those 100% look like vaginas and nothing will convince me otherwise. Another girl here. Yep, them be vaginas I think it’s less “immature males” and more immature people in general