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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 0/90 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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<p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>: StarsioArth 10010 0o 20/2090 0 <p><a href="http://blackcrystalsrpg.tumblr.com/post/174954301074/i-dont-want-to-reveal-the-rest-of-the-adversaries" class="tumblr_blog">blackcrystalsrpg</a>:</p><blockquote> <p>I don’t want to reveal the rest of the adversaries just yet, so here’s Sol punching and kicking. He’s a buff guy so I wanted his movement to be more grounded. </p> <p>For adversaries, the animation is likely to look less fluid than Starsio’s and Arthur’s. I decided to cut back on frames for these animations because I want to get this game out and doing super detailed animations is not feasible right now. &gt;_&gt;</p> <p>Also gotta love how our boys are just standing there nonchalantly while being punched in the face/kicked in the gut. XD</p> </blockquote>
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