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Ass, Barbie, and Lmao: @ltMeSpencer i have to write a paper about a time i experienced social inequality buschooeconal.com Social Inequality Fllo Edt Wow Insort Fonmat Toos Table Add ons Hop charges saved in Drive d Share Spencer Busch, Modem U.S. Society, Dr. Pylis M. Goudy Myers I have never experienced, nor wil I ever experience, social inequsity. I am a white male 11/29/15, 8:41 PM Tools Table Add-ons Help All changes saved in Drive mal textArial 11B I 2 Spencer Busch, Modern U.S. Society, Dr. Phyllis M. Goudy Myers I have never experienced, nor will I ever experience, social inequality. I am a white male. @ltMeSpencer @ltMeSpencer bout to hand it in Spencer Busch, Modern U.S. Society, Dr. Phylis M. Goudy Myers I have never experienced, nor will 1 ever experience, social inequality. I am a white male @ltMeSpencer @ltMeSpencer got full credit etnical theories a ere does the value come from? (Instrumenta , numan beings? Or something already existent?) 2. What, according to the utilitarian, is the one and only thing with is the Principle of Utility? What are some criticisms of utilitarianist (here you can also look at page 17 in our text, as well as lert . Happiness is the one and only thing with intrini . Principle of Utility: An ant i Spencer Busch, ModernT O.S. Society, Dr. Phyllis M. Goudy Myers I have never experienced, nor will I ever experience, social inequality. I male ETİ 8 siryouarebeingmocked: durkin62: geekinglikeaboss: biryani-barbie: grannypaintiesnchill: We ALL wish it were that easy i cant believe this white boy wrote like 3 sentences and got full credit while (assumedly) his marginalized peers wrote full ass essays to produce the same result if this isn’t an allegory for how we treat allies who vaguely get it i dont know what is lmao the above, ironically, only increases the validity of his statement. In case anyone still though the education system isnt brainwashing kids. implying this actually happened I am laughing my ass off. We’re reaching “that happened“ levels that shouldn’t be possible.
Memes, Whip, and Dish: That's Baller: This Rolls Royce Is Painted With The Dust Of 1,000 Diamonds @balleralert Swipe For More ThatsBaller: This Rolls Royce Is Painted With The Dust Of 1,000 Diamonds - blogged by: @eleven8 ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ This RollsRoyceGhost’s paint job is made entirely from the grounded dust of 1,000 “ethically sourced” diamonds. This whip is considered the most expensive paint job Rolls Royce has ever done, although they won’t dish on how much the job cost. ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ The car, which was named “Elegance,” was debuted at this year’s Geneva International Motor Show ( gimsswiss), held in the Swiss city of Geneva. The two-tone detail shimmers with tiny sparkles when kissed by the light. A private buyer commissioned the job, so don’t expect this to be an add-on at your local car dealer. Working on the paint alone took two months, according to Rolls-Royce’s Technical Laboratories. Technicians spent a great amount of time carefully examining the light-transmission and reflection properties of diamonds. It also took some time to figure out how to turn diamonds into paint while still maintaining a soft touch. ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ According to RollsRoyce, no additional special care is needed to maintain the car’s sparkle. That’s a Baller ride! Check out a few pics by swiping.

ThatsBaller: This Rolls Royce Is Painted With The Dust Of 1,000 Diamonds - blogged by: @eleven8 ⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀ This RollsRoyceGhost’s p...

Bad, Books, and College: did you know? On the Pottermore website, J.K. Rowling explains how wizards poop. There's an excerpt about the Chamber of Secrets that says wizards didn't need toilets because they 'simply relieved themselves where they stood and vanished the evidence. PHOTO: WARNER BROS DIDYOUKNOWFACTS.COM spoopy-story: lupinatic: mutant-aesthetic: liquored-up-rifleman: mutant-aesthetic: zahnegott: wroughtornot: did-you-kno: On the Pottermore website, J.K. Rowling explains how wizards poop. There’s an excerpt about the Chamber of Secrets that says wizards didn’t need toilets because they ‘simply relieved themselves where they stood, and vanished the evidence.’ Source Source 2 i fucking hate jk rowling so much because years and years after this franchise has ended she is still continuing trying to make it bad to the point where she said that every character in harry potter canonically shits themselves and then casts a shit vanishing spell  fuck this is b a d This reminds me of the hufflepuff group masturbation tweets The what? 1) Pretty sure those tweets are a joke 2) With regard to bathroom hygiene, she was specifically referencing the time Hogwarts was founded, and back then people did tend to shit in the streets without even bothering to tidy up afterwards, so wizards were basically following muggles in that respect. “ Hogwarts’ plumbing became more elaborate in the eighteenth century (this was a rare instance of wizards copying Muggles, because hitherto they simply relieved themselves wherever they stood, and vanished the evidence)… “ Right there in one of the provided sources. None of the characters we got to know and love (or hate, for that matter) shat themselves on the regular. 3) Her franchise. She’s allowed to add on to it. Not her fault if nobody bothers actually reading the add-ons properly, anymore than it was her fault if people misinterpreted the books themselves. http://www.collegehumor.com/post/7020700/jk-rowling-knows-way-too-much-about-her-charactersthose ‘tweets’ are sooo old and not real anyway. They’ve been circulating tumblr like nonstop since college humor made them up.
Community, Easter, and Life: KD-58 GRYPHON CLASS WARP FIGHTER [AKA THE MK II VALKYRIE] DESIGN BY ANDREW GILLESPIE&GK DESIGNS EDIT BY AUCTOR LUCAN MODELLING BY OMARDEX THEGY ■ KD-58 GRYPHON FEDERATION WARP FIGHTER [AKA THE MKII VALKYR旧 DESIGN BY ANDREW GILLESPIE & EK DESIGNS | EDIT BY AUCTOR LUCAN I MODELLING BY OMARDEX <p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/145930413939">auctorlucan</a>:</p> <blockquote> <p><a href="http://auctor-lucan.deviantart.com/art/Stock-KD-56-Gryphon-class-Warp-Fighter-610888869">Stock | KD-56 Gryphon-class Warp Fighter</a> by <a href="http://auctor-lucan.deviantart.com/">Auctor-Lucan</a> </p> <p>These are the warp fighters the pilots on the U.S.S. Resolve and the U.S.S. Harbinger use in <b>Star Trek: Theurgy.</b> <br/></p> <p><i>UPDATE: Direct link to 3D model download added below. Don’t forget to leave due credit if used.</i><br/><br/>The first design of the Gryphon-class Warp Fighters was made by <b>Andrew Gillespie (KadenDark) and GK Designs</b>, and has more or less become canon to the Star Trek community at this point. It has been modelled and featured in a couple of old Star Trek games, chosen as fighters in many simms, and I want to commemorate this awesome fighter with a new rendition of it. <br/><br/>I think I speak for a big part of the Star Trek community when I thank KadenDark and GK Designs for bringing this fighter to life, for it has inspired countless non-canon stories and the creativity of many artists. Thank you for this old achievement of yours, which still lives on to this day.<br/><br/>This version above was made by me and the 3D model was a commissioning by <b>Omar Tavera (Omardex) </b>(<a href="http://omardex.deviantart.com/">http://omardex.deviantart.com/</a>). The background is a stock image from Dreamstime #57965166, edited in Photoshop CS5. Edits, texts and add-ons to the 3D render of the ships were made by yours truly. The new model can be seen in all its detail and glory below <i>(and good luck if you want to look for the hidden Easter Egg while you are at it….)</i>:</p> <p><a href="https://sketchfab.com/models/709b95ebedf64714ad27274a9bcdb5a8"><b>SKETCHFAB GRYPHON MODEL DISPLAY</b></a><br/><br/>I would like to make this model available to all DeviantArt artists and the whole Star Trek community out there, anyone who want to use it in their art or their stories, and the only thing I ask is<b> that you give due credit to KadenDark &amp; GK Designs for the original design, and to Omardex for the model itself.</b> Personally, I would be happy if you just mentioned where it came from <b>and posted a comment in reply here, showing where you used it.</b> If you want the actual model, here it is:<br/><br/><a href="http://sta.sh/01pqlp7app9p"><b>KD-56 Gryphon Warp Fighter 3D Model</b></a><br/><br/>…but bear in mind that there are no conversions available. This model was made in Cinema 4D and rendered in Octane Render, using Substance Painter. Without that specific set-up, the model might not look the same.<br/><br/>However,<b> <a href="http://sta.sh/0i14xum028h">here is also a PSD file with a lot of rendered angles of the model</a></b>, the background-less renders ready to be inserted and edited into any space scenes without the use of the 3D model.<br/></p> <figure class="tmblr-full" data-orig-height="950" data-orig-width="950"><img src="https://78.media.tumblr.com/66c7aa85f543eb69dec7dd04d2a55320/tumblr_inline_o8sa0mX7D31s1npct_540.png" data-orig-height="950" data-orig-width="950"/></figure></blockquote>

auctorlucan: Stock | KD-56 Gryphon-class Warp Fighter by Auctor-Lucan These are the warp fighters the pilots on the U.S.S. Resolve and the...

Community, Easter, and Life: KD-58 GRYPHON-CLASS WARP FIGHTER [AKA THE MK 11 VALKYRIE] I DESIGN BY ANDREW GILLESPIE& GK DESIGNS EDIT BY AUCTOR LUCAN MODELLING BY OMARDEX THEGY ■ KD-58 GRYPHON FEDERATION WARP FIGHTER [AKA THE MKII VALKYR旧 DESIGN BY ANDREW GILLESPIE & EK DESIGNS | EDIT BY AUCTOR LUCAN I MODELLING BY OMARDEX auctorlucan: Stock | KD-56 Gryphon-class Warp Fighter by Auctor-Lucan These are the warp fighters the pilots on the U.S.S. Resolve and the U.S.S. Harbinger use in Star Trek: Theurgy.  UPDATE: Direct link to 3D model download added below. Don’t forget to leave due credit if used.The first design of the Gryphon-class Warp Fighters was made by Andrew Gillespie (KadenDark) and GK Designs, and has more or less become canon to the Star Trek community at this point. It has been modelled and featured in a couple of old Star Trek games, chosen as fighters in many simms, and I want to commemorate this awesome fighter with a new rendition of it. I think I speak for a big part of the Star Trek community when I thank KadenDark and GK Designs for bringing this fighter to life, for it has inspired countless non-canon stories and the creativity of many artists. Thank you for this old achievement of yours, which still lives on to this day.This version above was made by me and the 3D model was a commissioning by Omar Tavera (Omardex) (http://omardex.deviantart.com/). The background is a stock image from Dreamstime #57965166, edited in Photoshop CS5. Edits, texts and add-ons to the 3D render of the ships were made by yours truly. The new model can be seen in all its detail and glory below (and good luck if you want to look for the hidden Easter Egg while you are at it….): SKETCHFAB GRYPHON MODEL DISPLAYI would like to make this model available to all DeviantArt artists and the whole Star Trek community out there, anyone who want to use it in their art or their stories, and the only thing I ask is that you give due credit to KadenDark GK Designs for the original design, and to Omardex for the model itself. Personally, I would be happy if you just mentioned where it came from and posted a comment in reply here, showing where you used it. If you want the actual model, here it is:KD-56 Gryphon Warp Fighter 3D Model…but bear in mind that there are no conversions available. This model was made in Cinema 4D and rendered in Octane Render, using Substance Painter. Without that specific set-up, the model might not look the same.However, here is also a PSD file with a lot of rendered angles of the model, the background-less renders ready to be inserted and edited into any space scenes without the use of the 3D model.

auctorlucan: Stock | KD-56 Gryphon-class Warp Fighter by Auctor-Lucan These are the warp fighters the pilots on the U.S.S. Resolve and the...

Community, Easter, and Life: KD-58 GRYPHON-CLASS WARP FIGHTER [AKA THE MK 11 VALKYRIE] I DESIGN BY ANDREW GILLESPIE& GK DESIGNS EDIT BY AUCTOR LUCAN MODELLING BY OMARDEX THEGY ■ KD-58 GRYPHON FEDERATION WARP FIGHTER [AKA THE MKII VALKYR旧 DESIGN BY ANDREW GILLESPIE & EK DESIGNS | EDIT BY AUCTOR LUCAN I MODELLING BY OMARDEX auctorlucan: Stock | KD-56 Gryphon-class Warp Fighter by Auctor-Lucan These are the warp fighters the pilots on the U.S.S. Resolve and the U.S.S. Harbinger use in Star Trek: Theurgy.  UPDATE: Direct link to 3D model download added below. Don’t forget to leave due credit if used.The first design of the Gryphon-class Warp Fighters was made by Andrew Gillespie (KadenDark) and GK Designs, and has more or less become canon to the Star Trek community at this point. It has been modelled and featured in a couple of old Star Trek games, chosen as fighters in many simms, and I want to commemorate this awesome fighter with a new rendition of it. I think I speak for a big part of the Star Trek community when I thank KadenDark and GK Designs for bringing this fighter to life, for it has inspired countless non-canon stories and the creativity of many artists. Thank you for this old achievement of yours, which still lives on to this day.This version above was made by me and the 3D model was a commissioning by Omar Tavera (Omardex) (http://omardex.deviantart.com/). The background is a stock image from Dreamstime #57965166, edited in Photoshop CS5. Edits, texts and add-ons to the 3D render of the ships were made by yours truly. The new model can be seen in all its detail and glory below (and good luck if you want to look for the hidden Easter Egg while you are at it….): SKETCHFAB GRYPHON MODEL DISPLAYI would like to make this model available to all DeviantArt artists and the whole Star Trek community out there, anyone who want to use it in their art or their stories, and the only thing I ask is that you give due credit to KadenDark GK Designs for the original design, and to Omardex for the model itself. Personally, I would be happy if you just mentioned where it came from and posted a comment in reply here, showing where you used it. If you want the actual model, here it is:KD-56 Gryphon Warp Fighter 3D Model…but bear in mind that there are no conversions available. This model was made in Cinema 4D and rendered in Octane Render, using Substance Painter. Without that specific set-up, the model might not look the same.However, here is also a PSD file with a lot of rendered angles of the model, the background-less renders ready to be inserted and edited into any space scenes without the use of the 3D model.

auctorlucan: Stock | KD-56 Gryphon-class Warp Fighter by Auctor-Lucan These are the warp fighters the pilots on the U.S.S. Resolve and the...

Arsenal, Community, and Energy: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...

Arsenal, Cars, and Community: AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER EK KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type I Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark l Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb CARS ACCESS 23-15008 <p><a class="tumblr_blog" href="http://auctorlucan.tumblr.com/post/132496047999">auctorlucan</a>:</p> <blockquote> <p><a href="http://auctor-lucan.deviantart.com/art/AC-409-Mk-III-Valkyrie-Federation-Attack-Fighter-570086483">AC-409 Mk III Valkyrie Federation Attack Fighter</a> by <a href="http://auctor-lucan.deviantart.com/">Auctor-Lucan</a> </p> <p> These are the space fighters the Lone-Wolves Squadron use in <b>Star Trek: Theurgy</b>. While they were inspired by the old Gryphon-class fighters originally designed by <b>KadenDark </b>(<a href="http://galen82.deviantart.com/">http://galen82.deviantart.com/</a>), the 3D model was a commissioning done by <b>Pinarci</b> on DeviantArt (<a href="http://pinarci.deviantart.com/">http://pinarci.deviantart.com/</a>) via his Fiverr account (<a href="https://www.fiverr.com/mehmetpinarci">https://www.fiverr.com/mehmetpinarci</a>). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.<br/><br/>Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further.<br/><br/> ————————————————————————————— <br/><br/><b>BACKGROUND INFORMATION: </b></p> <p><b>TACTICAL CONN &amp; THE VALKYRIE PROGRAM</b></p> <p><br/>The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. <br/><br/>The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. <br/><br/>Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.<br/><br/>Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, R&amp;D went back to the drawing board to see what could be improved on an already formidable weapon.<br/><br/>The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, R&amp;D began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.<br/><br/>By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I &amp; II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.<br/><br/>With this new freedom of space within the spacecraft hull, R&amp;D decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.<br/><br/>Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.<br/><br/>The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. <br/><br/>As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. <br/><br/>The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.<br/><br/>—————————————————————————————</p> <p>This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. <i>Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise</i>, the <i>Star Trek</i> movies, etc. are © Copyright Paramount Pictures or CBS Studios.<br/><br/>Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (<a href="http://houseeros.com/roleplay-role-playing-forum/index.php">http://houseeros.com/roleplay-role-playing-forum/index.php</a>). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.<br/><br/>The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0</a><br/><br/>Link to joining information (after joining HoE): <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0">http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0</a><br/><br/>Link to the Star Trek: Theurgy MB: <a href="http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0">http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0</a><br/><br/>Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: <a href="http://vimeo.com/auctorlucan/theurgy">http://vimeo.com/auctorlucan/theurgy</a><br/><br/>Link to our Tumblr blog: <a href="http://auctorlucan.tumblr.com/">http://auctorlucan.tumblr.com/</a> <br/></p> </blockquote>

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use ...

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