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gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game! : gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...

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zombeesknees: johannathemad: AU where everything is exactly the same except Adam never turns into a beast and just needs to learn some manners #i think it’s be a whole other level of amazing if the enchantresses curse made him APPEAR like a beast to everyone except him  #so he’s not actually transformed - but everyone sees him as though he is  #bc that’d be so amazingly messed up that he’d *think* he was fine when he looked at himself  #but everyone’s reactions to him (horror/fear/disgust) were still A Thing  #and that only changed with his behaviour  #so as long as he behaved selfishly and horribly he’d be seen/reacted to that way  #but the more effort he put into changing his own actions the illusion would soften  #but directly proportional to his behaviour  #idk i love the idea of people maintaining their own curses though their own actions  #all the best curses are self-sustaining by the cursee  #(also this is a GREAT translation of the glen keane underbite facial expressions!) : FANART YTHE MAD FANART BY THE MAD FAN ART BY%"MAD FANART BY ₩ 1 MAD FAN ART BY₩ MAD zombeesknees: johannathemad: AU where everything is exactly the same except Adam never turns into a beast and just needs to learn some manners #i think it’s be a whole other level of amazing if the enchantresses curse made him APPEAR like a beast to everyone except him  #so he’s not actually transformed - but everyone sees him as though he is  #bc that’d be so amazingly messed up that he’d *think* he was fine when he looked at himself  #but everyone’s reactions to him (horror/fear/disgust) were still A Thing  #and that only changed with his behaviour  #so as long as he behaved selfishly and horribly he’d be seen/reacted to that way  #but the more effort he put into changing his own actions the illusion would soften  #but directly proportional to his behaviour  #idk i love the idea of people maintaining their own curses though their own actions  #all the best curses are self-sustaining by the cursee  #(also this is a GREAT translation of the glen keane underbite facial expressions!)

zombeesknees: johannathemad: AU where everything is exactly the same except Adam never turns into a beast and just needs to learn some...

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brydeswhale: mcloveleigh: peathefeary: brunhiddensmusings: protectblkwomen: badgyal-k: meanmisscharles: lessdanthree: what drugs were they on when they made this Cab Calloway rotascoped! Whoever thought of this was drinking absinthe Thanks, Now I have nightmares this was long before cartoons were ever thought of as ‘for kids’, the target audience of this one was roughly 20-40betty boop cartoons featuring cab calloway singing, yes, but slang has changed so much you dont realize he was singing about opium, sugar daddies, death, weed, sex, booze, and gambling back when gambling was nearly as tabboo as sex and drugs. ‘minnie the moocher’ where cab calloway is a dancing walrus is specifically about someone who does literally everything on that list but die most of the animation studios had their ‘thing’ to make their animation stand out, disney had fluid motion linked with quality music, warner brothers had top notch dialogue with carefully crafted facial expressions, MGM had comedic timing down to the individual frame that no live action comedian could dream of achieving, terrytoons had the budget of a ham sandwitch and a fistfull of nickelsfleischer studios however had authentic jazz and heavy toned subject matter, often crossing the line of what we think of as ‘cartoon violence’ into realistic idk why this is making me so emotional??? I love this. I’ve always had a love for cartoons This was what they were trying to emulate with the highway man’s song in over the garden wall. : y Carl brydeswhale: mcloveleigh: peathefeary: brunhiddensmusings: protectblkwomen: badgyal-k: meanmisscharles: lessdanthree: what drugs were they on when they made this Cab Calloway rotascoped! Whoever thought of this was drinking absinthe Thanks, Now I have nightmares this was long before cartoons were ever thought of as ‘for kids’, the target audience of this one was roughly 20-40betty boop cartoons featuring cab calloway singing, yes, but slang has changed so much you dont realize he was singing about opium, sugar daddies, death, weed, sex, booze, and gambling back when gambling was nearly as tabboo as sex and drugs. ‘minnie the moocher’ where cab calloway is a dancing walrus is specifically about someone who does literally everything on that list but die most of the animation studios had their ‘thing’ to make their animation stand out, disney had fluid motion linked with quality music, warner brothers had top notch dialogue with carefully crafted facial expressions, MGM had comedic timing down to the individual frame that no live action comedian could dream of achieving, terrytoons had the budget of a ham sandwitch and a fistfull of nickelsfleischer studios however had authentic jazz and heavy toned subject matter, often crossing the line of what we think of as ‘cartoon violence’ into realistic idk why this is making me so emotional??? I love this. I’ve always had a love for cartoons This was what they were trying to emulate with the highway man’s song in over the garden wall.
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maggie-stiefvater: maggie-stiefvater: maggie-stiefvater: Needed to take a second to organize my brain between writing paragraphs so broke out the pastels. ye s fine maybe this is adam in dreamer trilogy era  maybe times are stressful in the dreamer trilogy not saying they are not saying they aren’t You guys, I just told you I wielded pastels with the finesse of a mallet, I wouldn’t really analyze this for wrinkles/ age defying make-up/ complex canon teaserI held a pastel and made an Adam-shaped thing with an Adam facial expression since I have just finished writing about Adam with Adam facial expressions.You want him to look younger, I’ll go back and squish out the edges, but HE’S STILL GONNA LOOK STRESSED CAUSE HE ISTHAT’S IT: maggie-stiefvater: maggie-stiefvater: maggie-stiefvater: Needed to take a second to organize my brain between writing paragraphs so broke out the pastels. ye s fine maybe this is adam in dreamer trilogy era  maybe times are stressful in the dreamer trilogy not saying they are not saying they aren’t You guys, I just told you I wielded pastels with the finesse of a mallet, I wouldn’t really analyze this for wrinkles/ age defying make-up/ complex canon teaserI held a pastel and made an Adam-shaped thing with an Adam facial expression since I have just finished writing about Adam with Adam facial expressions.You want him to look younger, I’ll go back and squish out the edges, but HE’S STILL GONNA LOOK STRESSED CAUSE HE ISTHAT’S IT

maggie-stiefvater: maggie-stiefvater: maggie-stiefvater: Needed to take a second to organize my brain between writing paragraphs so brok...

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blvcktoothgrin: I would like to thank @beatasticband, @lord-worms-shakespeare-class and the goodlookin’ @n-i-g-h-t-c-r-a-w-l-e-r-6-6-6 for givin’ me an excuse to brag about what an absolute knock-out of a papa I somehow was able to pull! (excuse my unattractive last minute facial expressions, had to snap some while I gots the chance!)  I’m taggin some of my usual suspects, and then some!  @electricblueals-dustygarage, @skjaldmaer-shieldmaiden, @salemsbat, @death-is-only-everlasting, @stalkhome-sindrone, @brainlessmvtant, @nomad-of-salopia, @nekrofilth, @doomedxbaby, @lafemmedemon, @torrents-of-alabia, @goona, @my-sxe-world, @a-walk-on-the-moon, @angels-holocaust, @noctenebula, @wind-of-mayhem, @wept-for-solace, @bitesize-butterflies, @lunar-leviathans, @lowbrowhighlife, @thepeopleater, @atomicwang666, @orthar-the-tooth-collector, @kawaiichurchburner, @sodascherry, @wildgoldcherry, @cannabyss666, @misshammett and bewitchin’ miss @letshidetogether!  : blvcktoothgrin: I would like to thank @beatasticband, @lord-worms-shakespeare-class and the goodlookin’ @n-i-g-h-t-c-r-a-w-l-e-r-6-6-6 for givin’ me an excuse to brag about what an absolute knock-out of a papa I somehow was able to pull! (excuse my unattractive last minute facial expressions, had to snap some while I gots the chance!)  I’m taggin some of my usual suspects, and then some!  @electricblueals-dustygarage, @skjaldmaer-shieldmaiden, @salemsbat, @death-is-only-everlasting, @stalkhome-sindrone, @brainlessmvtant, @nomad-of-salopia, @nekrofilth, @doomedxbaby, @lafemmedemon, @torrents-of-alabia, @goona, @my-sxe-world, @a-walk-on-the-moon, @angels-holocaust, @noctenebula, @wind-of-mayhem, @wept-for-solace, @bitesize-butterflies, @lunar-leviathans, @lowbrowhighlife, @thepeopleater, @atomicwang666, @orthar-the-tooth-collector, @kawaiichurchburner, @sodascherry, @wildgoldcherry, @cannabyss666, @misshammett and bewitchin’ miss @letshidetogether! 

blvcktoothgrin: I would like to thank @beatasticband, @lord-worms-shakespeare-class and the goodlookin’ @n-i-g-h-t-c-r-a-w-l-e-r-6-6-6 fo...

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