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gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game! : gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...

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This is fucked up: therealraewest A guy just came to my house while I was home alone to ask if I was single why are men like this therealraewest Okay yknow what I'm gonna soapbox for a hot minute When I was in high school, a man who l'd thought was the parent of a school friend followed me out to the grocery store parking lot greenhouse where I worked. It was dark and late, and it was me, alone, in a chain link enclosure with one exit and a register full of cash. He called me up to the fence and asked if I wanted to get dinner, or go dancing. I was scared and shaking and told him no several times, and he only left when I falsely said I had a boyfriend. I was very aware that if he were to come over the fence, or just wait at the exit until I eventually had to leave, I could do nothing about it. When my hair was very short, a hairdresser sent me to the barber's side of the store so they could get the back of my head with clippers. The barber followed me out to my car to ask me out afterwards. I was very aware that we were the only people in the parking lot when it happened, and that the lot itself was tucked behind the building with no clear visibility to the road Today, a man l've met once made it very clear he knows where I live, and used that knowledge to express a romantic interest. If he ever decides that he's unhappy with how I responded, he knows where ve. He knows what my car looks like. It is impossibly easy for him to determine when I'm home alone and now l have to live with that knowledge. Every woman I know has at least one story like this. My roommate had to be escorted to her car every night when she was a waitress, in case some man was waiting for her or a coworker's shift to end If the person you want to ask out cannot physically run away from you when you are asking, YOU CANNOT ASK THEM OUT. You cannot ask someone out if they are at work. You cannot ask someone out if you've followed them to a remote/unoccupied/en- closed area. You cannot GO TO SOMEONE'S HOME UNINVITED to ask them out. You are not being romantic. You are not "taking initiative". You are terrifying the person you want to woo. If they say yes, it is not because they want to, it is because they are terrified of what might happen if they say no I'm so tired of being terrified by men who think they're being romantic. Source: therealraewest 139,916 notes This is fucked up
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<p><a href="http://depechexmood.tumblr.com/post/170839300609/tag-yourself-as-alan-wilder-im-recoilboss" class="tumblr_blog">depechexmood</a>:</p><blockquote><p><b>Tag yourself as Alan Wilder I’m “Recoilboss”</b><br/></p></blockquote><p>I’m White Dad</p>: Awkward teen Poot Wilder Brute Who is he lies about his age "he will never have a girlfriend" virgin young but already miserable awful fashion taste looks unfortunate on almost every pic -bad haircut but good eyebrows wears a lot of leather plays piano is into people twice his age tired of ya shit judges people constantly - has 0 friends internet gangster - little asshole fuck him "puberty done right" - wears sun glasses even when it rains -poses when pics are taken of him outstandingly photogenic better than u Recoilboss Who is he 2.0 White dad spends weekends - still uses facebook home "i was born in the wrong generation" visits his hairdresser twice a year - is hot cuts people outta his life constantly - hipster misunderstood responsible life choices without trying dad aesthetics the oldest in the squad part time alcoholic - bad life choices penly shares political views - does all the work in a group project -strong and independent failed relationships broke af someone help him hates children can't wait 2 quit work - atheist and get his pension <p><a href="http://depechexmood.tumblr.com/post/170839300609/tag-yourself-as-alan-wilder-im-recoilboss" class="tumblr_blog">depechexmood</a>:</p><blockquote><p><b>Tag yourself as Alan Wilder I’m “Recoilboss”</b><br/></p></blockquote><p>I’m White Dad</p>
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I wonder what bits of todays common knowledge will be lost to time: aethersea: teamstopfightingassholes feitanswife: stlin: ella-raene: systlin: beautifultoastdream: stlin: GUYS THEY FIGURED OUT THE ROMAN CONCRETE RECIPE THAT MAKES IT IMMUNE TO SEAWATER http://www.msn.com/en-us/news/technology/mystery-of 2000-year-old-roman-concrete-solved-by-scientists/ar BBDO5V I KNOW RIGHT?!??? I can't help but feel this is one of those things where we had actual documents saying "it was done with this and this", and some old rich white guys looked at it and went "oh mirth, the ancients were so silly They probably wrote this basic stuff down and the actual builders had Secret Techniques we need to Discover For a long time, archeologists didn't know how greek women did their high-piled braids and hair. There was a word that translated to "needle" in the descriptions. They went, "seems like we'll never know." Then a hairdresser took a fucking needle (big needle) and did the fucking thing you do with needles, which is sew - and by sewing the braids into place, she replicated ancient styles. The Egyptians had diagrams of construction steps for their pyramids. Archeologists went "oooh, ancient primitive people, how they do this?" LITERALLY MYTHBUSTERS OR THE OLD DISCOVERY CHANNEL or someone went "what if we did the thing the pictures said they did" AND GUESS FUCKING WHAT. GUESS FUCKING WHAT Also that thing with native Americans saying squirrels taught therm how to get sap for maple syrup, and colonizers going "that's a myth swea Sincerely, if the scientists had to do actual analysis like spectroscopy or whatever, kudos, and no flame. But swear to god, if all these years, we've had the recipes and there was just this fuckin institutional bias against just TRYING THE THING THEY SAID WOULD WORK, HELLFIRE AND DEMENTIA In this case, it was more they had roman writings saying what went into it but figured there was some secret because when they followed roman recipes it never turned out quite right. Because the sources left by Romans always just said to mix with water Because, if you were a Roman??? Obviouslyyou knew that you used seawater for cement. Duh. That's so obvious that they never really bothered specifying that you use seawater to mix it, because it wasn't necessary, everyone knew that. But then the empire fell, other empires rose and fell, time passed, and by the time we were trying to reconstruct the formula the 'mix the dry ingredients with seawater' trick had been forgotten, until chemical analysis finally figured it out again. It's sort of like the land of Punt, a ally of Egypt that's mentioned all the time, but we don't actually know where it was located. Because it isn't written down anywhere. Why would they write it down? It's Punt. Everyone knew where Punt was back then. It'd be ridiculous to waste the ink and space to specify where it was, every child knows about Punt. 3000 years later and we have no damned clue where it was, simply because at the time it was so blindingly obvious that it was never written down. So moral of storv is be specific I was thinking it was stupid that they didn't specify seawater but then I had the thought that we don't specify to use chicken eggs in baking because DUH so we write eggs 2000 years in the future people are going to be making scrambled fish eggs and crying be the ancient recipes make no sense I wonder what bits of todays common knowledge will be lost to time
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