Ancient Memes

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Bailey Jay, Bones, and Life: S TOME OF BEASTS SKELETON, SHARKJAW orm approaches through the murky ter, but as it nears, it becomes clear that this is no living thing. It is made entirely of sharks'jaws joined together and brought to life with grim maga Made from numerous, interlocking shark's jaws, The bumanoid form approaches through wa these horrors are animated through foul magic into a large, vaguely humanoid shape. Sahuagin priests animate them to guard their sepulchers of bones These sharkjaw skeletons lie among great piles of bones, waiting to rise up and attack any uninvited souls who invade the sanctity of sahuagin holy sites. Others guard pirate treasures or ancient shipwrecks UNDEAD AUTOMATON. Being mindless, sharkjaw skeletons do nothing without orders from their creator, and they follow those instructions explicitly. A sharkjaw skeleton's creator can give it new commands as long as the skeleton s within 60 feet and can see and ear its creator. Otherwise, a arkjaw skeleton follows its last structions to the best of its ability and the exclusion of all else, though it will ays fight back if attacked. DEAD NATURE. A shroud doesn't require ood, drink, or sleep AW SKELETON ad, lawful evil s 13 (natural armor) 15 (6d10 + 12) swim 30 ft. Languages understands the languages of its creator can't speak Challenge 1 (200 XP) X CON NT bunjywunjy: ketchuplaser: bunjywunjy: armchair-factotum: young-replica: ??????? The wizard that made this knew exactly what they wanted …okay my next character is going to be one of these with Groucho Marx glasses @bunjywunjy, I got you. I was going to name them Captain Sharkjaw, but you do you. “I once killed a Owlbear in my pajamas. How it got into my pajamas I’ll never know.” now he’s Groucho Sharks

bunjywunjy: ketchuplaser: bunjywunjy: armchair-factotum: young-replica: ??????? The wizard that made this knew exactly what they wanted ...

Books, Facts, and Target: In ancient Egypt, any books found in ships coming into port, would be brought immediately to the library of Alexandria and be copied. The original would be kept in the library and the copy given back to the owner. Ultrafacts.tumblr.com jaksandrow: pinstripebones: lesbiananglerfish: thinkphrontistery: zzazu: hot-tea-nanako: theonewhosawitall: nerdgirl-to-the-rescue: ohmygil: ultrafacts: aussietory: third-way-is-best-way: tuxedoandex: kvotheunkvothe: ultrafacts: Source For more facts follow Ultrafacts EVERY TIME SOMEONE BRINGS UP THE LIBRARY OF ALEXANDRIA I GET SO ANGRY. but why Because it got burned. All of that knowledge, lost forever. The library was destroyed over 1000’s of years ago. The library consisted of thousands of scrolls and books about mathematics, engineering, physiology, geography, blueprints, medicine, plays, important scriptures. Thinkers from all over the Mediterranean used to come to Alexandria to study.Most of the major work of civilization up until that point was lost. If the library still survived till this day, society may have been more advanced and we would sure know more about the ancient world. That graphic grinds my gears every time I see it romans. Julius Caesar to be precise  Remember this when you’re conquering. Keep the books. THIS HURTS MY HEART SO MUCH EVERY TIME ITS BROUGHT UP Julius Caesar needs to be stabbed for this I know we should totally stab Caesar Does March 15th sound good for everyone?? hey everyone, guess what day it is

jaksandrow: pinstripebones: lesbiananglerfish: thinkphrontistery: zzazu: hot-tea-nanako: theonewhosawitall: nerdgirl-to-the-rescue: o...

Giant, Ancient, and Egypt: Bastet, the feline goddess of ancient Egypt, fighting giant monsters from Nile River to protect her people (2900 BC)

Bastet, the feline goddess of ancient Egypt, fighting giant monsters from Nile River to protect her people (2900 BC)

Aladdin, Candy, and Children: Toy Story: Andy's Parents Are Divorcing You never see the Dad They are moving (to a smaller house no less The Mom's wedding ring is off in the shot where she picks up the Burz box -Andy is introverted and emotionally attached to inanimate, masculine figures -They get a puppy (surprisingly common for divorcees) None of the babies in "Rugrats" actually exist, but they are all instead figments of Angelica's imagination, as result of her parent's negligence. Chuckie died with his mother, which explains how much of a nervous wreck his father is. Tommy was a stillborn baby, which explains why his father, Stu, was always in the basement making toys for the son he never had. Finally, the DeVilles had an abortion To compensate for not knowing the sex of the baby, Angelica invented twins in her head, one boy, one girl Willy Wonka knew those children would die in his factory, After Augustus gets sucked up the shoot, they all hop on board the boat through the tunnel of doom. The boat doesn't have two extra vacant seats thoughh Iit was designed with prior knowledge that they would lose two participants before that point. Later they drive a creanm spewing car with only four seats. Did they have another car waiting in the garage in case the others made it? Of course not. Willy Wonka uses children to make candy There's a scene in "Aladdin where Genie calls Aladdin's clothes 0 3rd century. However, as we all know, the Genie was locked inside a lamp for the past 10,000 years, meaning that there is no way he could have known what the 3rd century was like.This means that Aladdin actually takes place in the FUTURE, in at least 10,300 AD. The movie itself is set in a post-apocalyptic wasteland, one where only some Arabic culture has survived. The things called "magic" are actually just some of the technological marvels left behind by the previous civilization. These include flying carpets and genetically engineered parrots which can comprehend human speech instead of just mimicking it How else could the Genie do impressions of ancient, long-dead celebrities like Groucho Marx, Jack Nicholson, etc? Courage the Cowardly Dog is actually a normal dog and he sees the world through a dog's eyes. All the villains in the show are just normal people, but to a little dog they seem scary. They don't actually live in the middle of Nowhere, but since his owners are too old to take him outside for walks, he only knows what's around his immediate property, and everything beyond that is nothing because he's never seen it. Game begins with curtain opening shadows on Blocks bolted to more shadows on skyline Exit stage right; end of set Platforms hanging La from roof, sticking out through slots in backdrop running via hidden machines behind set Super Mario Bros. 3 never happened It was all just a stage show. A play Mario was never once in any real danger You were merely the audience lolzandtrollz: Oh No, My Poor Childhood Memories

lolzandtrollz: Oh No, My Poor Childhood Memories

Tumblr, Lost, and Blog: fakehistory: Lost ancient sacred text is discovered in the sea (2019)

fakehistory: Lost ancient sacred text is discovered in the sea (2019)

Lost, Text, and Ancient: Lost ancient sacred text is discovered in the sea (2019)

Lost ancient sacred text is discovered in the sea (2019)

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals

I miss the days when games came with manuals