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Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago You are absolutely correct 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked. 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank. Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each leap and pincer engage perfect, or they would simply lose the fight Permalink Embed Save Parent Report Give Gold Reply Sp3ctre7160 points 3 hours ago (Continued) 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as matrix and shields Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match specific strategies that we saw in the overwatch league owldesk: some really good tank playstyle analysis on reddit聽(as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i鈥檓 gonna link them bc if they鈥檙e anything like this write up they鈥檒l be great)

owldesk: some really good tank playstyle analysis on reddit聽(as a side note, this guy is apparently gonna have analysis articles out soon a...

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Ass, Fucking, and Funny: 431 0 :n-. 111 43%, 18:57 PM McCree voice actor likes to mess with teammates in Overwatch Sends people into panic by saving "it's high noon" in voice chat. Text: Rasmus Lund-Hansen Published the 9th of Jun 2016 at 10 Share 2.5K You're playing Overwatch. You're pushing the payload, shooting enemies left and right, kicking ass and taking names. Suddenly, an all too familiar call rings out over the map. "It's high noon". Chills run down your spine as you dive for the nearest cover, hoping to break line of sight with the washed-up cowboy who's about to blow your head off But the shot never comes. You look at the scoreboard. The enemy team doesn't even have a McCree. What's going on? It's probably voice actor Matthew Mercer fucking with you [32) 銆.. 雼 1111 32%銇9:25 PM Claims have emerged online that the actor likes to go on voice chat with his teammates and mess with them while playing Overwatch. Specifically by saying "it's high noon" as the character McCree, whom he voices in the game. That line is significant, as it indicates that an enemy McCree has activated his Ultimate ability. The ability insta-headshots all opponents in McCree's view after a few seconds of charging, so the call-out is a warning to get to cover. Mercer has confirmed on Twitter that he does indeed mess with his team that way. So if you ever hear a phantom McCree tell you the time of day, now you know why. If you're playing on US servers, at least. dauminationn: youkilledmyfatherpreparetopie: elli-mmm: Heart attack waiting to happen He also says he likes to to give incorrect times in his mccree voice, such as 鈥渋t鈥檚 niiiiine forty-fiiiiive鈥 Lol this is so funny xD
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Anaconda, God, and Radio: YOUR TEAM (YOU) - Above average player xPwndxUxx Only plays Hanzo no matterMassive weeaboo, plays with Will yell at team for not NarutoBoi96 what the situation Japanese voices on Tries to play - Will adjust hero picks based enemy team composition the objective on picking heroes that suit their has a myanimelist profile that he regularly updates owns a large katana collection corners, cannot actually aim when nearing an objective breathes heavily over his open worships Seagull GamurPrincess is not actually a girl but a fat DankKush Only plays while high It's only a game man xD the sound of a bong rip xgmzmxt las exclusively Torbjorn builds turret and then afks behind it occasionally hitting it with his hammer is probably a bot -Only heals Genji and will fly to only voice communication is him even to her death Holds ult all game trying to get always ice walls teammates in PotG, uses it once to solo rez spawn -100% of playtime is on Mercy -constantly blocks your ults excessive use of emoticons with wall and then types "xD in chat THE OTHER TEAM DJProfessorK Hanguk Mauer Avid Jet Set Radio player has probably not touched the WoW raid leader -17 year old Korean on a near lethal dose of Adderall Takes it personally when you is physically nailed to the perfect callouts to his team has been playing FPS since he could sit up straight attack his healer objective, always has ult up the entire game ground since leaving spawn is literally unhittable objective time is the same as the locked into a PC bang until he total game time wins Blizzcon God USMCDad Blyat Former Quake and TF2 pro holds PhD in pure mathematics Navy Seal copypasta is the actual guy from the flexes between support and tank, always picks the most useful hero for the job with a speciality in geometry no difference in aim between 80% direct hit ratio Nowhere is safe, not even when he ults and is regularly shooting your spawn 100% charge -袨谐芯薪褜 锌芯 谐芯褌芯胁薪芯褋褌懈 This is so true it hurts

This is so true it hurts

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