🔥 Popular | Latest

kawaiitriot: Been awhile since I made one of these but I felt inspired: brian david gilbert O @briamgilbert · 15h 17% if you're judging by how many times i mumbled "wow." after leaving the theater, cats is exactly as good as parasite O 105 27 1.8K 22.6K TOMATOMETER A spectacular disaster...This movie feels like a prank but I don't know on whom. Congratulations to dogs. I gasped with laughter, I covered my face, I pulled at my hair, I clasped my hands over my mouth to keep from screaming. Cats had broken me * I felt the light inside me slowly fading. CATE Hollywood Reporter Cat-astrophic. MirrorMovies O @MirrorMovies LA Times "Cats" is both a horror and an endurance test. #CATSMovie first reactions call it "way too horny" and "bewildering" The Beat Cats is the worst thing to happen to cats since dogs. Mashable O @mashable · Dec 16 M No, 'Cats' can not have a little salami: Jason Derulo says his penis was edited brace yourself out of the movie trib.al/PCFICBY Lindsay Ellis O @thelindsayellis 7h I am so confused by the people calling it boring. It's just two hours of body horror and bewilderment and frustrating filmmaking. I loved it. I didn't hate it. You must witness the hubris of director Tom December 19, 2019 Hooper. You must witness the hubris of Hollywood. The hubris of these performers. X Oh God, my eyes. JERS JuanPa O @jpbrammer · 14h CATS said here's the movie you deserve * By the time I left the theater, I wasn't even sure what a real cat looked like anymore. kawaiitriot: Been awhile since I made one of these but I felt inspired
Save
(Update) It’s that time of year: Autumn Today 11 38 AM Sorry, I'm not really looking for a relationship, but I saw your name and really wanted to use this pickup line. You can call me Winter because I wont come until Autumn is finished. Alright, you can unmatch me now. LOL thanks for that The pleasure is all mine... well, I guess that pickup line says the opposite, but you get the general idea As long as it at least made you're day little better too, it was worth it Do you mind if l post it on Facebook? I'll crop your name & pic It was rly that impressive Yeah, that's fine. Word My Tinder game definitely peaked there. It was by far the best pickup line AND autumn joke I've ever heard My friend commented "ironic bc Washington just completely skipped autumn this year" Imfao I said "yeah story of my fuckin life" I'll make it up next and we can skip me until you ee come twice. Damn look at you You're on a roll What can I say, you bring out the colors in me Autumn Oh my god I'd rather you bring them out in me Well, there's a chance Autumn might come early for next year. I think that's all I got. I've heard the anticipation is the best part though Anymore and I wouldn't want you to fall for me. Hey now get too cocky here, I just like pickup lines I had to switch to "fall" for that one. Feel like an idiot That was too clever even for me It's alright, I'll leaf quietly I'm in disbeleaf Damn I can't think of anything else I'm trying Well, this went better than I thought it would actually. I thought you would have autumnatically unmatched me. АННН LMAO Don't trees me like that Whew, what a re-leaf There's no season for you to be acting this way Yeah, I'm burnt out. "autumnatically That was a pretty damn good one This has probably been greatest match I've ever gotten. I gotta say, I agree Mind if I post this on the internet for internet points? Do it, I did If I could send you screenshots of people's reactions I totally would (Update) It’s that time of year
Save
gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game! : gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...

Save
uncleromeo: feet-man-ahhh-sucker-of-the-toes: emotionsclashagainstemotions: thatpettyblackgirl: Because we know they value the lives of dogs over blac… nevermind 😒 the ironic part is, racism is probably why the cop was so convinced the drugs were there. the dog was doing its job, which is not reacting to drugs that don’t exist. the cop, on other hand, saw a black man, and was sure he had drugs. Drug dogs have also been found to be ineffective in many cases, basing their reactions on the cop’s body language. “For the purpose of this post, though, I want to focus on what’s missing from Colb’s analysis and, should the Supreme Court decide to hear the case, will almost certainly also be missing from oral arguments, the court’s ruling and most discussion of the case: that narcotics-detecting dogs and their handlers aren’t very good at discerning the presence of illegal drugs. Multiple analyses of drug-dog alerts have consistently shown alarmingly high error rates — with some close to and exceeding 50 percent. In effect, some of these K-9 units are worse than a coin flip. For some units, the reason may be sinister — the police handler may have trained the dog to alert on command. I’ve asked dog trainers to look at videos of roadside searches in the past, and, on more than one occasion, they said they saw clear indications that a dog was being cued to alert. But it needn’t be so malicious. While dogs are indeed capable of sniffing out illicit drugs, we’ve bred into them another overriding trait: the desire to please. Even drug dogs with conscientious handlers will read their handlers’ unintentional body language and alert accordingly. A 2010 study found that packages designed to trick handlers into thinking there were drugs inside them were much more likely to trigger false alerts than packages designed to trick the dogs. (Police-dog handlers and trainers responded to that study by refusing to cooperate with further research.) Many drug dogs, then, are not alerting to the presence of drugs, but to their handlers’ suspicions about the presence of drugs. And searches based on little more than law enforcement’s suspicions are exactly what the Fourth Amendment is supposed to prevent. (Tracking dogs that pick suspects out of “scent lineups” have had similar problems, and have led to numerous wrongful convictions.)” ^^^!!! : DAPASTOR YOO uncleromeo: feet-man-ahhh-sucker-of-the-toes: emotionsclashagainstemotions: thatpettyblackgirl: Because we know they value the lives of dogs over blac… nevermind 😒 the ironic part is, racism is probably why the cop was so convinced the drugs were there. the dog was doing its job, which is not reacting to drugs that don’t exist. the cop, on other hand, saw a black man, and was sure he had drugs. Drug dogs have also been found to be ineffective in many cases, basing their reactions on the cop’s body language. “For the purpose of this post, though, I want to focus on what’s missing from Colb’s analysis and, should the Supreme Court decide to hear the case, will almost certainly also be missing from oral arguments, the court’s ruling and most discussion of the case: that narcotics-detecting dogs and their handlers aren’t very good at discerning the presence of illegal drugs. Multiple analyses of drug-dog alerts have consistently shown alarmingly high error rates — with some close to and exceeding 50 percent. In effect, some of these K-9 units are worse than a coin flip. For some units, the reason may be sinister — the police handler may have trained the dog to alert on command. I’ve asked dog trainers to look at videos of roadside searches in the past, and, on more than one occasion, they said they saw clear indications that a dog was being cued to alert. But it needn’t be so malicious. While dogs are indeed capable of sniffing out illicit drugs, we’ve bred into them another overriding trait: the desire to please. Even drug dogs with conscientious handlers will read their handlers’ unintentional body language and alert accordingly. A 2010 study found that packages designed to trick handlers into thinking there were drugs inside them were much more likely to trigger false alerts than packages designed to trick the dogs. (Police-dog handlers and trainers responded to that study by refusing to cooperate with further research.) Many drug dogs, then, are not alerting to the presence of drugs, but to their handlers’ suspicions about the presence of drugs. And searches based on little more than law enforcement’s suspicions are exactly what the Fourth Amendment is supposed to prevent. (Tracking dogs that pick suspects out of “scent lineups” have had similar problems, and have led to numerous wrongful convictions.)” ^^^!!!
Save