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e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene Zuko: and Iroh: Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front: What takes the cake though is the following shot sequence: When it shows Iroh it zooms in from this: To this: While with Zuko it’s the exact reverse. It zooms out from this: To this: Say what you want but man Avatar had some amazing shot composition.  Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me. In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius. It just makes the parallels between Zuko and Aang so much more powerful in retrospect. They weren’t on parallel paths just because. They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage. And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights. I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story. And the twin blades? Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate. The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS. It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang? In conclusion: I am not ok and will never be ok. Thanks Avatar. : e-e-e-s: dudeinpyjamas: anadiableau: Okay but honestly fucking shit like this when they show Zuko’s scar side when talking about Sozin and then having the bar pass and have his non-scar side when Iroh says Roku is his great grandfather if EXACTLY the kind of shit that elevates this show to where really no other show has ever come and probably never will I mean if you frame it in a photo it looks much better, in reality it was a moving shot. Still nice but not amazing. What really is an amzing shot is this Who is realy imprisioned here? The way this shot is framed makes it clear that Zuko is in a prison of his own mind. In fact you can look at how Zuko and Iroh are generally framed in this scene Zuko: and Iroh: Even in shots where Iroh is framed together with the iron bars he is far removed from them while Zuko is right in front: What takes the cake though is the following shot sequence: When it shows Iroh it zooms in from this: To this: While with Zuko it’s the exact reverse. It zooms out from this: To this: Say what you want but man Avatar had some amazing shot composition.  Also the reason The Last Airbender was better than Korra is because atla had Zuko and Iroh, while Korra didn’t. Fight me. In addition to this scene being very well done, the whole The Avatar and the Firelord episode is just genius. It just makes the parallels between Zuko and Aang so much more powerful in retrospect. They weren’t on parallel paths just because. They were on parallel paths because they’re two parts of one lineage: Roku’s Fire Nation lineage and his spiritual-mediator Avatar lineage. And throughout the series the two of them are paired up through visual language, and the show even goes as far as match-cuts between the two of them as they’re in different locations and different fights. I forget where, but I KNOW there’s a shot where Aang is dodging in a fight and basically running towards the viewer and it cuts straight to Zuko doing the exact same thing, like they’re two enactments of one story. And the twin blades? Zuko himself says they’re two halves of a single weapon, and shouldn’t be thought of as separate. The twin blades which we really first see in The Blue Spirit storyline, in which Aang asks Zuko if they COULD HAVE BEEN FRIENDS. It’s been stated that the blades represent the good and evil parts of Zuko, but isn’t that just a direct result of him grappling with his lineage, which is directly tied to Aang? In conclusion: I am not ok and will never be ok. Thanks Avatar.
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solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
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solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? : solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
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solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Save
mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? : mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
Save
nittany-tiger: bolodelalialailabulletblender: pyronoid-d: crisontumblr: neogeotorpedo: stamda: imgonnafucktherobot: thatmetticguy: pyronoid-d: look how many fucking endings and routes this game had this is also ignoring the true ending  is….is this the shadow the hedgehog story map  fun fact  in shadow the hedgehog, completing a playthrough unlocked a cutscene sequence of that playthrough in the extras menu literally just the level cutscenes placed in the order that you just played each sequence had its own name and all 300 of them needed to be unlocked to 100% the game you literally with no exaggeration had to do 300 playthroughs of shadow the hedgehog to 100% it what the fuck It’s actually 326 playthroughs, and some of the titles read like b-sides from My Chemical Romance’s middle two records. Like. Seriously. Look at this shit: I’m pretty sure Trent Reznor has a song titled after number 39, like come on. For anyone needing titles for their angst fic, just consult this list. It’s probably got you covered. In fact, I propose we take this list and make a writing meme out of it. Can we? Can we make this a thing? this post is old as fuck BUT i wanted to revisit it because guess what got posted to /r/speedrun today JESUS Didn’t know Shadow had all of that stuff in it. : nittany-tiger: bolodelalialailabulletblender: pyronoid-d: crisontumblr: neogeotorpedo: stamda: imgonnafucktherobot: thatmetticguy: pyronoid-d: look how many fucking endings and routes this game had this is also ignoring the true ending  is….is this the shadow the hedgehog story map  fun fact  in shadow the hedgehog, completing a playthrough unlocked a cutscene sequence of that playthrough in the extras menu literally just the level cutscenes placed in the order that you just played each sequence had its own name and all 300 of them needed to be unlocked to 100% the game you literally with no exaggeration had to do 300 playthroughs of shadow the hedgehog to 100% it what the fuck It’s actually 326 playthroughs, and some of the titles read like b-sides from My Chemical Romance’s middle two records. Like. Seriously. Look at this shit: I’m pretty sure Trent Reznor has a song titled after number 39, like come on. For anyone needing titles for their angst fic, just consult this list. It’s probably got you covered. In fact, I propose we take this list and make a writing meme out of it. Can we? Can we make this a thing? this post is old as fuck BUT i wanted to revisit it because guess what got posted to /r/speedrun today JESUS Didn’t know Shadow had all of that stuff in it.
Save
bogleech: cazort: marvelousgameofdisneythrones: pangur-and-grim: my favourite part of the Evolutionary Biology courses I took at the University of Toronto was learning that several bird species have 3+ sexes? the ruff bird is a great example - each male variant has a different (and successful!) reproductive strategy, and a different chromosomal sequence. unlike the ruff bird, human sex falls into a bimodal distribution - this means there are two strong peaks (”typical” male and female morphs), with a whole lot in between. evolution is nice way of saying “statistics played out longterm among living organisms”, and evolutionarily successful traits….aren’t something to hold up as natural or moral, or representative of an advanced state. it’s literally just fuck tactics that make your group size increase. (though fucking isn’t always the best route, as asexual reproduction is massively advantageous as a short-term strategy, and certain species dominate the landscape by switching between sexual/asexual depending on environmental conditions) besides all that, the strength of humankind has always been our ability to work together communally, and that’s straight science. so even if you went down the extremely problematic path of valuing fellow humans based on their potential evolutionary contribution (coughs, eugenics, coughs), there would still be zero scientific basis behind discriminating against trans, non-binary and intersex people.  tl;dr here’s a challenge to all the bigots out there: please stop using “science” as a defence when the actual science is (overwhelmingly) against you. Science: pissing off bigots of all kinds since its inception. I find White-throated sparrows fascinating. They have two color morphs, the bright one: And the drab one: The two morphs have very different behavior. The bright ones are more aggressive, setting up territories and defending them, being more aggressive about defending against predators. They sing more often. The dull ones are quieter and less aggressive. They are more attentive to the nest, and better at feeding nestlings. The morphs tend to make a good pairing for raising children because they specialize in different roles. The dull-colored birds, being more camouflaged, are safer when sitting on the nest, and are better able to hide. The bright-colored birds, being more visible, are better able to intimidate predators and rivals. Interestingly though, both color morphs occur in both female and male birds. And birds tend to pair up with both opposite sex and opposite color morph birds. The dimorphism and different roles that, in most birds, are strongly associated with biological sex, in this species has evolved to be abstracted and separated from biological sex. Some people have described this system as the birds having “four sexes”. It’s been proposed that some life may have only first split into multiple sexes in order to confuse or slow down parasites so maybe some folks get offended cause deep down they just think roundworms will get them : bogleech: cazort: marvelousgameofdisneythrones: pangur-and-grim: my favourite part of the Evolutionary Biology courses I took at the University of Toronto was learning that several bird species have 3+ sexes? the ruff bird is a great example - each male variant has a different (and successful!) reproductive strategy, and a different chromosomal sequence. unlike the ruff bird, human sex falls into a bimodal distribution - this means there are two strong peaks (”typical” male and female morphs), with a whole lot in between. evolution is nice way of saying “statistics played out longterm among living organisms”, and evolutionarily successful traits….aren’t something to hold up as natural or moral, or representative of an advanced state. it’s literally just fuck tactics that make your group size increase. (though fucking isn’t always the best route, as asexual reproduction is massively advantageous as a short-term strategy, and certain species dominate the landscape by switching between sexual/asexual depending on environmental conditions) besides all that, the strength of humankind has always been our ability to work together communally, and that’s straight science. so even if you went down the extremely problematic path of valuing fellow humans based on their potential evolutionary contribution (coughs, eugenics, coughs), there would still be zero scientific basis behind discriminating against trans, non-binary and intersex people.  tl;dr here’s a challenge to all the bigots out there: please stop using “science” as a defence when the actual science is (overwhelmingly) against you. Science: pissing off bigots of all kinds since its inception. I find White-throated sparrows fascinating. They have two color morphs, the bright one: And the drab one: The two morphs have very different behavior. The bright ones are more aggressive, setting up territories and defending them, being more aggressive about defending against predators. They sing more often. The dull ones are quieter and less aggressive. They are more attentive to the nest, and better at feeding nestlings. The morphs tend to make a good pairing for raising children because they specialize in different roles. The dull-colored birds, being more camouflaged, are safer when sitting on the nest, and are better able to hide. The bright-colored birds, being more visible, are better able to intimidate predators and rivals. Interestingly though, both color morphs occur in both female and male birds. And birds tend to pair up with both opposite sex and opposite color morph birds. The dimorphism and different roles that, in most birds, are strongly associated with biological sex, in this species has evolved to be abstracted and separated from biological sex. Some people have described this system as the birds having “four sexes”. It’s been proposed that some life may have only first split into multiple sexes in order to confuse or slow down parasites so maybe some folks get offended cause deep down they just think roundworms will get them
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how programming languages got their names: y @TheStrangeRoots How programming languages got their names Bash Clojure The creator wanted to include the letter 'c' (C#), 'I (Lisp) and 'j' (Java) and liked that it was a pun on 'closure! The word 'closure, the act of closing, comes from the Latin 'clausūra' stemming from' clauděre' which means 'to shut or close! Bash is an acronym for Bourne-again Shell, a pun on the Bourne Shell - named after creator Stephen Bourne - being "born again". 'Bash' is also a verb meaning 'to strike with a heavy blow', possibly from the Danish 'baske' meaning 'to beat, strike! Quite simply C got its name because it was preceded by a programming language called B.C spawned its own children including C++ and C#.It is the third letter in the English alphabet and was originally identical to the Greek letter 'Gamma', Java Go Elixir The name Java was the result of a highly- caffeinated brainstorming session. Java, or 'Jawa' in Indonesian, is the name of a large island in Indonesia that produces strong, dark and sweet coffee. It has been a slang term for coffee in the United States since the 1800s. One of the Google developers said the name Go, sometime referred to as Golang, was chosen because it was 'short and easy to type' The word 'go, meaning 'to travel or go somewhere' stems from the Old High German 'gan' (to go). The word 'elixir', meaning a potion or essence that prolongs life or preserves something, stems from the Arabic 'al-ikst' via the late Greek 'xerion', a powder for drying wounds. Appeared in Middle English from the 14th century. Java JavaScript Kotlin Perl Originally named Mocha, a type of fine quality coffee, it was later renamed JavaScript, combining Java, US slang for coffee, + 'Script, 'something that is written' from the Latin 'scriptum, 'a set of written words or writing. Inspired by Java, it was named after Kotlin Island in Russia. Originally called Kettusaari by the Finns ('fox island') and Ketlingen by the Swedes, (maybe stemming from 'kettel' meaning 'cauldron'). After Russia won control of the island in 1703 it was Initially named Pearl, the alternative spelling was adopted as the name was already taken. It comes from the Middle French 'perle 'meaning 'bead' or 'something valuable' and the Latin 'perna' meaning 'leg, also a mollusc shaped like a leg of mutton. JS renamed 'Kotling' then 'Kotlin. PHP Python Ris named partly after the first names of the first two R authors (Ross Ihaka and Robert Gentleman) and partly as a play on the name of S, itss parent langauge. It is the 18th letter in the alphabet and derives from the Greek letter 'Rho' php Originally known as Personal Home Page Construction Kit, this was later shortened to just PHP (an acronym for Personal Home Page). It is now accepted as the initials for PHP: Hypertext Preprocessor. Creator Guido van Rossum named Python after TV comedy Monty Python's Flying Circus. The word 'python' comes from the ancient Greek 'Puthón, the name of a huge serpent killed by the god Apollo. Later adopted as a generic term for non- poisonous snakes that constrict their prey. Ruby Scala Rust Influenced by Perl, the developer chose a colleague's birthstone which followed it in the monthly sequence (June is Pearl, Ruby is July). Ruby comes from the Old French 'rubi', a 'reddish precious stone', and the Latin 'rubeus, 'red'. Rust's name comes from a fungus that is robust, distributed, and parallel. It is also a substring of robust. Rust, also the reddish coating formed on oxidized metal, stems from the German 'rost' and possibly the Indo-European base of 'red. Scala is a combination of the first letters of 'scalable' and 'language! It is also the Italian word for 'stairway', as it helps users to ascend to a better language. The logo is also an abstraction of a staircase or steps. SQL Swift TypeScript SQL Originating from the shortcomings of JavaScript, hence the similarility of the name. Its name combines 'Type', meaning a kind or class (from the Greek 'tuptein' 'to strike'), with 'Script, 'something that is written' from the Latin 'scriptum'. First called "Structured English Query Language" (SEQUEL), pronounced "sequel", it was a pun that it was the sequel to QUEL. It was later shortened to SQL. The word 'sequel' stems from the Latin 'sequela' from 'sequr' meaning 'to follow. The word 'swift' means 'moving with great speed or velocity' and can be traced back to the prehistoric 'swipt' meaning to 'move in a sweeping manner'. The swallow-like bird became known as a swift from the 17th century and is used as the language's logo. TS how programming languages got their names

how programming languages got their names

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iamtypinglike98madmen: There’s just something so wonderful about seeing the show’s crew celebrate Entrapdak : @raegeii- Aug 12 Rae Geiger #unofficial #fanart back in 2017 when we were working on princess prom wanted to design prom outfits for two of my favs who didnt get them, even though one of them was definitely not invited to prom 113 t1.5K 5.7K Retweeted t Rae Geiger aaron@lordbilingual Aug 11 oh my god they were lab partners...ntrapdak #SheRa Josie Campbell @CozyJamble Aug 12 Replying to @raegeii I think this was the first drawing you ever taped to my door! I ADORE IT!! 2 26 @raegeii Aug 12 Rae Geiger I was on my bullshit from the START 28 1 Josie Campbell @CozyJamble Aug 12 Day 1,I didn't know you, but I DID know Entrapta was a woman who deserves to be in spats, with a dressy bf! THUS A FRIENDSHIP WAS BORN 28 t1 Josie Campbell @CozyJamble 4h IT IS ALWAYS ENOUGH DAYS TO TALK ABOUT ENTRAPDAK! [excited laughter GIF 1 26 1 FlameCon K92 @kateleth - 4h Kate Leth It's so GOOD 1 6 Josie Campbell @CozyJamble 4h As the main architect of this ship on the script side of the show, this is imperfect, beautiful music to my ears 1 17 Josie Campbell @CozyJamble Replying to @kateleth Throwing props to @Sizzlemanski who boarded a HUGE amount of Entrapta, and also specifically that gorgeous "imperfection" sequence with her being backlit and Hordak losing his damn mind! 1:56 PM Aug 14, 2019 Twitter for iPhone 15 Likes Sam szymanski @Sizzlemanski 2h Replying to@CozyJamble and @kateleth It was such a joy boarding the stuff we got from you and the writers! shout out to @Dwooman_art for doing the final boards after my roughs for that scene and turning it into an absolutely beautiful moment! 2 8 iamtypinglike98madmen: There’s just something so wonderful about seeing the show’s crew celebrate Entrapdak 
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theladyzephyr: Folks let me talk about Crowley and sunglasses, because I have a lot of emotions about when he wears them and when he doesn’t, and Hiding versus Being Seen. We’re introduced to the concept of Crowley wearing glasses even before we’re introduced to Crowley, by Hastur: “If you ask me he’s been up here too long. Gone native. Enjoying himself too much. Wearing sunglasses even when he doesn’t need them.” Honestly Crowley’s whole introduction is a fantastic; we learn so much about his character in a tiny amount of time. The fact that he’s late, the Queen playing as the Bentley approaches, the “Hi, guys” in response to Hastur and Ligur’s “Hail Satan”. I like this intro much better than the one originally scripted with the rats at the phone company, but I digress. Crowley wears sunglasses when he doesn’t need them. Specifically, he still wears them around the demons, and when he’s in hell. You know where Crowley doesn’t wear glasses? At home. We never once see him wearing glasses in his flat, except for when he knows Hastur and Ligur are coming. That’s an emotional kick to the gut for me. Here’s one of the only places Crowley’s comfortable enough to be sans glasses, and when he knows it’s going to be invaded he prepares not just physically with the holy water, but by putting up that emotional barrier in a place where he wasn’t supposed to need it. An argument could be made that Crowley actually never needs glasses. We’re shown that it’s well within the angels’ and demons’ powers to pass unnoticed by humans. Crowley and Aziraphale waltz out of the manor in the middle of a police raid, and going unnoticed by the police takes so little effort that they can keep up a conversation while they stroll through. Even an unimaginative demon like Hastur apparently doesn’t have trouble with the humans losing it over his demonic eyes. The humans in the scene at Megiddo are acting like “this guy is a little weird” and not “holy shit his entire eyeballs are black jelly” That means that Crowley’s glasses are a choice, just like Aziraphale’s softness. Sure, he could arrange matters so that nobody ever noticed his eyes, but he doesn’t want to. Crowley wants acceptance, and he wants to belong, and he’s never, ever had that. He didn’t fit in before the Fall in Heaven, he doesn’t fit in with the demons in Hell. With the glasses, and with the Bentley and his plants and with the barely-bad-enough-to-be-evil nuisance temptations, he’s choosing Earth. This is where he wants to fit in, perhaps not with the humans, but amongst them. Even after Crowley is at his absolute lowest, when he thinks Aziraphale’s dead and he’s on his way to drink until the world ends, he takes the time to put a new pair on when the old ones are damaged. He needs that emotional crutch right now, even with everything about to turn into a pile of puddling goo he’s not ready for the world to see his eyes. Which is why I swore out loud when Hastur forcibly takes them off. It’s about the worst thing that Hastur could have done. Rather than leading with a physical threat, his first act is to strip away Crowley’s emotional defences. It’s a great writing choice because god it made me hate Hastur, even more than all the physical violence we see him do. It’s also the moment that Crowley really truly gets his shit together, and focuses all of his considerable imagination on getting to Tadfield and Aziraphale to help save the world. He’s wielding the terrifyingly unimaginable power of someone who’s hit rock bottom and realised it literally could not get any worse than this. He doesn’t put another pair of glasses on after discorporating Hastur, and he spends the majority of the airbase sequence without them. He puts them back on again, I think, at the moment that he really lets himself hope. When he thinks ‘shit, there may be a real chance that we get through this to a future that I don’t want to lose’. The vulnerability is back, and he needs Adam to trust him. In Crowley’s mind being accepted by a human means he needs to have his eyes hidden. Someone give the demon a hug, please. Interestingly, there’s only one time in the whole series that we see Crowley willingly choose to take his glasses off around another person. Only one person he’ll take down that barrier for, and even then he’s drunk before he does it. Dear God/Satan/Someone that makes my heart ache. Crowley’s chosen Earth, but he’s also chosen Aziraphale. He’s been looking for somewhere to belong his entire existence, and it’s with the angel that he finally feels it. When the dust settles and the world is saved and they finally have space to be themselves unguarded, I like to imagine Crowley takes off the glasses when it’s just the two of them; the idea of being known doesn’t scare him quite so much anymore.   : theladyzephyr: Folks let me talk about Crowley and sunglasses, because I have a lot of emotions about when he wears them and when he doesn’t, and Hiding versus Being Seen. We’re introduced to the concept of Crowley wearing glasses even before we’re introduced to Crowley, by Hastur: “If you ask me he’s been up here too long. Gone native. Enjoying himself too much. Wearing sunglasses even when he doesn’t need them.” Honestly Crowley’s whole introduction is a fantastic; we learn so much about his character in a tiny amount of time. The fact that he’s late, the Queen playing as the Bentley approaches, the “Hi, guys” in response to Hastur and Ligur’s “Hail Satan”. I like this intro much better than the one originally scripted with the rats at the phone company, but I digress. Crowley wears sunglasses when he doesn’t need them. Specifically, he still wears them around the demons, and when he’s in hell. You know where Crowley doesn’t wear glasses? At home. We never once see him wearing glasses in his flat, except for when he knows Hastur and Ligur are coming. That’s an emotional kick to the gut for me. Here’s one of the only places Crowley’s comfortable enough to be sans glasses, and when he knows it’s going to be invaded he prepares not just physically with the holy water, but by putting up that emotional barrier in a place where he wasn’t supposed to need it. An argument could be made that Crowley actually never needs glasses. We’re shown that it’s well within the angels’ and demons’ powers to pass unnoticed by humans. Crowley and Aziraphale waltz out of the manor in the middle of a police raid, and going unnoticed by the police takes so little effort that they can keep up a conversation while they stroll through. Even an unimaginative demon like Hastur apparently doesn’t have trouble with the humans losing it over his demonic eyes. The humans in the scene at Megiddo are acting like “this guy is a little weird” and not “holy shit his entire eyeballs are black jelly” That means that Crowley’s glasses are a choice, just like Aziraphale’s softness. Sure, he could arrange matters so that nobody ever noticed his eyes, but he doesn’t want to. Crowley wants acceptance, and he wants to belong, and he’s never, ever had that. He didn’t fit in before the Fall in Heaven, he doesn’t fit in with the demons in Hell. With the glasses, and with the Bentley and his plants and with the barely-bad-enough-to-be-evil nuisance temptations, he’s choosing Earth. This is where he wants to fit in, perhaps not with the humans, but amongst them. Even after Crowley is at his absolute lowest, when he thinks Aziraphale’s dead and he’s on his way to drink until the world ends, he takes the time to put a new pair on when the old ones are damaged. He needs that emotional crutch right now, even with everything about to turn into a pile of puddling goo he’s not ready for the world to see his eyes. Which is why I swore out loud when Hastur forcibly takes them off. It’s about the worst thing that Hastur could have done. Rather than leading with a physical threat, his first act is to strip away Crowley’s emotional defences. It’s a great writing choice because god it made me hate Hastur, even more than all the physical violence we see him do. It’s also the moment that Crowley really truly gets his shit together, and focuses all of his considerable imagination on getting to Tadfield and Aziraphale to help save the world. He’s wielding the terrifyingly unimaginable power of someone who’s hit rock bottom and realised it literally could not get any worse than this. He doesn’t put another pair of glasses on after discorporating Hastur, and he spends the majority of the airbase sequence without them. He puts them back on again, I think, at the moment that he really lets himself hope. When he thinks ‘shit, there may be a real chance that we get through this to a future that I don’t want to lose’. The vulnerability is back, and he needs Adam to trust him. In Crowley’s mind being accepted by a human means he needs to have his eyes hidden. Someone give the demon a hug, please. Interestingly, there’s only one time in the whole series that we see Crowley willingly choose to take his glasses off around another person. Only one person he’ll take down that barrier for, and even then he’s drunk before he does it. Dear God/Satan/Someone that makes my heart ache. Crowley’s chosen Earth, but he’s also chosen Aziraphale. He’s been looking for somewhere to belong his entire existence, and it’s with the angel that he finally feels it. When the dust settles and the world is saved and they finally have space to be themselves unguarded, I like to imagine Crowley takes off the glasses when it’s just the two of them; the idea of being known doesn’t scare him quite so much anymore.  
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loverofmynight: azzandra: swampgallows: shamanofthewilds: An orcish example of their tapetum lucidum, which helps them see much better in low light and darkness, same as any other living creature that possesses it. It’s why certain animals eyes seem to glow in the dark or reflect light. Just another interesting part of orcs and why I love them. i love this post and i think about it every day of my life. i wish i could remember what book it was (i think one of the older books, maybe lord of the clans or the last guardian) but i remember reading about orcs’ above-average night vision and always wanted to see it reflected (ha!) in game. it’s one of my favorite little tidbits about orcs, like how they have very dark red blood, resulting in the alliance calling them “blackbloods” in the original warcraft games. oooh it makes me so excited for reforged!! but i’m also a little nervous to see what they might retcon :X There’s a bit in “Lord of the Clans” about Thrall’s superior night vision during the sequence where he escapes Durnhold at night. I DIDNT KNOW THEY HAD THIS!! @momolady DID YOU KNOW THEY HAD DIS?!? @dasspaghettimonster : loverofmynight: azzandra: swampgallows: shamanofthewilds: An orcish example of their tapetum lucidum, which helps them see much better in low light and darkness, same as any other living creature that possesses it. It’s why certain animals eyes seem to glow in the dark or reflect light. Just another interesting part of orcs and why I love them. i love this post and i think about it every day of my life. i wish i could remember what book it was (i think one of the older books, maybe lord of the clans or the last guardian) but i remember reading about orcs’ above-average night vision and always wanted to see it reflected (ha!) in game. it’s one of my favorite little tidbits about orcs, like how they have very dark red blood, resulting in the alliance calling them “blackbloods” in the original warcraft games. oooh it makes me so excited for reforged!! but i’m also a little nervous to see what they might retcon :X There’s a bit in “Lord of the Clans” about Thrall’s superior night vision during the sequence where he escapes Durnhold at night. I DIDNT KNOW THEY HAD THIS!! @momolady DID YOU KNOW THEY HAD DIS?!? @dasspaghettimonster

loverofmynight: azzandra: swampgallows: shamanofthewilds: An orcish example of their tapetum lucidum, which helps them see much bette...

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