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Barbie, Complex, and Empire: silverbellsolicitor It kind of really corfuses me when Barbie commercials have little girls dressing them up and brushing their hair Like no Barbie is not about fashion. Barbie is about collecting as many dolls as you can get your grubby 7 year old hands on and dominating the living room with your expansive empire of plastic women. Barbie is about creating intricate social structures and spicy inter-family conflicts between town house residents. Barbie is about formulating complex back stories for tortured Ken dolls with emotional scars. It's about creating near-sadistic dramatic plot twists that split up marriages and cause that one Barble you really dislike to be ceremoniously tossed down the stairs in order to be offed by the jealous ex-wife of Ken #4. kerryrenaissance Yes, but how do you make it into a marketable commercial that won't frealk parents and caregivers out? quasi-normalcy I've always had the impression that advertisers don't really understand how girls play with their toys. mappysnappy When I played with Barbies I had this thing called The Dead Pit" which was a purple bratz laundry hamper. So whenever a Barbie got killed off she would go in there. And what I would do was I would carry her to the dead pit while singing the dead pit song. The dead pit song was just saying The dead pit over and over again in different tones. Anyway, once I finally reached the pitl would announce (name) has died. And drop her in. I would wait a few moments. Then, I would violently shake the hamper while shrieking, pretending to be the tortured souls of dead barbies from the underworld. I thought it was hilarious Source: duplexity 126,102 notes Barbie pit

Barbie pit

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Barbie, Complex, and Empire: silverbellsolicitor It kind of really confuses me when Barbie commercials have little girls dressing them up and brushing their hair Like no Barbie is not about fashion. Barbie is about collecting as many dolls as you can get your grubby 7 year old hands on and dominating the living room with your expansive empire of plastic women. Barbie is about creating intricate social structures and spicy inter-family conflicts between town house residents. Barbie is about formulating complex back stories for tortured Ken dolls with emotional scars. It's about creating near-sadistic dramatic plot twists that split up marriages and cause that one Barbie you really dislike to be ceremoniously tossed down the stairs in order to be offed by the jealous ex-wife of Ken #4 kerryrenaissance Yes, but how do you make it into a marketable commercial that won't freak parents and caregivers o ut? quasi-normalcy l've always had the impression that advertisers don't really understand how girls play with their toys. mappysnappy When I played with Barbies I had this thing called The Dead Pit" which was a purple bratz laundry hamper. So whenever a Barbie got killed off she would go in there. And what I would do was I would carry her to the dead pit while singing the dead pit song. The dead pit song was just saying "The dead pit over and over again in different tones. Anyway, once I finally reached the pit l would announce (name) has died." And drop her in. I would wait a few moments. Then, I would violently shake the hamper while shrieking, pretending to be the tortured souls of dead barbies from the underworld. I thought it was hilarious. Source: duplexity 126,102 notes I am a barbie girl in a barbie hell

I am a barbie girl in a barbie hell

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America, Dank, and Fail: Fig. 1: Capitalism explained by Capitalists Fig, 2: Socialism explained by Socialists Demand Supply Equilibrium Value (relative to inflation, btw) Tax Compensation (Businesses and Rich don't pay taxes they tag them to the prices) +Labor Costs This system will evenutally eliminate the poor and rich Higher Value EquilibriumValue and create one big "working Pensions class," free to reap the whole Value fruits of their labor and those least fortunate members of society will be assisted Price (Higher than equilibrium, as result of costs) Is the price too high for a particular consumer? (Y/N) Equilibrium Value Cost- Fail Equilibrium Value > Cost Win Social Bureacracy Potential sales lost: Potential Capital lost Potential Job Growth lost MiddlePrograms Class $Sale $ Regulation Sales Profit Profits Profit - Shares - Executive Income The employed get money to spend in the market, in turn not only funding other workers via trade, but the businesses who employ more workers; the result is a self-sufficient economy without recourse to government (taxes and labor costs would reduce in the absence of intervention, lowering prices and improving the number of sales.) Capital - Marketing - Research and Development nsion laxes Job Growth All in all, the businessman and shareholders get rich, con- sumers get what they want, workers get their cut, and the poor find jobs Woot Fig. 3: Socialism explained by Capitalists Fig. 4: Capitalism explained by Socialists 19 2 This sytem wil evernutalty ellminato tho poor and rich1. The aim of socialism is to bring the lower and croato one big "workin classes into the middle class and dissolve the class, free to reap the whole PoorPensions u e ubos and oeupper classes; what is not realized here is the east fortunate members of existance of a centralized bureaucracy would only sockety w5 isedset up a new upper class of "bureaucratic elites Socia MiddleProgram Bureacracy privileging themselves with the primary hold on capital and resources as they monopolize distribu- tion; this solution to "class warfare" defeats itself 2. While some individuals are truly disadvantaged and in need of help, automatically labeling the poor as "in need" is a sure way to keep them so. Not only is the welfare system flawed in acting as a "free lunch" to the unwilling, but also a trap, waiting to backfire as soon as individuals standard of living raises to a point where they no longer qualify for aid, but will not maintain a good standard of living for some time until they are independant RichLabor Taxes 4 . The services provided by bureaucracy are poor and make for a tax more expensive than any bill or pricetag on the narket; they are poor for the same reason a diabetic has more incentive to excercise than a perfectly fit individual here's always the threat of health, metaphorically job security. Also, they are more expensive due to added-on ureaucratic costs (paperwork, wages, etc.) and the cost for the actual services themselves, even more so for high- end service. 4. By putting the tax burden on the rich and business, one is sure to hamper industry; every cent of a rofit taxed is a cent lost to being able to provide more jobs, better goods and services, and a better working facility This is to assume that the bureaucracy won't own and manage the workplaces, in which the threat of failure and rofit loss would not factor in decision-making for the company's (worker's) best interests. 5. The fallacy in criticizing he rich as greedy, manipulative, and authoritative is that socialism's alternative, bureaucracy, is in essence no differ nt the problem now is the cronies are working together instead of competing. 6. Like taxation, regulation is a hin- rance to industry; instead of directly cutting into capital, it is a loss of potential gains. While they are good meaning egulations hinder the efficiency and production capabilities of the workplace, only hurting the worker in the end. 7 Soviet Russia, China and North Korea are/were socialist economies; next up, America <p>🅱hit on yourself via /r/dank_meme <a href="http://ift.tt/2eGiP9n">http://ift.tt/2eGiP9n</a></p>

🅱hit on yourself via /r/dank_meme http://ift.tt/2eGiP9n

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Barbie, Bodies , and Complex: It kind of really confuses me when Barbie commercials have little girls dressing them up and brushing their hair Like no Barbie is not about fashion. Barbie is about collecting as many dolls as you can get your grubby 7 year old hands on and dominating the living room with your expansive empire of plastic women. Barbie is about creating intricate social structures and spicy inter-family conflicts between town house residents. Barbie is about formulating complex back stories for tortured Ken dolls with emotional scars. It's about creating near-sadistic dramatic plot twists that split up marriages and cause that one Barbie you really dislike to be ceremoniously tossed down the stairs in order to be offed by the jealous ex-wife of Ken #4. Yes, but how do you make it into a marketable commercial that won't freak parents and caregivers out? I've always had the impression that advertisers don't really understand how girls play with their toys. When I played with Barbies I had this thing called "The Dead Pit" which was a purple bratz laundry hamper. So whenever a Barbie got killed off she would go in there. And what I would do was I would carry her to the dead pit while singing the dead pit song. The dead pit song was just saying "The dead pit" over and over again in different tones. Anyway, once I finally reached the pit I would announce "(name) has died." And drop her in. I would wait a few moments. Then, I would violently shake the hamper while shrieking, pretending to be the tortured souls of dead barbies from the underworld l thought it was hilarious. this shit is honestly so fucking real I had a Cindy and a Ken and one day Cindy was so angry at Ken she ripped off her own leg and beat him to death with it. Then I moved onto the lego. If your Barbies' lives aren't like Game of Thrones, you're not doing it right. When I was 6/7, I buried my Barbie doll in the school's playground because I wanted her soul to haunt it I never really had barbies, but when I was a kid I used to play a game called 'Highway to Extinction' which was just me jamming a playskool jeep full of dinosaur beanie babies and ramming it repeatedly into a wall My barbies were basically paint brushes with female bodies for handles. What the fuck Math class is tough!
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Arsenal, Community, and Energy: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...

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