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twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates creepy mirrored sculptures out of acrylic glass that makes them blend into their surroundings until your perspective shifts and they suddenly catch your eye. Source Source 2 imagine getting lost in the woods and coming across these on a scale of 1-10 how ready for death would you be i didn’t know chaotic evil looked like someone’s dad from north dakota Some one needs to stat these mirror beings ASAP Mirrorfolk Medium construct, lawful evil AC: 15 HP: 100 (8d10+20) Speed: 30ft STR: 14 (+2) WIS: 16 (+3) CON: 10 (+0) INT: 16 (+3) DEX: 18 (+4) CHA: 20 (+5) Skills: Perception (+5), Deception (+9) Senses: Truesight, low-light vision, passive perception 13 Languages: Common Challenge: 5 (1,800 XP) Immunities: Mind-affecting spells, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects Proficiencies: No armor; simple weapons Natural Camoflauge: A mirrorfolk can blend in easily to any environment by reflecting the world around them. In order to notice a mirrorfolk using it’s camoflauge, players must pass a check with a DC 18. Reflection: Three times a day, a mirrorfolk may reflect a spell cast at it by passing a dexterity check (DC 16). This acts as though the mirrorfolk had cast the spell with the original caster as the target, or as though it had been directly reflected from a mirror (ex. A fireball caught by a mirrorfolk directly reflects the cone of effect). The Eye of the Beholder: A mirrorfolk may cast Charm Person, Hypnotic Pattern, Suggestion, Crown of Madness, or Enemies Abound up to four time per day at their base level. The four times are total, not for each spell. It may cast Minor Illusion or Prestidigitation at will. However, any illusion created by these spells (including Hypnotic Pattern) uses its own surfaces. The Scott’s Pet: Mirrorfolk act as guards to a human mage named Mulholland the Sculptor. Their primary goal of creation is to divert attention from Mulholland, and do so either through illusion or through turning party members against each other. They will also act as living shields if need be. However, mirrorfolk are considered awaken constructs, and their loyalty comes strictly from Mulholland’s kindness towards them. : twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates creepy mirrored sculptures out of acrylic glass that makes them blend into their surroundings until your perspective shifts and they suddenly catch your eye. Source Source 2 imagine getting lost in the woods and coming across these on a scale of 1-10 how ready for death would you be i didn’t know chaotic evil looked like someone’s dad from north dakota Some one needs to stat these mirror beings ASAP Mirrorfolk Medium construct, lawful evil AC: 15 HP: 100 (8d10+20) Speed: 30ft STR: 14 (+2) WIS: 16 (+3) CON: 10 (+0) INT: 16 (+3) DEX: 18 (+4) CHA: 20 (+5) Skills: Perception (+5), Deception (+9) Senses: Truesight, low-light vision, passive perception 13 Languages: Common Challenge: 5 (1,800 XP) Immunities: Mind-affecting spells, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects Proficiencies: No armor; simple weapons Natural Camoflauge: A mirrorfolk can blend in easily to any environment by reflecting the world around them. In order to notice a mirrorfolk using it’s camoflauge, players must pass a check with a DC 18. Reflection: Three times a day, a mirrorfolk may reflect a spell cast at it by passing a dexterity check (DC 16). This acts as though the mirrorfolk had cast the spell with the original caster as the target, or as though it had been directly reflected from a mirror (ex. A fireball caught by a mirrorfolk directly reflects the cone of effect). The Eye of the Beholder: A mirrorfolk may cast Charm Person, Hypnotic Pattern, Suggestion, Crown of Madness, or Enemies Abound up to four time per day at their base level. The four times are total, not for each spell. It may cast Minor Illusion or Prestidigitation at will. However, any illusion created by these spells (including Hypnotic Pattern) uses its own surfaces. The Scott’s Pet: Mirrorfolk act as guards to a human mage named Mulholland the Sculptor. Their primary goal of creation is to divert attention from Mulholland, and do so either through illusion or through turning party members against each other. They will also act as living shields if need be. However, mirrorfolk are considered awaken constructs, and their loyalty comes strictly from Mulholland’s kindness towards them.

twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates...

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siriuszstar:I’m scared: What's a cool fact about the human body that a lot of people don't know? /r/AskReddit 5h alwaysclimbing5 self.AskReddit Selftext 348 (96%) 446 vault13rev 720 pts 5h (edit 4h) If we were an RPG character, our main stat would be endurance. We are, by animal standards, hellishly undying and unrelenting terrors, these Terminator-esque nightmares that just DO. NOT. STOP So ancestrally we are persistence hunters. That is, our main tactic for catching prey without fancy weapons was to just run them down, especially in our way-back home of the African desert. You can still see it, all over the human body. We are nearly hairless. This lack of insulation means better heat dissipation. We have a ton of sweat glands, next to other mammals. Again, heat dissipation. Another one is our two-legged gait - walking for us is technically just a series of controlled falls. We let gravity do half the work, and as a result use up fewer resources and generate less heat (quadrupeds, on the other hand, have to do more work with more legs). Imean, imagine being a more-or-less gazelle of half a million years ago. You're eating, doing your thing, when this predator arrives, so you run off. Now most predators, they'll only chase for a short distance and then call it a day (watch cats, for instance). But this one... here he is again. So you run. He returns. You run again. He returns. You're getting hot -you have to stop and pant to lose heat, but he just keeps jogging.. You run. He keeps coming. You're tired -you're fast, but not for very long, and this stretches your limits. Eventually you just lay there, exhausted and heat-stunned, and this ludicrous hairless monkey just jogs on over and kills you. That's our claws, our sharp teeth, even without our technology and tool-making. We simply don't stop. siriuszstar:I’m scared

siriuszstar:I’m scared

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hollowfeathers: catchymemes: Human vs Animals “Walking is just a series of controlled falls” is actually pretty inspirational. : What's a cool fact about the human body that a lot of people don't know? /r/AskReddit5h alwaysclimbing5 self.AskReddit Selftext 348 (96%) 446 vault13rev 720 pts 5h (edit 4h) If we were an RPG character, our main stat would be endurance. We are, by animal standards, hellishly undying and unrelenting terrors, these Terminator-esque nightmares that just DO. NOT STOP So ancestrally we are persistence hunters. That is, our main tactic for catching prey without fancy weapons was to just run them down, especially in our way-back home of the African desert. You can still see it, all over the human body. We are nearly hairless. This lack of insulation means better heat dissipation. We have a ton of sweat glands, next to other mammals. Again, heat dissipation. Another one is our two-legged gait - walking for us is technically just a series of controlled falls. We let gravity do half the work, and as a result use up fewer resources and generate less heat (quadrupeds, on the other hand, have to do more work with more legs). I mean, imagine being a more-or-less gazelle of half a million years ago. You're eating, doing your thing, when this predator arrives, so you run off. Now most predators, they'll only chase for a short distance and then call it a day (watch cats, for instance). But this one... here he is again. So you run. He returns. You run again. He returns. You're getting hot -you have to stop and pant to lose heat, but he just keeps jogging. You run. He keeps coming. You're tired -you're fast, but not for very long, and this stretches your limits. Eventually you just lay there, exhausted and heat-stunned, and this ludicrous hairless monkey just jogs on over and kills you. That's our claws, our sharp teeth, even without our technology and tool-making. We simply don't stop. hollowfeathers: catchymemes: Human vs Animals “Walking is just a series of controlled falls” is actually pretty inspirational.

hollowfeathers: catchymemes: Human vs Animals “Walking is just a series of controlled falls” is actually pretty inspirational.

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Stat: What's a cool fact about the human body that a lot of people don't know? /r/AskReddit 5h alwaysclimbing5 self.AskReddit Selftext 348 (96%) 446 vault13rev 720 pts 5h (edit 4h) If we were an RPG character, our main stat would be endurance. We are, by animal standards, hellishly undying and unrelenting terrors, these Terminator-esque nightmares that just DO. NOT. STOP So ancestrally we are persistence hunters. That is, our main tactic for catching prey without fancy weapons was to just run them down, especially in our way-back home of the African desert. You can still see it, all over the human body. We are nearly hairless. This lack of insulation means better heat dissipation. We have a ton of sweat glands, next to other mammals. Again, heat dissipation. Another one is our two-legged gait - walking for us is technically just a series of controlled falls. We let gravity do half the work, and as a result use up fewer resources and generate less heat (quadrupeds, on the other hand, have to do more work with more legs). Imean, imagine being a more-or-less gazelle of half a million years ago. You're eating, doing your thing, when this predator arrives, so you run off. Now most predators, they'll only chase for a short distance and then call it a day (watch cats, for instance). But this one... here he is again. So you run. He returns. You run again. He returns. You're getting hot -you have to stop and pant to lose heat, but he just keeps jogging.. You run. He keeps coming. You're tired -you're fast, but not for very long, and this stretches your limits. Eventually you just lay there, exhausted and heat-stunned, and this ludicrous hairless monkey just jogs on over and kills you. That's our claws, our sharp teeth, even without our technology and tool-making. We simply don't stop.
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