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Af, Ass, and Big Dick: fleur-cannnon: afairlypudgycat: whiskeyworen: jaxblade: norseminuteman: red-faced-wolf: kasaron: bears-for-the-bear-god: the-goddamn-doomguy: captainsnoop: big dick energy Exactly the kind of response Doomguy should get when he walks into a room with other humans. This is genuinely beyond big dick energy It’s honestly Argent Phallus Energy (APE) Holy shit Everyone is talking about key-card guy, but my favorite is the dude who tries to hide behind his swivel chair. Babe, babe, No, Doomguy jumps dick first into hell portals on an hourly basis and pops berserker power ups like your mom pops xanax. That chair aint doin SHIT.  Also I love how they don’t just seem to be afraid of the fact that the apex predator of the Legions of Armageddon just walked in. They are acting like they think he might attack them, because you know the UAC has waged a serious PR war against Doom-Chad while he’s been kicking ass on Mars/Hell.   ALPHA AF!!! I just love the fact that DoomGuy spots the keycard on the dude’s lanyard, and instead of doing a vicious yank, or simply snapping it off the lanyard like he always does, he very, VERY carefully takes it, and slowly pulls the dude to the scanner, before letting him go.For a dude filled with eternal rage and seething violence, that was remarkably polite of him. It was almost his “…Excuse me. I require this. Pardon my reach.”Then that poor marine. “Hey YOU! You can’t… be… here…” DoomGuy just casually approaches, looks at him, looks at his gun, and then still remarkably politely, just takes it. Doesn’t wrench it away, or kill the guy, or anything violent. Just reaches out and retrieves it. Again, like “You are doing a fine job. That’s a fine weapon. Mind if I see it? *takes it and walks away*”It’s as if he’s being very, VERY careful not to harm normal humans (or whatever augmented humans those armored marines qualify as), saving his violence specifically for the Daemonic.Kinda supports my idea that DoomGuy isn’t neccessarily a bloodthirsty raging psycho. He’s a guy who has seen so much, done SO MUCH… that he’s calm. He’s so far beyond wrath at the demons that he’s entered a weird Calm and just LIVES there. Nothing shakes him of it. He doesn’t grunt, he doesn’t yell, he doesn’t scream, he just breathes and moves on. New demon? Well, it’ll bleed like the last. He doesn’t revel in combat, he just moves through it like walking through air; it’s a function of existence for him. Doomguy dissociating 100% of the time Within the first few minutes of Doom 2016 and throughout much of the remainder of the game it’s clear that Doomguy values human life A LOT. Humans are never his enemy, it’s the demons. He looks at the dead man in the elevator as Hayden says something along the lines of “I swear it was for the greater good.” Doomguy sees right in front of him it wasn’t, and I betcha right then Doomguy was against Hayden. Doomguy doesn’t take kindly to crimes against humanity, even if accidental.
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Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago You are absolutely correct 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked. 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank. Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each leap and pincer engage perfect, or they would simply lose the fight Permalink Embed Save Parent Report Give Gold Reply Sp3ctre7160 points 3 hours ago (Continued) 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as matrix and shields Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match specific strategies that we saw in the overwatch league owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i’m gonna link them bc if they’re anything like this write up they’ll be great)

owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon a...

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