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Assassination, Definitely, and England: 50 THINGS YOU DON'T NEED TO KNOW "1- RUBBER BANDS LAST LONGER WHEN REFRIGERATED 2-PEANUTS ARE ONE OF THE INGREDIENTS OF DYNAMITE 3- THERE ARE 293 WAYS TO MAKE CHANGE FOR A DOLLAR * 4-THE AVERAGE PERSON'S LEFT HAND DOES 56% OF THE TYPING 5- A SHARK IS THE ONLY FISH THAT CAN BLINK WITH BOTH EYES. 6- THERE ARE MORE CHICKENS THAN PEOPLE IN THE WORLD 7- THE LONGEST ONE-SYLLABLE WORD IN THE ENGLISH LANGUAGE IS "SCREECHED. 8- ON A CANADIAN TWO-DOLLAR BILL, THE FLAG FLYING OVER THE PARLIAMENT BUILDING IS AN AMERICAN FLAG. 9- ALL OF THE CLOCKS IN THE MOVIE "PULP FICTION" ARE STUCK ON 4:20 10 NO WORD IN THE ENGLISH LANGUAGE RHYMES WITH MONTH, ORANGE, SILVER OR PURPLE 11-"DREAMT IS THE ONLY ENGLISH WORD THAT ENDS IN THE LETTERS "MT 12-ALMONDS ARE A MEMBER OF THE PEACH FAMILY 13- THERE ARE ONLY 4 WORDS IN THE ENGLISH LANGUAGE WHICH END IN DOUS TREMENDOUS, HORRENDOUS, STUPENDOUS, AND HAZARDOUS 14-A CAT HAS 32 MUSCLES IN EACH EAR. " 15- AN OSTRICH'S EYE IS BIGGER THAN ITS BRAIN 16- TIGERS HAVE STRIPED SKIN, NOT JUST STRIPED FUR. " 17- IN MOST ADVERTISEMENTS, THE TIME DISPLAYED ON A WATCH IS 10:10 18- AL CAPONE'S BUSINESS CARD SAID HE WAS A USED FURNITURE DEALER " 19- THE CHARACTERS BERT & ERNIE ON SESAME STREET WERE NAMED AFTER BERT THE COP AND ERNIE THE TAXI DRIVER IN FRANK CAPRA'S "ITS A WONDERFULLIFE 20- A DRAGONFLY HAS A LIFE SPAN OF 1-6 MONTHS 21- A GOLDFISH HAS A MEMORY SPAN OF 3 SECONDS 22- ITS IMPOSSIBLE TO SNEEZE WITH YOUR EYES OPEN. 23- THE GIANT SQUID HAS THE LARGEST EYES IN THE WORLD 24- IN ENGLAND, THE SPEAKER OF THE HOUSE IS NOT ALLOWED TO SPEAK. 25- THE MICROWAVE WAS INVENTED AFTER A RESEARCHER WALKED BY A RADAR TUBE AND A CHOCOLATE BAR MELTED IN HIS POCKE 26- THE AVERAGE PERSON FALLS ASLEEP IN SEVEN MINUTES. 27- THERE ARE 336 DIMPLES ON A REGULATION GOLF BALL 28-THE AVERAGE HUMAN EATS 8 SPIDERS IN THEIR LIFETIME AT NIGHT 29- A COCKROACH CAN LIVE NINE DAYS WITHOUT ITS HEAD BEFORE IT STARVES TO DEATH 30- A POLAR BEAR'S SKIN IS BLACK. ITS FUR IS NOT WHITE, BUT ACTUALLY CLEAR. 31- ELVIS HAD A TWIN BROTHER NAMED AARON, WHO DIED AT BIRTH, WHICH IS WHY ELVIS MIDDLE NAME WAS SPELLED ARON: IN HONOR OF HIS BROTHER. IT IS ALSO MIS SPELLED ON HIS TOMB STONE 32- DONALD DUCK COMICS WERE BANNED IN FINLAND BECAUSE HE DOESN'T WEAR PANTS 33- MORE PEOPLE ARE KILLED BY DONKEYS ANNUALLY THAN ARE KILLED IN PLANE CRASHES. 34- STEWARDESSES IS THE LONGEST WORD TYPED WITH ONLY THE LEFT HAND. 35- SHAKESPEARE INVENTED THE WORDS "ASSASSINATION" AND "BUMP." 36- MARILYN MONROE HAD 6 TOES ON ONE FOOT. (NOT TRUE, WE'RE TOLDI) 37- IF YOU KEEP A GOLDFISH IN THE DARK ROOM, IT WILL EVENTUALLY TURN WHITE. 38-WOMEN BLINK NEARLY TWICE AS MUCH AS MEN 39- RIGHT-HANDED PEOPLE LIVE, ON AVERAGE, NINE YEARS LONGER THAN LEFT HANDED PEOPLE DO *40- THE SENTENCE "THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG USES EVERY LETTER IN THE ENGLISH LANGUAGE *41- THE NAMES OF THE CONTINENTS ALL END WITH THE SAME LETTER WITH WHICH THEY START 42- TYPEWRITER IS THE LONGEST WORD THAT CAN BE MADE USING THE LETTERS ON ONLY ONE ROW OF THE KEYBOARD 43- THE WORD RACECAR AND KAYAK ARE THE SAME WHETHER THEY ARE READ LEFT TO RIGHT OR RIGHT TO LEFT 44- A SNAIL CAN SLEEP FOR 3 YEARS 45- AMERICAN AIRLINES SAVED $40,000 IN 1987 BY ELIMINATING ONE OLIVE FROM EACH SALAD SERVED IN FIRST-CLASS 46- THE ELECTRIC CHAIR WAS INVENTED BY A DENTIST 47- VATICAN CITY IS THE SMALLEST COUNTRY IN THE WORLD WITH A POPULATION OF 1,000 AND A SIZE OF 108.7 ACRES 48-"I AM" IS THE SHORTEST COMPLETE SENTENCE IN THE ENGLISH LANGUAGE * 49- NO PRESIDENT OF THE UNITED STATES WAS AN ONLY CHILD AND LAST AND DEFINITELY MOST IMPORTANT 50- THE AVERAGE CHOCOLATE BAR HAS 8 INSECTS LEGS IN IT l KNOW SO MUCH NOW lolmeme.th Some of these are not true, but wich ones?

Some of these are not true, but wich ones?

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Ass, Bitch, and Crazy: v171 One time I was playing the sims and I wanted to make me and mike but I wanted to make us separately and have us meet. But when I moved into my house, I had this sexy ass neighbor. I figured I could have a fling with him and break it off and get with Mike later but then the neighbors kid got attached to me and I couldn't just end it whenI was so close to his daughter. I really cared about him too So the only thing I could do was have it end in tragedy. That way l wouldn't have to break up with the guy and I could adopt his daughter to stay close to her. He passed away peacefully on fire in the kitchen. Now in previous games, when a kid is taken away by CPS, the next kid you adopt is the same kid. Welp that didn't carry over into sims 4 so the daughter ended up being taken away and erased from the game by the great sims deity I'm a sentimental man, so I kept neighbor mans tombstone around I'd occasionally chat with his ghost, but he seemed cold to me. I can't help but thinking he was a bit mad his daughter no longer existed But this escalated once I started seeing Mike. His ethereal visits became more frequent and more hostile, usually breaking my electronics or creating a mess. But he went overboard when he started the fire Being a sim the died in a fire, his ghost had certain abilities specific to his death (setting fires). He got pissed because l kissed Mike so he set my couch on fire that ended up barricading us in the bedroom Now I couldn't find the fire alarm in buy mode and I hadn't had the foresight to predict my spiteful ghost died-in-a-fire ex boyfriend would be an afterlife arsonist to care about it that much so a lot of the house had burned by the time I could get the FD there After having almost nothing covered by insurance (thanks Obama) Mike sat me down to have a talk with me. While I couldn't understand him, I imagine he said "What the fuck you need to deal with your crazy ass ex boyfriend ghost. This never would have happened if you weren't a thirst little sim bitch and dated me first." I approached the grave. It was time to release him. He was waiting for me. He knew this was the end. That after this, there was no coming back from the afterlife. I know he tried to kill me, and he knows I got his daughter deleted, but at that moment, it was just like old times. Telling each other jokes 27 times in a row until he would have sex with me We had a final ghostly embrace and he was gone. I sold his tombs tone for 300 bucks and bought a microwave que-mystery l enioved this more than the last season of AHS breefolk-hates-staff "He died peacefully on fire in the kitchen." redcresent "I sold his tombstone for 300 bucks and bought a microwave" I love the sims This post was an adventure
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Arsenal, Community, and Energy: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...

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