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Empire, Friday, and Memes: Gary Hershorn/@garyhershorr On Friday, the last full moon of Autumn, known as the Frost Moon, shone brightly behind the Empire State Building. (via @garyhershorn)

On Friday, the last full moon of Autumn, known as the Frost Moon, shone brightly behind the Empire State Building. (via @garyhershorn)

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Abc, News, and Parents: DAILY NATION I Wednesday August 10, 2016 ON Video games sharpen, social media dumbs Teenagers who play video games are more likely to get better grades at school, a study told News Limited yesterday has found. average in science," study co- author Albert Posso from RMIT to understand some of the principles of chemistry; evern so, they really have to under- stand science," Mr Posso told the ABC. "Some psychologists have argued that massive online player games can be beneficial to cognitive development: Teachers should consider incorporating "When you play online However, the research also games you're solving puzzles to move to the next level and ed social media every day that involves using some of the were receiving grades 20 points general knowledge and skills in below the average in maths than maths, reading and science that you've been taught during the tablished that students who popular video games into teaching so long as they are not violent Mr Posso said the link be tween excessive social media use and poor academic results could be attributed to "oppor- tunity cost" in terms of study time. ones ose who did not. The study, released by the day" said Mr Posso. "Teachers Albert Posso, study Royal Melbourne Institute of should consider incorporat co-author Technology (RMIT), says that students who play online games daily perform, especially well in maths, science and reading ing popular video games into teaching so long as they are not violent ones." Programme for International that online gamin analyse the online habits of lem-solving skills. then compared to academic re- sults. He said the data revealed g could help "You're not really going to solve problems using (social media)," Mr Posso said Mr Posso used data from the tudents who play online games almost every day score 15 points above the average in maths and 17 points above the Australian 15-year-olds, which he "Sometimes (players) have Student Assessment (Pisa) to young people to develop prob- The research was published in the International Journal of Communication. (Xinhua) Record Pogback'> When coach shunned him, he left and shone Take this to your parents.

Take this to your parents.

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Abc, News, and Parents: DAILY NATION I Wednesday August 10, 2016 ON Video games sharpen, social media dumbs Teenagers who play video to get better grades at school, a study average in science," study co- author Albert Posso from RMIT told News Limited yesterday to understand some of the principles of chemistry; evern so, they really have to under stand science Mr Posso told the ABC. "Some psychologists have argued that massive online player games can be beneficial to cognitive development." games are more likely Teachers has found. "When you play online should consider However, the research also tablished that students who ed social media every day were receiving grades 20 points ow the average in maths than games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you've been taught during the incorporating popular video games into teaching so long as they are not violent ones co-author Mr Posso said the link be Royal Melbourne Institute of Technology (RMIT), says that ents who play online games daily perform, especially well in ose who did not. The study, released by the day" said Mr Posso. "Teachers Albert Posso, study should consider incorporat ing popular video games into teaching so long as they are not tween excessive social media use and poor academic results could be attributed to "oppor- tunity cost" in terms of study time then compared to academic re- You're not really going to sults. He said the data revealed solve problems using (social violent ones." Mr Posso used data from the Student Assessment (Pisa) to Australian 15-year-olds, which he maths, science and reading. national that online gaming could help media)" Mr Posso said Students who play online Programme for Inter The research was published in the International Journal of young people to develop prob- games almost every day score ls points above the average in maths and 17 points above the analyse the online habits of lem-solving skills. "Sometimes (players) have C Record Pogback'> When coach shunned him, he left and shone Take this to your parents.

Take this to your parents.

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Bitch, Bodies , and Comfortable: sophie @pixievalkyrie Follow oh if only there was an example of a character who wears a"skimpy"outfit who is very comfortable in her sexuality and exposure instead of unwillingly being put in uncomfortable situations because of horny developers 8:19 AM- 23 Feb 2018 398 Retweets 1,059 Likes 923l 398 1.1K sophie @pixievalkyrie 24h Wanna know why Bayonetta being so over-the-top sexual works? it's consent! it's that easy!!! that's literally it!!! Bayonetta is never uncomfortable with her oversexualization because she relishes in it sophie @pixievalkyrie 24h Girls owning their bodies and being sexy is not the problem. Girls being put in situations where they're obviously uncomfortable with the situation for comedic effect or because of horny developers is the problem. trilllizard666: sindri42: videogamesincolor: niambi: batzendrick: I feel like this deserves to be shared. this is hilarious because…Bayonetta is a fictional character who therefore cannot consent to anything you geeks…she “owns” her sexuality because she’s written that way??…like…yall are really so comical. I crack up every time folk try to use Bayonetta as a counter-argument against critiques of hyper-sexualized female characters in video games. Like stop, fam. Bayonetta is literally just the power fantasy OC of the female character designer. The director wrote the original script for a “traditional” witch, elderly, crook nose, pointy hat, shapeless robes, etc. Then Mari Shimaazaki, this lady: stepped up and basically said ‘okay but what if instead of that dumb thing we used this awesome bitch I just drew’. Bayonetta was not designed by a man. She was directly contrary to the intentions of the men in charge. But once they saw how awesome she was, being a sexy badass totally on her own terms whilst not giving a shit what they thought, they submitted. Today it’s generally agreed throughout the company and much of the industry that it couldn’t have happened any other way, that only a woman could have made a female action hero as successful as Bayonetta. If she’d been designed to appeal to the audience, that would have been fundamentally contrary to who she is and probably nowhere near as successful. But since she originated as a personal power fantasy, as this woman’s idealized self, that feeling of existing for her own goals and her own pleasure and not giving a flying fuck about how anybody else saw her shone through and Bayonetta became more popular than she ever could have been if she was just trying to please others. Additional fun fact: all the frankly ridiculous dance moves she uses? Those are the result of giving the mocap actress an open stage and telling her to do whatever she felt like. the earliest drafts were even shot down for being too overtly sexual for the director’s tastes the MALE director, Hideki Kamiya
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Abc, News, and School: DAILY NATION I Wednesday August 10, 2016 ON Video games sharpen, social media dumbs Teenagers who play video games are more likely to get better grades at school, a study told News Limited yesterday has found. average in science," study co- author Albert Posso from RMIT to understand some of the principles of chemistry; evern so, they really have to under- stand science," Mr Posso told the ABC. "Some psychologists have argued that massive online player games can be beneficial to cognitive development: Teachers should consider "When you play online However, the research also games you're solving puzzles to move to the next level and that involves using some of the general knowledge and skills in maths, reading and science that you've been taught during the tablished that students who ed social media every day were receiving grades 20 points below the average in maths than incorporating popular video games into teaching so long as they are not violent Mr Posso said the link be tween excessive social media use and poor academic results could be attributed to "oppor- tunity cost" in terms of study time. ones ose who did not. The study, released by the day" said Mr Posso. "Teachers Albert Posso, study Royal Melbourne Institute of should consider incorporat co-author Technology (RMIT), says that students who play online games daily perform, especially well in ing popular video games into teaching so long as they are not violent ones." Programme for International that online gamin analyse the online habits of lem-solving skills. then compared to academic re- sults. He said the data revealed g could help young people to develop prob- "You're not really going to solve problems using (social media)," Mr Posso said Mr Posso used data from the maths, science and reading tudents who play online es almost every day score 15 points above the average in The research was published in the International Journal of Student Assessment (Pisa) to gam Communication. (Xinhua) maths and 17 points above the Australian 15-year-olds, which he "Sometimes (players) have Record Pogback'> When coach shunned him, he left and shone <p>Los videojuegos te hacen masmejor las redes sociales te atontan.</p> <p>Según un estudio del RMIT(El MIT Australiano) Tienen mejores notas en el colegio aquellos que juegan a videojuegos todos los días que los que usan redes sociales todos los días.</p>

Los videojuegos te hacen masmejor las redes sociales te atontan. Según un estudio del RMIT(El MIT Australiano) Tienen mejores notas en el c...

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