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Children, Clothes, and Fail: gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today!...

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Comfortable, Deer, and Hello: hello-kitty-senpai There is a specific and terrifying difference between "never were" monsters and "are not anymore" monsters The thing that was not a deer implies a creature which mimics a deer but imperfectly and the details which are wrong are what makes it terrifying The thing that was not a deer anymore" on the other hand implies a thing that USED to be a deer before it was somehow mutated, possessed, parasitically controlled or reanimated improperly and what makes THAT terrifying is the details that are still right and recognizable poking out of all the wrong and horrible malformations hello-kitty-senpai hey I totally forgot the 3rd type, which is "Is Not Anymore And Maybe Never Was" monsters "The thing which was no longer a deer and maybe never was" implies a creature that, at first glance, completely appears to be a deer, but over time degrades very slowly until you realize (probably too late) that it is not a deer anymore, and had you seen it in this state first, you wouldn't have recognized it as a deer at all, and there's a decent chance that it was never actually a deer to begin with but only a very good mimic, and what makes this one scary is the slow change from everything being right to everything being wrong, happening slowly enough that you don't even notice it until its too late, as welll as the fact that something now so clearly not a deer could have fooled you to begin with katekarl And the fourth type, which is, "I dunno, but it sure ain't a deer. Which implies complete confusion about what the creature could be, to the point that even a person as comfortable in this world as someone who would use the word ain't unironically is uncertain, which should horrify you to the deepest depths of your soul. goblinfruit Don't forget the fifth type, the that's a weird looking dog," implying that while the creature has an appearance that slips beyond our ken, that raises the tiny hairs at the back of our necks and limbs, that makes our lungs rattle and hearts constrict,... personality-wise, it is a good boy Source: hello-kitty-senpai 52,450 notes #anymore #never #were #notNever were, not anymore - #Anymore #notNever

#anymore #never #were #notNever were, not anymore - #Anymore #notNever

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Beautiful, Christmas, and Fire: Isee no GOD up here... NO-GODS-NO-MASTERS.COM prolifeproliberty: metalcatholic: danthesantana: metalcatholic: atheist-freethinker: https://www.no-gods-no-masters.com/anti-religion-atheist-shirts-C84733/ Apollo 11 Astronaut Buzz Aldrin took communion on the moon Apollo 8 astronauts read from Genesis when in orbit Roger B. Chaffee (Died in Apollo 1 fire) is quoted as saying  “The world itself looks cleaner and so much more beautiful. Maybe we can make it that way—the way God intended it to be—by giving everybody that new perspective from out in space” James Irwin (Apollo 15) wrote “Being on the moon had a profound spiritual impact upon my life. Before I entered space with the Apollo 15 mission in July of 1971, I was a lukewarm Christian, to say the least! I was even a silent Christian, but I feel the Lord sent me to the moon so I could return to the earth and share his Son, Jesus Christ.” John Glenn the first American to orbit the Earth told reporters  “To look out at this kind of creation and not believe in God is to me impossible. It just strengthens my faith.” These are just a few examples of astronauts that had faith in God. I’m not here to start a debate. Just to say I feel it’s a bit disingenuous to tie in scientific discoveries with a lack of faith when some of the key people in those discoveries clearly had strong beliefs in some form of a higher power. Also the quote is attributed to yuri gagarin the first man in space, however, wether he actually said that0 he saw no god in space is highly disputed, and he may have even been a convinced Christian. Well I don’t think the soviet union took to kindly to any religion so that info doesn’t surprise me. I was trying to figure out if op had a source but couldn’t. Also even if he did say that, I don’t know any Christian who would expect to see God just kind of hanging out in orbit around the earth… Everyone knows God floats about in space like Princess Leia in The Last Jedi

prolifeproliberty: metalcatholic: danthesantana: metalcatholic: atheist-freethinker: https://www.no-gods-no-masters.com/anti-religion-...

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Tumblr, Blog, and Com: MART keohimoriart: my queeeeeeennnssssss!!!!!!!i have not forgotten about them~~Hanging out at night, not caring where they are cuz honestly, who would mess with ‘em???

keohimoriart: my queeeeeeennnssssss!!!!!!!i have not forgotten about them~~Hanging out at night, not caring where they are cuz honestly, wh...

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Dove, Funny, and Head: Language Why English is so hard to learn 11. The insurance was invalid for the invalid in his hospital bed. 12. There was a row among the oarsmen about who would row. 13. They were too close to the door to close it. 14. The buck does funny things when the does (females) are present. 15.A seamstress and a sewer fell down into a sewer line. 16. To help with planting, the farmer taught his sow to sow. 17.The wind was too strong to wind the sail around the mast. Marlene Davis YOU think English is easy? Check out the following. 1. The bandage was wound around the wound. 2. The farm was cultivated to produce produce. 3. The dump was so full that the workers had to refuse more refuse. 4. We must polish the Polish furniture shown at the store. 5. He could lead if he would get the lead out. 6. The soldier decided to desert his tasty dessert in the desert. 7. Since there is no time like the pres- ent, he thought it was time to present the present to his girlfriend. 8.A bass was painted on the head of the bass drum. 9.When shot at, the dove dove into the bushes. 10.1 did not object to the object which he showed me. 18. Upon seeing the tear in her painting she shed a tear. 19.I had to subject the subject to a series of tests. 20. How can I intimate this to my most intimate friend? Heteronyms These are brilliant. Homonyms or homographs are words of like spelling, but with more than one meaning and sound. When pronounced differently, they are known as heteronyms English is thoroughly tough

English is thoroughly tough

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