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80s, Apparently, and Books: ladylisa: gemfyre: lauralandons: thereadersmuse: jehovahhthickness: lightning-st0rm: pearlmito: smootymormonhelldream: stripedsilverfeline: anti-clerical: ramirezbundydahmer: When the Nazi concentration camps were liberated by the Allies, it was a time of great jubilation for the tens of thousands of people incarcerated in them. But an often forgotten fact of this time is that prisoners who happened to be wearing the pink triangle (the Nazis’ way of marking and identifying homosexuals) were forced to serve out the rest of their sentence. This was due to a part of German law simply known as “Paragraph 175” which criminalized homosexuality. The law wasn’t repealed until 1969. This should be required learning, internationally.  You need to know this. You need to remember this. This is not something to swept under the carpet nor be forgotten.  Never. Too many have died for the way they have loved. That needs stop now.  Make it stop?  I did a report on this in my World History class my sophomore year of high school. It was incredibly unsettling. My teacher shown the class this. Mostly everyone in the class felt uncomfortable.  I have reblogged this in the past, but it is so ironic that it comes across my dash right now. I a currently working as a docent at my city’s Holocaust Education Center (( I say currently because I’ve also done research and translation for them )) and out current exhibit is one on loan from the United States Holocaust Memorial Museum ((USHMM)). This is a little known historical fact that Paragraph 175 was not repealed after the war and those convicted under Nazi laws as a danger to society because they were gay were not released because they had be convicted in a court of law. There was no liberation or justice for them as they weren’t considered criminals, or even victims for that matter. They were criminals who remained persecuted and ostracized and kept on the fringes of society for decades after the war had been won. Paragraph175 wasn’t actually repealed until 1994. And it was only in May 2002, that the German parliament completed legislation to pardon all homosexuals convicted under Paragraph175 during the Nazi era. History has forgotten about these men and women — please educate yourselves so this does not happen again. Remember this history. Remember them. @mindlesshumor ok how the fuck did I miss this when I’ve studied The Holocaust like nobody’s business??? wtf Because the history we have left regarding it is literally the contents of this first hand account. It is a thin little book. When I first opened it, I wondered why it was so thin. Why there wasn’t other books like it. Other first hand accounts. By the time I finished it, I didn’t wonder anymore. Further reading: I, Pierre Seel, Deported Homosexual: A Memoir of Nazi Terror by Pierre Seel An Underground Life: Memoirs of a Gay Jew in Nazi Berlin by Gad Beck The Pink Triangle: The Nazi War Against Homosexuals by Richard Plant Branded By The Pink Triangle by Ken Setterington Bent by Martin Sherman (fiction; however, it’s often credited with bringing attention to gay Holocaust victims for the first time since the war ended) This is one of the memorial sculptures in Dachau.  It was erected in the early 60s and is missing the pink triangles.  Because in the early 60s, homosexuality was still a crime in most of the world.Our tour guide explained why the pink triangles have not been added later - if they were, then folks would assume that they had always been there.  This way people ask “why aren’t there pink triangles?” and somebody can explain why - because in some ways, the rest of the world was as bass-ackwards as Nazi Germany. Apparently, this wasnt taught in schools in the 70s-80s, cuz when I mentioned it to my mom, she had no idea that gays were held in concentration camps. She thought it was just jewish people.
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Children, Target, and Tumblr: fruitsgarden: my children have too many legs .. but they are handsome and strong

fruitsgarden: my children have too many legs .. but they are handsome and strong

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Bad, Definitely, and Google: //sample ansvers from various interviews 178//Question: Write code to find out if a nunber is odd. 179 //Candidate: Qk give me a minute sounds of typing 180 /Candidate: My ansver is voice changes noticeably from speaking-voice to reading-voice //Question: Find all the odd numbers betveen 0-100 182 //Me suspecting that the candi 183 I/Candidate: It means that ve find the percentage of i in 2 googled it*: ok, and can you explain to me what does that line mean? 2 Why are ve f 14 //I walked the candidate through this code carefully single"in the last two lines. This is a candidate who had 8 years total experience twice. There are no typos, not the " 1", and not the 186 //Me "with a nice voice but nalicious intent* : I understand that it is complicated. Have you ever used this tore //Candidate "with obvious reliet: No,never! This is my first tine using it 18 /Question: Find all the odd numbers betveen 0-100 100; rtil) 193 194 //Question: Find all the odd numbers between 0-100 //Candidate: I am sorry, I have forgotten the exact formala for finding odd numbers 23 //candidate said that finding only the odd numbers was too difficult, and this nethod will find ALL numbers, so 196 /Candidate: I understand, but I cannot recall the formala, so I cannot find these numbers 27 //Question: Find all the odd numbers betveen 0-100 200 /Question: Can you tell me about your professional history? //candidate: I try my absolute best to make ธure that my code does not have too many errors before I take it 29 30 the odd numbers between 0 and 205 /Question: Count down from 700 to 200 in decrements of coreot'hinunitt? completely the odd numbers between 0-100 211 I/Me: And if I fixed the syntax errors, will it work then? 213 214 //Me: And why is that2 //Candidate: It has logic errors, too you like //Candidate: I have been programming for 10 years. 5 years as a hobby, and 5 professionally. know PHP, Ruby JS (including both node, angular), MongoDB, Myso, PostgresoL, and more /Me: Nice. What have //candidate: In the 5 years where I worked professionally, I have worked in 4 companies as a webdex. I have multiples sites up, all done from scratch. Some I developed solo, and sone as part of a team. I do both front-end and back-end development. I am ready to tackle any challenge! /Me: ok. using your language of choice, can you find all the odd numbers between 0-1002 7 //Question: Find all the odd numbers betwveen 0-100 you used your skills for? 50 I/I asked the candidate what this code was supposed to do, and the candidate replied: "I do not want to ansver 1 //So I tried again. Same candidate, next question: Find the sun of all integers betveen 0-100 3 //Me:"Ok and if I wanted this done in Javascript? more than this." 222 //Candidate: tries for about 3 minutes 223 I/Candidate: I cannot do this. My skill in mathematics is not high enough 6 I/This was the most experienced candidate, with 19 years of professional experience. Nineteen, no typo. This 226 candidate was programming professionally before many of you were born. /This situation happened with two different candidates. Their responses were worded differently, but the was the same //Me: Ok, I want to ask you a couple of programming questions. Do you have a paper and pen or pencil with you? 0 //Question: Assuming you have two integers, x and y, with y bigger than x. Sum all the numbers from x to y 230 //Me: ok.Using your preferred programming language, find all the odd nunbers between 0 and 1002 Example: If x is 1, and y is 5, then sum 1+2+3+4+5 232 /Me: Yes. Write your code down, and when you are done, read it to me, and then ve can go through it 233 //Candidate: But that is impossible! How can I write code without using a computer? 4+i 237 //Question: Find all the odd numbers betveen 0-100. Note that this was a phone interview 67 //What is happening here? Your guess is as good as mine. Candidate had no idea what this code was supposed to do 239 IMe: I am trying to test your programming skills, not your Google-search skills 240 //Candidate: Baha, right! But İf 1 use Google, how will you know? 241 /Me: I wil1 ask you similar questions in the face-to-face interview 1 //Question: Count down from 700 to 200 in decrements of 13 246 //One of the worst interviews that I had, that made me feel genuinely bad, was this one.I tried to capture the mood of how it went, as I did not get to see any code Some of the actions I describe are what I assume happened on the other end of the phone, based on the sounds that I heard //Me: Greetings! Thanks for letting me interview you. Are you ready and prepared? 247 249 //Me: Alright! Let us start. *İntroductions and a bit of relaxing amantalk, candidate is very cool. Qk, so your resume lists about 5 different programming languages.Are you good in all of them /candidate: I am good in Javaacript and PHP, and ak in Java 81 //Out of curiosity, I asked: "Why is the answer a double?" 82 //Candidate "Because it needs to store the value taken from _two variables. so which is your f 252 //Candidate: Definitely avascript! I did a lot of work in Javascript! 253 /Me: That is good. Can I ask you a question or two in Tavascript 6 //Make a standard deck of cards. Shuftle the deck, and draw two cards at random. Display the two cards Are you 256 //candidate: Yes, yes. I am on the line! ask you a questi can try my best to ansver gentle gloves, ve are not trying to break the candidate Qk. so you know what odd are, right? for (let count Yes Yes,I know odd number 261 /Me: ok. so ny question is this. Using your favourite language, Javascript, can you find all the odd numbers 8 //This was slowly and painstak used for the second part which only had two cards, while no loop was used for the cards... but I decided against the odd numbers ok. Why don't you t then read fter you are //Candidate 'excited and breathless: YES! Yes,yes! scribbling/scratching for about two minutes, then some furious scribbling for a minute, then the fast breathing, but no seribbling sounds 1 1/9uestion: Find all the odd numbers betuween 03 05 assuming x and lieve the candidate put the phone down, and started writing. I could hear some gentl y, someone crossing out many lines on a paper. Then came a minute /Candidate "voice completely broken //Me "making a fatal error of judgement by asking: Is everything ak the odd numbers...uhh think..L the odd... the odd nunbers alm, polite email, much later that this time I regret that I must decline the perplexing, let me Candidate takes the last once to make not, then you add you add odd, then you add 2 Disregarding the sundry minor errors in the code, the logic behind functional, but ribly inefficient two cards at random. Display the two cards 27 var arr-i,2,3, 4,5, 6,7,,9,10,.0K' ar arrl ar two- 36 t (pos arr pos 50 51 52 ition] push (arrti for (wamath finalArr var indexeeArr.indexof (nevArrti] val 72 //Behold this masterpiece! Read it slow and savour every 1ine, for beauties like this come once fetine SWE interview in Saudi Arabia

SWE interview in Saudi Arabia

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80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
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80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
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80s, Bad, and Christmas: Chris Kohler @kobunheat 18m We have ET. WE HAVE ET pic.twitter.com/fIPTXgsyoo Expand 4, Reply Retweet ★ Favorite More Chris Kohler @kobunheat-4m Close up. pic.twitter.com/inSKukib24 ATARI 75 Expand Reply Retweet FavoriteMoe lightspeedsound: videogamesarepurehappiness: maqdaddio: ask-gallows-callibrator: vergess: coelasquid: derples: raisehelia: cavebae: estpolis: mrdappersden: They did it, they fucking did it. holyfducjk HISTORY holy shit! can someone explain this to me Thirty years ago a legendary ET game came to fruition, so awful that as the tale told, all unsold copies of it were buried in a pit in New Mexico. A documentary film crew has just unearthed the stash, proving the legend true. I don’t think people fully grasp just how awful it was. This one game, by the sheer merit of its unmatched shittiness, destroyed the video game and console market so thoroughly that the at home video game nearly went the way of the 8-track player. It was literally so awful that it nearly changed the entire course of technology. how can a video game possibly be that bad People don’t really understand why it was terrible though, and the reasons why are extremely important and relevant especially today. The game itself is bad, yes. It was built up to be an exciting hit for kids to play at Christmas in 1982. So much in fact, that retailers bought WAY more stock then could every be sold based on the hype. However, people at the time liked the game. It looks bad now, but the game itself was pretty on par with the times. It wound up selling 1.5 million copies. Which would be great, except Atari was expecting to sell 4-5 million. While initial reception was positive, critics started panning the game as critics do. While it was no worse than most other games at the time, it was stil frustrating and hard to play. It could not live up to the hype that had been built and negative press built up quickly. But what was ALSO happening was a flood of cheap imitations on the market. ET is a licensed game, and like all licenses comes at a higher markup. So if you wanted to buy a game for yourself or your kid, would you buy 1 game, or 2 for the same price? Atari was also screwing around with how they handled their distributors. Just before the game went to public, but AFTER the game had been bought and shipped, Atari announced that they were cancelling every existing contract with distributors and signing with only a select few. So distributors, now pissed off and with an abundance of games that were NOT selling and with prices slashed horribly to sell games that people were quickly losing interest in, retailers put their claims to return a collective 2.5-3.5 million copies back to Atari. Atari, unable to recycle the cartridges or resell them in any way, wound up burying them in the Nevada desert. This caused the Video Game Crash of the early 80s that put a dark mark on video games until Nintendo (and in some small part other game companies) to revive later.   It was the perfect storm. An over-hyped overpriced game sold to an increasingly frustrated and over-saturated market with retailers scrambling to make a dime while Game Devs blame the market for poor sales. Some say the proverbial planets are aligning again, with way too many consoles putting way too samey games on the market at way too high a cost with a strong dependence on Pre-orders and pre-order exclusives. Wanna give the game a shot?  Internet Archives actually has a copy of it at this link: https://archive.org/details/E.T._The_Extra-Terrestrial_1982_Atari_NTSC this is like the dutch tulip bubble of our times
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