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Apparently, Confused, and Friends: solarmorrigan So. 10th grade English class. We all come in one morning to find a balloon and a perfectly sharpened pencil on each of our desks. No instructions, no explanation, which is strange, because our teacher is meticulous about that sort of thing. A couple of people try to ask her and she says we'll get to it. She takes role and then announces that she needs to go to the copy room and she'll be back in a couple of minutes Kinda unorthodox, but no one is complaining because this is advanced English and the teacher usually goes kinda hard. So, y'know Brief respite. We all sit and chat; one of the boys teasingly steals a girl's balloon, but gives it back to her easily enough; it's quiet and kind of a nice break. Then the teacher comes back, stops in the doorway, and just stares at us After a long moment, she says, confused, You didn't pop the balloons." To which one of the guys about two rows over exclaims, "We're allowed to pop them?" and immediately turns around and stabs his friend's balloon with the pencil There is a vicious revenge balloon-stabbing, and a few more people pop seatmates' balloons or their own, and the whole time the teacher is just shaking her head. "I can't believe you didn't pop your balloons." Apparently we were starting Lord of the Flies that day and she wanted to demonstrate the basic concept of kids turning on each other when there are no authority figures present and it was basically my favorite failed social experiment ever
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Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals

I miss the days when games came with manuals

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Being Alone, Barber, and Come Over: therealraewest A guy just came to my house while I was home alone to ask if I was single why are men like this therealraewest Okay yknow what I'm gonna soapbox for a hot minute When I was in high school, a man who l'd thought was the parent of a school friend followed me out to the grocery store parking lot greenhouse where I worked. It was dark and late, and it was me, alone, in a chain link enclosure with one exit and a register full of cash. He called me up to the fence and asked if I wanted to get dinner, or go dancing. I was scared and shaking and told him no several times, and he only left when I falsely said I had a boyfriend. I was very aware that if he were to come over the fence, or just wait at the exit until I eventually had to leave, I could do nothing about it. When my hair was very short, a hairdresser sent me to the barber's side of the store so they could get the back of my head with clippers. The barber followed me out to my car to ask me out afterwards. I was very aware that we were the only people in the parking lot when it happened, and that the lot itself was tucked behind the building with no clear visibility to the road Today, a man l've met once made it very clear he knows where I live, and used that knowledge to express a romantic interest. If he ever decides that he's unhappy with how I responded, he knows where ve. He knows what my car looks like. It is impossibly easy for him to determine when I'm home alone and now l have to live with that knowledge. Every woman I know has at least one story like this. My roommate had to be escorted to her car every night when she was a waitress, in case some man was waiting for her or a coworker's shift to end If the person you want to ask out cannot physically run away from you when you are asking, YOU CANNOT ASK THEM OUT. You cannot ask someone out if they are at work. You cannot ask someone out if you've followed them to a remote/unoccupied/en- closed area. You cannot GO TO SOMEONE'S HOME UNINVITED to ask them out. You are not being romantic. You are not "taking initiative". You are terrifying the person you want to woo. If they say yes, it is not because they want to, it is because they are terrified of what might happen if they say no I'm so tired of being terrified by men who think they're being romantic. Source: therealraewest 139,916 notes This is fucked up
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College, Definitely, and Fall: "But you don?, Renee said, more of were waitiog for colege boys who d grown u anir". İlr dutn't know how to tell then that the only col- t hode well for their somantic years ahead Karen looked at her phone Ten mniutes till you rNeiher ot, them had dated mucfh, awearing "Do I seem like the kind of you're trying ro kit s after I cried the first four tines. knew m any depth was his own brother, and Karen said. INNER PEACE! + she sald, You wane us to sJow down so you This stopped them both. ralk to Wnde well ger it over with," he said, handing the The bows and arrows didn't have half a the gun. *Thanks, though. I trace the eineケ party tomight? Rener said, again shyly do you ask like thate Just... easier when you know some- s to be there." 七here are·ar ember of warmth in his gut earnal or wistfol or indeed eishtul d it, simply unexpected rush that he found him to or mcant ir as she said emeerb b with tears in his eyes I'II definitely be there. pe roodbye and walked the length of ds Wade's office, fecling the best or shaking ott Marty's sting. ight be possible s the day wore unvil Wade FALL .T tend nearly a 2i a gh a shadow had crept across me of the other mature Ger th ferivitics Sic heir desire for drink and joll to withdraw they nruly crow rdon wonder OCTOBER FlA the cov the spine. now other T WT the creature d the are unable to i widening. G the feeling that the wastned thing was sturing from behind its blank Out in the circle one o opponent too enthusi moment the claws a na rose talk escape, Gordon wa: so that ECOLINE But yo u don't," Renee said, more of an order than they were waiting for college be to tel a question. "Do you're trying to kill something? They left me at after I cried the first four times. I seem like the kind of son you want around if agreement. Neither of them had lege boy he knew in any depth w that didn't bode well for their ron " she said, “You want little". He didn't know how " Your family is messed up," Karen said Adam sighed. This stopped them both. At the super-Christian college?" Karen asked. People with really stiff morals are easier Found out this morning Marty got a Karen looked at her phone. girl pregnant. off, Adam, don't have to talk to Wade?" "I might as well get it over wit keys to Rence. The bows and ar ty tonight? ask like t stcasier INNER PEACE! +タ Rence rit's the whenwell travel be there. , I trace the line og the wny would trace there are ember or wis meant tears in 'll definitel oodbye and ds Wade's o y. If not sha might be po nearly a f FALL n," Wad ihat t t ecore sat 97 this Gordon seem UEA gh a shadow had crept across th te sivities. eof the other mature Ge heir desire for drink and jo , to withdraw, m nruly crowd. rdon wonder of the cov g the spine now other hav OCTOBER lik the r PLAYLTST re the creature nd the area se dening. G d, unable to ric the feeling that the usnined thing was staring im from behind its blank Out in the circle one of 22 23 2ฯ 2.3 26277 23 3 3 opponent too enthusi moment the claws a na rose Gerrn blo ing in ur paeoures, cousi will leave escape, Gordon wa shed speaking. But, n her, so that Gordon
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