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Apply Pressure: File 1169870637 ipg-(3 KB, 150x150) 01/26/07(Fri)23:03:57 No.19683 185 [Reply] Whenever I get a package of plain M&Ms, I make it my duty to continue the strength and robustness of the candy as a species. To this end, I hold M&M duels. Taking two candies between my thumb and forefinger, I apply pressure, squeezing them together until one of them cracks and splinters. That is the "loser," and I eat the inferior one immediatey. The winner gets to go another round. I have found that, in general, the brown and red M&Ms are tougher, and the newer blue ones are genetically inferior. I have hypothesized that the blue M&Ms as a race cannot survive long in the intense theatre of competition that is the modern candy and snack-food world. Occasionally I will get a mutation, a candy that is misshapen, or pointier, or flatter than the rest. Almost invariably this proves to be a weakness, but on very rare occasions it gives the candy extra strength In this way, the species continues to adapt to its environment. When I reach the end of the pack, I am left with one M&M, the strongest of the herd. Since it would make no sense to eat this one as well, Ipack it neatly in an envelope and send it to: M&M MMars, A Division of Mars, Inc. Hackettstown, NJ 17840-1503 U.S.A along with a 3u5 card reading, Please usehfor breeding purposes' This week they wrote back to thank me, and sent me a coupon for a free 1/2 pound bag of plain M&Ms. I consider this "grant money." I have set aside the weekend for a grand tournament. From a field of hundreds, we will discover the True Champion. There can be only one. Г 01/26/07(Fri)23:05:29 No.19683269 23 L. LOVE YOU >> Г 01/26/07(Fri)23:06:52 No. 19683341
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octoswan: I made some story and character arc diagrams for myself and thought I’d share! Feel free to use them for your own stories! : Midpoint pinch. pinch. The characters move Apply more re until seems hopeless. a plan fails - mentor dies/hero is alone - villains seem to win Apply pressure. Often a point to introduce villain. -something goes wrong - villains attack - peace is destroyed (A troll attacks Hogwarts) from reaction to action. (Harry learns about the sorcerer's stone/swears to protect it from Voldemort) situations Turn Plot Turn Plot (Ron and Hermoine are gone, leaving Harry alone) Character's world Character obtains final thing needed to make the resolution happen. "The power is in you!" (Harry discovers the stone is in his pocket b/c his motives are pure) changes - meet new people - discover new secrets - follow white rabbit Try 2 (Harry becomes a wizard and learns magic) Hook Resolution Fail 1 Fail 2 Try 1 Try 3 The "before" picture. If character ends strong, they should start out weak. Often opposite of Resolution. (Harry has a sad, boring life) The climax. Everything in the story leads to this moment. Often opposite of Hook state. (Harry defeats Voldemort) 7-Point Plot Structure with Try/Fail Cycle Starting Success! State Climax of Three-Act Structure Act 3 Climax of Act 2 Crisis Disaster Obstacles Obstacle Midpoint (a big twist) Obstacle Obstacle Denoument Climax of (wrap-up) Act 1 Second Thoughts Inciting Incident Beginning End Act 1 Act 2 Act 3 (set-up) (confrontation) (resolution) octoswan: I made some story and character arc diagrams for myself and thought I’d share! Feel free to use them for your own stories!

octoswan: I made some story and character arc diagrams for myself and thought I’d share! Feel free to use them for your own stories!

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