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Burger King, Clothes, and Food: Burger King Worker DENMARK UNITED STATES S20 an hour 5Weeks paid vacation Pension Plarn Doesn't have to struggle to get by. $9an hour No paid vacation No Pension Plan Has to choose between buying food or clothes. fightfor15.org fb.com/fightfor151@fightfor15 iopele: queerspeculativefiction: heidiblack: pillowswithboners: luchagcaileag: This isn’t because Burger King is nicer in Denmark. It’s the law, and the US is actually the only so-called “developed” country that doesn’t mandate jobs provide a minimum amount of paid vacation, sick leave, or both. kinda debunks that claim that they can’t afford to pay their workers those sort of wages and still make a profit Its corporate greed, plain and simple. It is the same in Sweden. It is so funny every time an american company opens up offices here and then tries to do it the american way and all the unions go “I don’t think so”. Like when Toys ‘r Us opened in sweden 1995. They refused to sign on to the union deals that govern such things as pay/pension and vacation in Sweden. Most of our rights are not mandated by law (we don’t have a minimum wage for example) but are made in voluntary agreements between the unions and the companies. But they refused, saying that they had never negotiated with any unions anywhere else in the world and weren’t planning to do it in Sweden either.  Of course a lot of people thought it was useless fighting against an international giant, but Handels (the store worker’s union) said that they could not budge, because that might mean that the whole Swedish model might crumble. So they went on strike in the three stores that the company had opened so far. Cue a shitstorm from the press, and from right wing politicians. But the members were all for it, and other unions started doing sympathy actions. The teamsters refused to deliver goods to their stores, the financial unions blockaded all economical transactions regarding Toys ‘r Us and the strike got strong international support as well, especially in the US. In the end, Toys ‘r Us caved in, signed the union deal, and thus their employees got the same treatment as Swedish store workers everywhere. The right to be treated as bloody human beings and not disposable cogs in a machine. and that story right there? is exactly why Republicans in the US work so hard to bust unions. it’s because unionizing WORKS and they’re terrified of workers actually having some power.
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Brains, Life, and Tumblr: neurosciencestuff: Bilingualism may save brain resources as you ageNew research findings show that bilingual people are great at saving brain power, that is. To do a task, the brain recruits different networks, or the highways on which different types of information flow, depending on the task to be done. The team of Ana Inés Ansaldo, PhD, a researcher at the Centre de recherche de l’Institut universitaire de gériatrie de Montréal and a professor at Université de Montréal, compared what are known as functional brain connections between seniors who are monolingual and seniors who are bilingual. Her team established that years of bilingualism change how the brain carries out tasks that require concentrating on one piece of information without becoming distracted by other information. This makes the brain more efficient and economical with its resources.   To arrive at this finding, Dr. Ansaldo’s team asked two groups of seniors (one of monolinguals and one of bilinguals) to perform a task that involved focusing on visual information while ignoring spatial information. The researchers compared the networks between different brain areas as people did the task. They found that monolinguals recruited a larger circuit with multiple connections, whereas bilinguals recruited a smaller circuit that was more appropriate for the required information. These findings were published in the Journal of Neurolinguistics.Two different ways of doing the same taskThe participants did a task that required them to focus on visual information (the colour of an object) while ignoring spatial information (the position of the object). The research team observed that the monolingual brain allocates a number of regions linked to visual and motor function and interference control, which are located in the frontal lobes. This means that the monolingual brain needs to recruit multiple brain regions to do the task. “After years of daily practice managing interference between two languages, bilinguals become experts at selecting relevant information and ignoring information that can distract from a task. In this case, bilinguals showed higher connectivity between visual processing areas located at the back of the brain. This area is specialized in detecting the visual characteristics of objects and therefore is specialized in the task used in this study. These data indicate that the bilingual brain is more efficient and economical, as it recruits fewer regions and only specialized regions,” explained Dr. Ansaldo.Bilinguals have a double advantage as they ageBilinguals therefore have two cognitive benefits. First, having more centralized and specialized functional connections saves resources compared to the multiple and more diverse brain areas allocated by monolinguals to accomplish the same task. Second, bilinguals achieve the same result by not using the brain’s frontal regions, which are vulnerable to aging. This may explain why the brains of bilinguals are better equipped at staving off the signs of cognitive aging or dementia. “We have observed that bilingualism has a concrete impact on brain function and that this may have a positive impact on cognitive aging. We now need to study how this function translates to daily life, for example, when concentrating on one source of information instead of another, which is something we have to do every day. And we have yet to discover all the benefits of bilingualism,” concluded Dr. Ansaldo. So basically Im better than you uni-lingual Americans hahahaha

neurosciencestuff: Bilingualism may save brain resources as you ageNew research findings show that bilingual people are great at saving br...

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Burger King, Clothes, and Food: Burger King Worker DENMARK UNITED STATES S20 an hour 5Weeks paid vacation Pension Plarn Doesn't have to struggle to get by. $9an hour No paid vacation No Pension Plan Has to choose between buying food or clothes. fightfor15.org fb.com/fightfor151@fightfor15 iopele: queerspeculativefiction: heidiblack: pillowswithboners: luchagcaileag: This isn’t because Burger King is nicer in Denmark. It’s the law, and the US is actually the only so-called “developed” country that doesn’t mandate jobs provide a minimum amount of paid vacation, sick leave, or both. kinda debunks that claim that they can’t afford to pay their workers those sort of wages and still make a profit Its corporate greed, plain and simple. It is the same in Sweden. It is so funny every time an american company opens up offices here and then tries to do it the american way and all the unions go “I don’t think so”. Like when Toys ‘r Us opened in sweden 1995. They refused to sign on to the union deals that govern such things as pay/pension and vacation in Sweden. Most of our rights are not mandated by law (we don’t have a minimum wage for example) but are made in voluntary agreements between the unions and the companies. But they refused, saying that they had never negotiated with any unions anywhere else in the world and weren’t planning to do it in Sweden either.  Of course a lot of people thought it was useless fighting against an international giant, but Handels (the store worker’s union) said that they could not budge, because that might mean that the whole Swedish model might crumble. So they went on strike in the three stores that the company had opened so far. Cue a shitstorm from the press, and from right wing politicians. But the members were all for it, and other unions started doing sympathy actions. The teamsters refused to deliver goods to their stores, the financial unions blockaded all economical transactions regarding Toys ‘r Us and the strike got strong international support as well, especially in the US. In the end, Toys ‘r Us caved in, signed the union deal, and thus their employees got the same treatment as Swedish store workers everywhere. The right to be treated as bloody human beings and not disposable cogs in a machine. and that story right there? is exactly why Republicans in the US work so hard to bust unions. it’s because unionizing WORKS and they’re terrified of workers actually having some power.
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Arsenal, Community, and Energy: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...

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