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horde-princess:OH MY GOOOOOOOOD SCORPIA MY GURRRRL: Season 4 begins with the respective rises of Queen Glimmer as leader of the Rebellion and Catra as co-leader of the Horde. As the Horde makes advances on the Rebellion under the looming threat of Horde Prime's arrival, the Princess Alliance makes heroic strides but begins to disagree on the best way to defend Etheria. Ultimately, a shocking discovery about Etheria itself causes Adora to reconsider everything she thought she knew. At this year's New York Comic Con panel, Stevenson and the She-Ra cast went into a bit of detail about how the show's fourth season will spend a fair amount of time focusing on the ways in which a number of core characters will embark upon important personal journeys that culminate in drastic transformations Glimmer's becoming queen entails her developing a deeper, more powerful connection to her kingdom's moonstone which makes her significantly more powerful, but she also has to take on a number of new duties as Bright Moon's queen that she's got to balance with her adventuring Catra asserting her dominance over Hordak will lead to interesting developments in the Fright Zone as the power dynamic between the villains shifts and they prepare for Hordak Prime's forces to invade Etheria. But as much as the series is getting into bigger picture storylines exploring She-Ra's larger mythos, season four will still take its time to center more grounded stories, like Scorpia's gradual realization that her relationship with Catra is horde-princess:OH MY GOOOOOOOOD SCORPIA MY GURRRRL


AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME