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Children, Cute, and Facts: pervocracy child handling for the childless urse My current job has me working with children, which is kind of a weird shock after years in environments where a young" patient is 40 years old. Here's my impressions so far Birth 1 year: Essentially a smail cute animal. Handle accordingly, gently and affectionately, but relying heavily on the caregivers and with no real expectation of cooperation Age 1-2: Hates you. Hates you so much. You can smile, you can coo, you can attempt to soothe they hate you anyway, because you're a stranger and you're scary and you're touching them. There's no winning this so just get it over with as quickly and non-traumatically as possible Age 3-5: Nervous around medical things, but possible to soothe. Easily upset but also easily distracted from the thing that upset them. Smartphone cartoons and who wants a stickerrl1?1? are key management techniques Age 6 10: Really cool, actually. I did not realize kids were this cool. Around this age they tend to be fairly outgoing, and super curious and eager to learn. Absolutely do not babytalk, instead, flatter them with how grown-up they are teach them some Fun Gross Medical Facts, and introduce potentially frightening experiences with hey, you want to see something really cool?" Age 11 14: Extremely variable. Can be very childish or very mature, or rapidly switch from one mode to the other. At this point you can almost treat them as an adult, just... a really sensitive and unpredictable adult Do not, under any circumstances, offer stickers. (But they might grab one out of the bin anyway.) Age 15-18: Basically an adult with severely limited life experience. Treat as an adult who needs a littie extra education with their care. Keep parents out of the room as much as possible, unless the kid wants them there. At this point you can go ahead and offer stickers again, because they'll probably think it's funny And they'll want one. Deep down, everyone wants a sticker nurse unlocks secret to raising kids

nurse unlocks secret to raising kids

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Blessed, Books, and Driving: Forbes 30Defining and driving the world THE 2019 of news and content 30 Under 30 2019: Meet The Millennials Changing The Face Of Media Betches Media Cofounders, Betches Media is botov al Since launching Betches in 2011 as a WordPress blog, CEO Aleen Kuperman, COO Samantha Fishbein and CCO Jordana Abraham have turned the women's lifestyle and entertainment site into a full-fledged multimedia company, expanding into podcasts, live events, newsletters and books. In 2017, Betches' revenue exceeded $5 million, Forbes estimates. So blessed. So moved. So grateful. BUT REALLY. We know it’s not typical for us to get personal in an instagram post but for anyone who’s ever wondered what goes into this account and the company behind it we’ll break our rule this one time. When we started Betches we had literally no idea what we were doing or what we wanted to get out of it. Being a female entrepreneur was not necessarily the “trendy” and exalted path that it is now, and lots of people, especially men told us along the way we couldn’t get to where we are bc we didn’t have this this or that, or do things the traditional way, or have the same vision as they did. Well, it’s true we didn’t have money, or mentors, or any business education between the three of us, and ya, we said fuck a lot. We hope that we can inspire any young woman out there who currently doubts herself and wonders if she’ll ever be able to do it (whatever it is) - the answer is yes, you can. We’re so thankful to our team and all the work you’ve put in to help us get here. Let’s fucking drink. @samifish @aleen @jordanaabraham
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Children, Cute, and Facts: pervocracy child handling for the childless nurse My current job has me working with children, which is kind of a weird shock after years in environments where a "young" patient is 40 years old. Here's my impressions so far: Birth 1 year: Essentially a small cute animal Handle accordingly; gently and affectionately, but relying heavily on the caregivers and with no real expectation of cooperation. Age 1- 2: Hates you. Hates you so much. You can smile, you can coo, you can attempt to soothe; they hate you anyway, because you're a stranger and you're scary and you're touching them. There's no winning this so just get it over with as quickly and non- traumatically as possible. Age 3-5: Nervous around medical things, but possible to soothe. Easily upset, but also easily distracted from the thing that upset them Smartphone cartoons and "who wants a sticker?!!?!?" are key management techniques. Age 6- 10: Really cool, actually. I did not realize kids were this cool. Around this age they tend to be fairly outgoing, and super curious and eager to learn. Absolutely do not babytalk; instead, flatter them with how grown-up they are, teach them some Fun Gross Medical Facts, and introduce potentially frightening experiences with "hey, you want to see something really cool?" Age 11 14: Extremely variable. Can be very childish or very mature, or rapidly switch from one mode to the other. At this point you can almost treat them as an adult, just... a really sensitive and unpredictable adult. Do not, under any circumstances, offer stickers. (But they might grab one out of the bin anyway.) Age 15 18: Basically an adult with severely limited life experience. Treat as an adult who needs a little extra education with their care Keep parents out of the room as much as possible, unless the kid wants them there. At this point you can go ahead and offer stickers again, because they'll probably think it's funny. And they'll want one. Deep down, everyone wants a sticker. mikkeneko This is also a pretty excellent guide to writing kids of various ages Child handling for nurses

Child handling for nurses

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Lgbt, Target, and Tumblr: HOCOLATE&COO ang lgbt-aesthetics:Gay MLM + Pretty Old Fashioned Home Decor Aesthetic~Requested by @cosmo-lawlor~

lgbt-aesthetics:Gay MLM + Pretty Old Fashioned Home Decor Aesthetic~Requested by @cosmo-lawlor~

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Being Alone, Animals, and Cute: uristmcdor It occurs to me that as much as "humans are the scary ones" fits sometimes, if you look at it another way, humans might seem like the absurdly fhiendy or I mean, who looked at an elephant, gigantic creature thoroughly capable of killing someone if it has to, and thought Tm gonna ride on that thing And put a human near any canine predator and there's a strong chance of said human yeling PUPPYT and initiating playful interaction with it And what about the people who look at whales, bigger than basically everything else, and decide Tm gonna swim with our splashy danger friends Heck, for all we know, humans might run into the scariest toughest alens out there and say Heck with it. I'm gonna hug 'enm Why' I dunno. I gotta hug 'emm And its ike the first friendly interaction the species has had in forever so suddenly umanity has a bunch of big scary friends Commander, we must update the code of conduct to include the humans Why7 Are they more aggressive than we anticipated? nseems to be the opposite Commander Just this morming a crewman nearly lost their hand when atempting to stroke an unidentified feline on an unknown world Their reaction to the atack was to call the creature a "mean kitty" and vow to win it over. Upon inquiry it seems they bond so readly with creatures outside their species that they have the capacity to feel sympathy for an alen creature they have never seen before simply because it appears distressed I hate to say this commander but we must install a rule to prevent them from endangering their own lives when interacting with the galaxy's fauna 1 see what you mean So be it, from now on no crewman is allowed to touch unknown animals without permission from a superior officer And send a message to supplies about acquiring one of these puppies" so that their desire to touch furred predators can be safely sated Ehehehe I love this. Every time someone adds a short story to my post it gets like 00% cuter and more epic Lets be honest, the humans would ignore the hell outta that rule whenever alone So 1 hear that you've just recruited a human for your ship Yes, #'s the first time that Ive worked with these species, but they come highly recommended Say, you've worked with a few, what tps can you give me? I'd hate to have some kind of cultural misunderstanding f its avoidable The first rule of working with humans is never leave them unsupervised Wait, what? Tm serious Dont do it. Things Happen But wait, I thought that I heard you highly recommended that every crew should have at least one on board? Absolutely, and I stand by that. Humans are excelent innovators, and are psychologically very reslient. If you have a crisis, then a human that has bonded wth your crew properly can be invaluable. Treat your human well and you should get the best out of them as a crew member Their ability to get on with almost any species is legendary But Toks, didn't you just say The trouble is that they will potentially try to bond with anything If you leave them unsupervised, you have no idea what kind of trouble they can get themselves into It was sheer luck that the Fanzorians thought that it was funny that the human picked up the Crown Prince to coo at him Crown Prince Horram, Scourge of Pxia? The very same Surprisingly good sense of humour. But don't even get me started on that one ime with the Dunlip Al-Human wanted to know if they could keep it As a pet A Dunlip? You mean the 3 metre tall apex predators from Jowun? Yup Dont leave your humans unsupervised uh,take that under advisement Senousily Get a supply of safe animals for the humans to bond wilth or they will make their own I mean, they will try to befriend anything they come across anyway but without any permanent pets they can get.. creative Dont even get me started on the time one of them taped a knife to one of our auto-cleaners and named it Stabby Three weeks in and when we finaly caught the wretched thing hailt the humans on crew tried to revolt about us "killing Stabby by removing the knfe How how did you resolve that si Glaxcol made a toy knife out of insulation rubber and strapped that on instead Quite a creative solution, I suppose And that sated the humans? Worse Worse? They thought it was so funny they made a second one, strapped false eyes on spings to both and held mock battles Then decided Stabby and Knfey were in love and now none of them will allow the others to stage ights between them any more So if I supply my Humans with safe bonding pets they will behave better when on other planets? Where do I get safe bonding pets ? Realizing the havoc their species created with their bonding needs, Earth has been kind enough to create an inter galactic pet shop as they call it, the order forms are on the bridge If they get a pet this should prevent any knife welding auto-cleaners? Yes.. You don't sound very reassuring Well. You have to understand that some of what humans find attractive about their pets is actualy what makes them dangerous. Not all of what they consider 'safe is what we would consider 'safe OK..I am getting a little nervous about this No, no its fine, I'm just saying you should maybe keep an eye on what they order Ask them to describe the creature before they get t For example, the first time I had a human on board I let them order a pet without checking what it was What happened? Well, when it arrived it was a 25 pound fanged and clawed feline creature called a Savannah Cat. My enire crew was temified of it, it was agle and could easily have seriously injured someone, but the human had no fear of it. They insisted on carrying it around like a child, and they would squeeze its beans' as they said, forcing the creatures claws out, and then they would show people it's deady claws while saying, and I quote. look at its adorable claws, this is what it uses to kils things, isnt it Cute? Seriousty? I have also heard stories from other crews that their humans ordered canines that weigh as much or more then they do, and they sleep next to the giant creature You are not making me feel better with these stories everythingtromdust Source radioactivepeasant 28,157 notes Jan 11h 2017 HFY

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