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inquisitorhotpants: burntcopper: futureevilscientist: optimysticals: uovoc: konec0: sleepyferret: shitfacedanon: dat-soldier: sonnetscrewdriver: dat-soldier: did-you-kno: Source back the fuck up There’s another story that I like about a Chinese general who had to defend a city with only a handful of soldiers from a huge enemy horde that was in all likelihood going to steamroll the place flat within hours of showing up. So when said horde did arrive, they saw the general sitting outside the city’s open gates, drinking tea. The horde sent a couple of emissaries over to see what was what, and the general greeted them cheerfully and invited them all to come and take tea with him. The horde decided that this was a scenario that had “MASSIVE FUCKING TRAP” written all over it in beautiful calligraphy and promptly fucked off. Whoever that general was, he was clearly the Ancient Chinese equivalent of Sam Vimes. did he just invite us over for tea nah man i’m out This just keeps getting better I fucking love history. ok but tbh that story misses a lot of the subtlety of the situation like ok so this story is the Romance of Three Kingdoms, and essentially takes place between Zhuge Liang, resident tactician extraordinaire, and Sima Yi… OTHER resident tactician extraordinaire. The two were both regarded as tactical geniuses and recognized the other as their rival. Zhuge Liang had a reputation for ambushing the SHIT out of his opponents and using the environment to his advantage, thus destroying large armies with a small number of men. Sima Yi (who kind of entered the picture later) was a cautious person whose speciality was unravelling his opponent’s plans before they began. So it was natural that the two would butt heads; however, since Sima Yi tended to have more men and resources, he started winning battles against the former. Which, y’know, kinda sucked. On to the actual story: Zhuge Liang is all like “shit i gotta defend this city with like 10 men.” Literally if he fights ANY kind of battle here, he WILL lose; his only option for survival is not to fight. And that’s looking more and more impossible until he hears that his rival is leading the opposing army. And then he gets this brilliant idea. He basically opens all the gates, sends his men out in civilian clothes to sweep the streets, and sits on top of the gate drinking tea and chilling out and basically makes the whole thing out to be a trap When Sima Yi comes he’s all like “yo come on in bro” and Sima Yi is like “yeah he’s never been that obvious about his traps before. this is definitely a bluff” and he’s about to head in when he realizes wait. he knows that i think he’s bluffing. and so he gets it in his head that maybe, just MAYBE, Zhuge Liang has this cunning plan that will wipe out his army - recall that he has a pretty good handle on what his rival is capable of. And after a long period of deliberation (which is just like “he know that I know that he knows that etc.”), being the cautious man he is, SIma Yi eventually decides to turn his entire army around and leave. Zhuge Liang later points out that the plan was based specifically on the fact that he was facing his rival; if it had been anyone else, there’s no way it would have worked. A dumber or less cautious person would have simply charged in and won without breaking a sweat.  and that’s the real genius here: it was a plan formed entirely just to deceive one man, and it worked. Zhuge Liang is the most brilliant, sneaky-ass bastard in history. One time his side’s army was out of arrows, which pretty much meant they were screwed. So Zhuge Liang goes and does the logical thing, which is build a fuck ton of scarecrows and put them all on boats. Then he makes the men hide in the boats and sail them out on the river. Well, that day was super foggy (which Zhuge Liang had predicted. Did I mention he was also a freakishly accurate meteorologist?). So the enemy across the river sees a fleet of boats armed to the teeth with what appears to be half an army of men. They panic! and start firing arrows like crazy.  Zhuge Liang lets this play out for a while, then he’s like, ”Ok guys that’s enough.” They calmly turn the boats around and go back to base, where they dismantle the scarecrows and pull out all the enemy’s arrows. Zhuge Liang is legend. I love this post. It just keeps getting better. Like seriously, I would have adored learning about this in World History. If you want to see this in cinematic glory, watch Red Cliff. Especially since it makes Zhuge Liang look like this: Red Cliff is 50% bloody battles and 50% eye candy and about half of that eye-candy is due to Zhuge Liang I fully support watching Red Cliff; it’s gloriously silly entertainment during the battle scenes. Guess what just got moved to the top of my watch list?? :D : inquisitorhotpants: burntcopper: futureevilscientist: optimysticals: uovoc: konec0: sleepyferret: shitfacedanon: dat-soldier: sonnetscrewdriver: dat-soldier: did-you-kno: Source back the fuck up There’s another story that I like about a Chinese general who had to defend a city with only a handful of soldiers from a huge enemy horde that was in all likelihood going to steamroll the place flat within hours of showing up. So when said horde did arrive, they saw the general sitting outside the city’s open gates, drinking tea. The horde sent a couple of emissaries over to see what was what, and the general greeted them cheerfully and invited them all to come and take tea with him. The horde decided that this was a scenario that had “MASSIVE FUCKING TRAP” written all over it in beautiful calligraphy and promptly fucked off. Whoever that general was, he was clearly the Ancient Chinese equivalent of Sam Vimes. did he just invite us over for tea nah man i’m out This just keeps getting better I fucking love history. ok but tbh that story misses a lot of the subtlety of the situation like ok so this story is the Romance of Three Kingdoms, and essentially takes place between Zhuge Liang, resident tactician extraordinaire, and Sima Yi… OTHER resident tactician extraordinaire. The two were both regarded as tactical geniuses and recognized the other as their rival. Zhuge Liang had a reputation for ambushing the SHIT out of his opponents and using the environment to his advantage, thus destroying large armies with a small number of men. Sima Yi (who kind of entered the picture later) was a cautious person whose speciality was unravelling his opponent’s plans before they began. So it was natural that the two would butt heads; however, since Sima Yi tended to have more men and resources, he started winning battles against the former. Which, y’know, kinda sucked. On to the actual story: Zhuge Liang is all like “shit i gotta defend this city with like 10 men.” Literally if he fights ANY kind of battle here, he WILL lose; his only option for survival is not to fight. And that’s looking more and more impossible until he hears that his rival is leading the opposing army. And then he gets this brilliant idea. He basically opens all the gates, sends his men out in civilian clothes to sweep the streets, and sits on top of the gate drinking tea and chilling out and basically makes the whole thing out to be a trap When Sima Yi comes he’s all like “yo come on in bro” and Sima Yi is like “yeah he’s never been that obvious about his traps before. this is definitely a bluff” and he’s about to head in when he realizes wait. he knows that i think he’s bluffing. and so he gets it in his head that maybe, just MAYBE, Zhuge Liang has this cunning plan that will wipe out his army - recall that he has a pretty good handle on what his rival is capable of. And after a long period of deliberation (which is just like “he know that I know that he knows that etc.”), being the cautious man he is, SIma Yi eventually decides to turn his entire army around and leave. Zhuge Liang later points out that the plan was based specifically on the fact that he was facing his rival; if it had been anyone else, there’s no way it would have worked. A dumber or less cautious person would have simply charged in and won without breaking a sweat.  and that’s the real genius here: it was a plan formed entirely just to deceive one man, and it worked. Zhuge Liang is the most brilliant, sneaky-ass bastard in history. One time his side’s army was out of arrows, which pretty much meant they were screwed. So Zhuge Liang goes and does the logical thing, which is build a fuck ton of scarecrows and put them all on boats. Then he makes the men hide in the boats and sail them out on the river. Well, that day was super foggy (which Zhuge Liang had predicted. Did I mention he was also a freakishly accurate meteorologist?). So the enemy across the river sees a fleet of boats armed to the teeth with what appears to be half an army of men. They panic! and start firing arrows like crazy.  Zhuge Liang lets this play out for a while, then he’s like, ”Ok guys that’s enough.” They calmly turn the boats around and go back to base, where they dismantle the scarecrows and pull out all the enemy’s arrows. Zhuge Liang is legend. I love this post. It just keeps getting better. Like seriously, I would have adored learning about this in World History. If you want to see this in cinematic glory, watch Red Cliff. Especially since it makes Zhuge Liang look like this: Red Cliff is 50% bloody battles and 50% eye candy and about half of that eye-candy is due to Zhuge Liang I fully support watching Red Cliff; it’s gloriously silly entertainment during the battle scenes. Guess what just got moved to the top of my watch list?? :D
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lotrlocked: weaselle: There was an arrest across the street from my place in Oakland one day – three cop cars with a bullhorn and guns out – and before I could even get out the gate there were a couple people posted up and one of them was filming and another one was narrating in a calm but very loud voice, just “HE IS COOPERATING! HIS HANDS ARE EMPTY! HE IS DOING WHAT HE IS TOLD TO DO! HE IS HOLDING STILL! HIS HANDS ARE EMPTY! HE IS NOT BEING THREATENING! HE HAS PUT HIS HANDS BEHIND HIS HEAD AS ASKED! HE IS NOT RESISTING!” and that was something I hadn’t thought to do before. It certainly let the cops know what the narrative of eye witnesses was going to be.  I especially liked “his hands are empty” because this statement would still be true and a witnessed reason the police should not become violent even if it turned out he had a weapon on his person somewhere. I see people in NYC stop and record a lot. Even if they are just being nosey, that’s still witnesses if shit goes down. : lotrlocked: weaselle: There was an arrest across the street from my place in Oakland one day – three cop cars with a bullhorn and guns out – and before I could even get out the gate there were a couple people posted up and one of them was filming and another one was narrating in a calm but very loud voice, just “HE IS COOPERATING! HIS HANDS ARE EMPTY! HE IS DOING WHAT HE IS TOLD TO DO! HE IS HOLDING STILL! HIS HANDS ARE EMPTY! HE IS NOT BEING THREATENING! HE HAS PUT HIS HANDS BEHIND HIS HEAD AS ASKED! HE IS NOT RESISTING!” and that was something I hadn’t thought to do before. It certainly let the cops know what the narrative of eye witnesses was going to be.  I especially liked “his hands are empty” because this statement would still be true and a witnessed reason the police should not become violent even if it turned out he had a weapon on his person somewhere. I see people in NYC stop and record a lot. Even if they are just being nosey, that’s still witnesses if shit goes down.
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lost-carcosa: ask-a-countryhumans-fan: dr-donogood: yololiver: serialreblogger: werewolfchaos: wakka66: Okay, can I just talk about this comic series for a second? This has got to be the most hilarious comic series I have ever seen. This is AJ & Magnus, a Calvin and Hobbes inspired comic series about an adopted kid, his talking dog, and his 2 gay parents. The humor is really good, very quick and to the point. This series is beautiful, please, give them your love! zangief one of his dads is zangief reblogging bc i got really into AJ & Magnus thanks to this post Reblogging to make sure there’s some Aunt Roz love! I love this….so much- Everything about this comic series gives me life like, The aunt is not only trans m to f THEY DID A SAILOR MOON FUCKING POSE And not to mention the chaotic duo of the two dads And that bully just got fucking OWNED. Absolutely fucking amazing https://www.gocomics.com/aj-and-magnus: lost-carcosa: ask-a-countryhumans-fan: dr-donogood: yololiver: serialreblogger: werewolfchaos: wakka66: Okay, can I just talk about this comic series for a second? This has got to be the most hilarious comic series I have ever seen. This is AJ & Magnus, a Calvin and Hobbes inspired comic series about an adopted kid, his talking dog, and his 2 gay parents. The humor is really good, very quick and to the point. This series is beautiful, please, give them your love! zangief one of his dads is zangief reblogging bc i got really into AJ & Magnus thanks to this post Reblogging to make sure there’s some Aunt Roz love! I love this….so much- Everything about this comic series gives me life like, The aunt is not only trans m to f THEY DID A SAILOR MOON FUCKING POSE And not to mention the chaotic duo of the two dads And that bully just got fucking OWNED. Absolutely fucking amazing https://www.gocomics.com/aj-and-magnus
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professionalpeachhunk: [[This is Isaiah Hine’s high school presentation on white fragility. You’re not going to get a simpler explanation, in my opinion, so if you’re white you should really read this. Below are Isaiah’s notes on each slide.]] — What is White Fragility? Robin DiAngelo is a professor at Westfield State University and author of What Does it Mean to Be White? Developing White Racial Literacy. I’m sure you’ve all seen these ‘defensive moves’ in action before. “I didn’t mean anything by it” “I wasn’t trying to be offensive” “I have a black friend” “Not all white people” People are often more worried about being called a racist than actually doing something racist. In America white people often don’t even have to consider race. They often think of themselves as “raceless” white is conditioned to be the norm and everyone else is considered “raced” or “colored”. White fragility allows white people to govern when and how race is discussed. White people expect to be educated on racism, and in a nice way. — Why Is It A Bad Thing? White people never learn as a result and are allowed to continue saying and doing racist things. White people prefer to hear these things from other white people but because other white people don’t know enough about racism, they cycle continues. When people of color do things like the BLACKLIVESMATTER movement, many white peoples responses were “all lives matter” this is white fragility. Proclaiming that black lives matter does not inherently mean that other lives don’t. This statement is made because society continually shows us that black lives don’t matter in america and these are the lives that need the affirming. We already know that white lives matter, it doesn’t need to be stated. White people are very used to being the center of things and when they aren’t it makes them uncomfortable. — Why Does This Happen? Most people don’t fully grasp the idea of systemic racism and that we live in a racist society that perpetuates racist ideas. We are socialized into white supremacy. : professionalpeachhunk: [[This is Isaiah Hine’s high school presentation on white fragility. You’re not going to get a simpler explanation, in my opinion, so if you’re white you should really read this. Below are Isaiah’s notes on each slide.]] — What is White Fragility? Robin DiAngelo is a professor at Westfield State University and author of What Does it Mean to Be White? Developing White Racial Literacy. I’m sure you’ve all seen these ‘defensive moves’ in action before. “I didn’t mean anything by it” “I wasn’t trying to be offensive” “I have a black friend” “Not all white people” People are often more worried about being called a racist than actually doing something racist. In America white people often don’t even have to consider race. They often think of themselves as “raceless” white is conditioned to be the norm and everyone else is considered “raced” or “colored”. White fragility allows white people to govern when and how race is discussed. White people expect to be educated on racism, and in a nice way. — Why Is It A Bad Thing? White people never learn as a result and are allowed to continue saying and doing racist things. White people prefer to hear these things from other white people but because other white people don’t know enough about racism, they cycle continues. When people of color do things like the BLACKLIVESMATTER movement, many white peoples responses were “all lives matter” this is white fragility. Proclaiming that black lives matter does not inherently mean that other lives don’t. This statement is made because society continually shows us that black lives don’t matter in america and these are the lives that need the affirming. We already know that white lives matter, it doesn’t need to be stated. White people are very used to being the center of things and when they aren’t it makes them uncomfortable. — Why Does This Happen? Most people don’t fully grasp the idea of systemic racism and that we live in a racist society that perpetuates racist ideas. We are socialized into white supremacy.

professionalpeachhunk: [[This is Isaiah Hine’s high school presentation on white fragility. You’re not going to get a simpler explanation...

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cursed-40k-thoughts: randomnightlord: cursed-40k-thoughts: randomnightlord: a-40k-author: The new art of Warhammer 40000.  Blood Angels with a glowing coffin? Don’t tell me GW will bring back Sanguinius. I honestly would quite like that, providing they do a good job of narratively justifying and explaining it. The follow up potential of Roboute and Lion and even the traitor Primarchs getting to see/interact with the brother they all saw as the best of them would be super interesting. Providing, again it was done well.That said, I’m also kind of into the idea that the new C’tan-looking angel thing the Necrons have is some kind of AI replication of Sangy, given it has the wings and a big spear and we know Necrontyr would make AI personalities of dead people they deeply respected, and that Szarekh really liked Sangy and thought he would have been a good Emperor.Super unlikely, but I digress. If it’s done well, Sanguinius coming back would be pretty damned cool. I mean….I guess?I would just be kinda salty if the damn Angel would return before any new Night Lords content releases.Yes I know I am beating a dead bat at this point but still I mean, yeah, obviously loyalist Astartes oversaturation remains a pertinent and ongoing issue. I’ve been fairly vocal about that multiple times. I’m just saying that the narrative potential surrounding a Sanguinius comeback is promising. I’m intimately aware that Chaos and Xenos and Guard need more attention on multiple fronts. On all fronts tbh: cursed-40k-thoughts: randomnightlord: cursed-40k-thoughts: randomnightlord: a-40k-author: The new art of Warhammer 40000.  Blood Angels with a glowing coffin? Don’t tell me GW will bring back Sanguinius. I honestly would quite like that, providing they do a good job of narratively justifying and explaining it. The follow up potential of Roboute and Lion and even the traitor Primarchs getting to see/interact with the brother they all saw as the best of them would be super interesting. Providing, again it was done well.That said, I’m also kind of into the idea that the new C’tan-looking angel thing the Necrons have is some kind of AI replication of Sangy, given it has the wings and a big spear and we know Necrontyr would make AI personalities of dead people they deeply respected, and that Szarekh really liked Sangy and thought he would have been a good Emperor.Super unlikely, but I digress. If it’s done well, Sanguinius coming back would be pretty damned cool. I mean….I guess?I would just be kinda salty if the damn Angel would return before any new Night Lords content releases.Yes I know I am beating a dead bat at this point but still I mean, yeah, obviously loyalist Astartes oversaturation remains a pertinent and ongoing issue. I’ve been fairly vocal about that multiple times. I’m just saying that the narrative potential surrounding a Sanguinius comeback is promising. I’m intimately aware that Chaos and Xenos and Guard need more attention on multiple fronts. On all fronts tbh

cursed-40k-thoughts: randomnightlord: cursed-40k-thoughts: randomnightlord: a-40k-author: The new art of Warhammer 40000.  Blood Ang...

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cursed-40k-thoughts: randomnightlord: a-40k-author: The new art of Warhammer 40000.  Blood Angels with a glowing coffin? Don’t tell me GW will bring back Sanguinius. I honestly would quite like that, providing they do a good job of narratively justifying and explaining it. The follow up potential of Roboute and Lion and even the traitor Primarchs getting to see/interact with the brother they all saw as the best of them would be super interesting. Providing, again it was done well.That said, I’m also kind of into the idea that the new C’tan-looking angel thing the Necrons have is some kind of AI replication of Sangy, given it has the wings and a big spear and we know Necrontyr would make AI personalities of dead people they deeply respected, and that Szarekh really liked Sangy and thought he would have been a good Emperor.Super unlikely, but I digress. If it’s done well, Sanguinius coming back would be pretty damned cool. I mean….I guess?I would just be kinda salty if the damn Angel would return before any new Night Lords content releases.Yes I know I am beating a dead bat at this point but still: cursed-40k-thoughts: randomnightlord: a-40k-author: The new art of Warhammer 40000.  Blood Angels with a glowing coffin? Don’t tell me GW will bring back Sanguinius. I honestly would quite like that, providing they do a good job of narratively justifying and explaining it. The follow up potential of Roboute and Lion and even the traitor Primarchs getting to see/interact with the brother they all saw as the best of them would be super interesting. Providing, again it was done well.That said, I’m also kind of into the idea that the new C’tan-looking angel thing the Necrons have is some kind of AI replication of Sangy, given it has the wings and a big spear and we know Necrontyr would make AI personalities of dead people they deeply respected, and that Szarekh really liked Sangy and thought he would have been a good Emperor.Super unlikely, but I digress. If it’s done well, Sanguinius coming back would be pretty damned cool. I mean….I guess?I would just be kinda salty if the damn Angel would return before any new Night Lords content releases.Yes I know I am beating a dead bat at this point but still

cursed-40k-thoughts: randomnightlord: a-40k-author: The new art of Warhammer 40000.  Blood Angels with a glowing coffin? Don’t tell me...

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superheroesincolor: John Boyega at Hyde Park (lLondon)  ‘We are a physical representation of our support for George Floyd. We are a physical representation of our support for Sandra Bland. We are a physical representation of our support for Trayvon Martin. We are a physical representation of our support for Stephen Lawrence.’ Boyega, 28, added: ‘I’m speaking to you from my heart. Look, I don’t know if I’m going to have a career after this, but f*** that. ‘Today is about innocent people who were halfway through their process, we don’t know what George Floyd could have achieved, we don’t know what Sandra Bland could have achieved, but today we’re going to make sure that won’t be an alien thought to our young ones.’ ‘I need you to understand how painful this sh*t is. I need you to understand how painful it is to be reminded every day that your race means nothing and that isn’t the case anymore, that was never the case anymore.’ Read more: metro.co.uk [SuperheroesInColor faceb / instag / twitter / tumblr / pinterest / support ] : superheroesincolor: John Boyega at Hyde Park (lLondon)  ‘We are a physical representation of our support for George Floyd. We are a physical representation of our support for Sandra Bland. We are a physical representation of our support for Trayvon Martin. We are a physical representation of our support for Stephen Lawrence.’ Boyega, 28, added: ‘I’m speaking to you from my heart. Look, I don’t know if I’m going to have a career after this, but f*** that. ‘Today is about innocent people who were halfway through their process, we don’t know what George Floyd could have achieved, we don’t know what Sandra Bland could have achieved, but today we’re going to make sure that won’t be an alien thought to our young ones.’ ‘I need you to understand how painful this sh*t is. I need you to understand how painful it is to be reminded every day that your race means nothing and that isn’t the case anymore, that was never the case anymore.’ Read more: metro.co.uk [SuperheroesInColor faceb / instag / twitter / tumblr / pinterest / support ]
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clover11-10: breezeinmonochromenight: star-linedsoul: razzleberryjam: ironwoman359: chaos-in-the-making: smugkoalas: allthefandomss: that-catholic-shinobi: gahdamnpunk: American Girl stories were the best tbh Dude, read the books, she and her mom freed themselves in Book 1. We don’t disrespect American Girl in this house Don’t you dare disrespect Addy, or any of my girls for that matter. American Girl used to be legit. Good stories, good dolls, good movies. Felicity’s story was set in the beginnings of the American Revolution, and addressed the conflict that she faced when her loved ones were split between patriots and loyalists. It also covered the effects of animal abuse, and forgiving those who are unforgivable. Samantha’s stories centered around the growth of industrial America, women’s suffrage, child abuse, and corruption in places of power. Also, it emphasises how dramatically adoption into a caring family can turn a life around. Kit’s story is one of my favorites. Her family is hit hard by the Great Depression, and they begin taking in boarders and raise chickens to help make ends meet. Her books include themes of poverty, police brutality, homelessness, prejudice, and the importance of unity in difficult times. Molly’s father, a doctor, is drafted during the Second World War. Throughout her story, friends of hers suffer the loss of their husbands, sons, and brothers overseas. Her mother leaves the traditional housewife position and works full-time to help with the war effort. They also take in an English refugee child, who learns to open up after a life of traumatic experience. American Girl stories have always featured the very harsh realities of America through the years. But they’re always presented honestly, yet in ways that kids can understand. They just go to show that you don’t have to live in a perfect time to be a real American girl. Dont you fucking dare disrespect the American Girls in my house. ESPECIALLY Addy!! That was my first REAL contact with the horrors of slavery, as I read about her father being whipped and sold and her mother escaping with her to freedom, but also how freedom was still a struggle. A slave doll. Please. Read the books. Don’t forget Kirsten, the Swedish immigrant who had to deal with balancing her own culture and learning the english language and customs of her classmates, or Kaya (full name Kaya'aton'my, or She Who Arranges Rocks) , the brave but careless girl from the Nez Perce tribe, or Josefina, the Mexican girl learning to be a healer. And then there are the later dolls, that kids younger than me would have grown up with (I was just outgrowing American Girl as these came out), like Rebecca, the Jewish girl who dreams of becoming an actress in the budding film industry, or  Julie, who fights against her school’s gender policy surrounding sports in the 70s, or  Nanea, the Hawaiian girl whose father worked at Pearl Harbor. These books, these characters, are fantastic pictures into life for girls in America throughout the years, they pull no punches with the horrors that these girls had to face in their different time periods, and in many cases I learned more history from these series than social studies at school. And that’s without even mentioning the “girl of the year” series where characters are created in the modern world to help girls deal with issues like friend problems, moving, or bullying. We do NOT disrespect American Girl in this house. American Girl is probably going to be the only exposure young girls are going to get to history from a female perspective. This is actually kind of important considering that in history classes we dont really get that exposure. We dont hear about what women felt and endured during these time periods cause schools are too busy teaching us about what happened from the male perspective, which is not unimportant, but we need both. Girls need both. These books were such a crucial part of my childhood and shaped my love of history, which still ensures today. These books can be a young girl’s first lessons in diversity and cultural awareness (hopefully burying that insensitive “we’re all Americans” tripe) and looking at history from more perspectives than just that taught in school. They also are an example of how women have ALWAYS been part of history, which some people would rather us not believe. I think Kit and Kaya were the newest American Girls when I started “aging out” of the books, but hearing about some of these kinda makes me want to revisit them! I wasn’t gonna say anything, but you know what? Nah. OP (of the tweet thread) was either a actively trying to start shit or is just a huge fucking moron. Probably both. I’d like to point out that the company that makes American Girl dolls actually doesn’t skimp when doing their research and they don’t make the dolls with the intent to be offensive in any way: I loved American Girl growing up they’re great role models and history lessons so yeah let’s not cancel this for ignorant reasons : clover11-10: breezeinmonochromenight: star-linedsoul: razzleberryjam: ironwoman359: chaos-in-the-making: smugkoalas: allthefandomss: that-catholic-shinobi: gahdamnpunk: American Girl stories were the best tbh Dude, read the books, she and her mom freed themselves in Book 1. We don’t disrespect American Girl in this house Don’t you dare disrespect Addy, or any of my girls for that matter. American Girl used to be legit. Good stories, good dolls, good movies. Felicity’s story was set in the beginnings of the American Revolution, and addressed the conflict that she faced when her loved ones were split between patriots and loyalists. It also covered the effects of animal abuse, and forgiving those who are unforgivable. Samantha’s stories centered around the growth of industrial America, women’s suffrage, child abuse, and corruption in places of power. Also, it emphasises how dramatically adoption into a caring family can turn a life around. Kit’s story is one of my favorites. Her family is hit hard by the Great Depression, and they begin taking in boarders and raise chickens to help make ends meet. Her books include themes of poverty, police brutality, homelessness, prejudice, and the importance of unity in difficult times. Molly’s father, a doctor, is drafted during the Second World War. Throughout her story, friends of hers suffer the loss of their husbands, sons, and brothers overseas. Her mother leaves the traditional housewife position and works full-time to help with the war effort. They also take in an English refugee child, who learns to open up after a life of traumatic experience. American Girl stories have always featured the very harsh realities of America through the years. But they’re always presented honestly, yet in ways that kids can understand. They just go to show that you don’t have to live in a perfect time to be a real American girl. Dont you fucking dare disrespect the American Girls in my house. ESPECIALLY Addy!! That was my first REAL contact with the horrors of slavery, as I read about her father being whipped and sold and her mother escaping with her to freedom, but also how freedom was still a struggle. A slave doll. Please. Read the books. Don’t forget Kirsten, the Swedish immigrant who had to deal with balancing her own culture and learning the english language and customs of her classmates, or Kaya (full name Kaya'aton'my, or She Who Arranges Rocks) , the brave but careless girl from the Nez Perce tribe, or Josefina, the Mexican girl learning to be a healer. And then there are the later dolls, that kids younger than me would have grown up with (I was just outgrowing American Girl as these came out), like Rebecca, the Jewish girl who dreams of becoming an actress in the budding film industry, or  Julie, who fights against her school’s gender policy surrounding sports in the 70s, or  Nanea, the Hawaiian girl whose father worked at Pearl Harbor. These books, these characters, are fantastic pictures into life for girls in America throughout the years, they pull no punches with the horrors that these girls had to face in their different time periods, and in many cases I learned more history from these series than social studies at school. And that’s without even mentioning the “girl of the year” series where characters are created in the modern world to help girls deal with issues like friend problems, moving, or bullying. We do NOT disrespect American Girl in this house. American Girl is probably going to be the only exposure young girls are going to get to history from a female perspective. This is actually kind of important considering that in history classes we dont really get that exposure. We dont hear about what women felt and endured during these time periods cause schools are too busy teaching us about what happened from the male perspective, which is not unimportant, but we need both. Girls need both. These books were such a crucial part of my childhood and shaped my love of history, which still ensures today. These books can be a young girl’s first lessons in diversity and cultural awareness (hopefully burying that insensitive “we’re all Americans” tripe) and looking at history from more perspectives than just that taught in school. They also are an example of how women have ALWAYS been part of history, which some people would rather us not believe. I think Kit and Kaya were the newest American Girls when I started “aging out” of the books, but hearing about some of these kinda makes me want to revisit them! I wasn’t gonna say anything, but you know what? Nah. OP (of the tweet thread) was either a actively trying to start shit or is just a huge fucking moron. Probably both. I’d like to point out that the company that makes American Girl dolls actually doesn’t skimp when doing their research and they don’t make the dolls with the intent to be offensive in any way: I loved American Girl growing up they’re great role models and history lessons so yeah let’s not cancel this for ignorant reasons
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gallusrostromegalus: huggablekaiju: aughtomaton: banyanyabread: elionking: rootbeergoddess: voidbat: callmebliss: rikodeine: ajax-daughter-of-telamon: tastefullyoffensive: (photo via princessmisery) This is a great idea! this is really cool. Kids hate the big plastic keys cos they’re not interesting, they wanna see the things the grownups use all the time I kinda want one of these. DUDE. it’s a giant fucking stim board! GENIUS. This is brilliant  Shit, I might make one of these for myself ^^ This is extremely devopmentally appropriate and smart Hey! They had a thing like this at my preschool, because not only is it a great entertainment center, its also a great tool for teaching toddlers fine motor skills.We also had a board with the fronts of shirts, jackets etc cut out and mounted so we could fool around with and learn how to use buttons, zippers, velcro etc, which meant I was dressing myself pretty early. We also had leftover keyboards, computer mice (sans cables) and a mix and match board of connector cables (bolted down and too short to strangle ourselves with) because I lived in silicon valley in the early 90’s when the tech boom was happening and parents would donate computer stuff for us to fuck around with.Im looking at those gate locks up there and that’s a bit of a bespoke parenting- Dad does run the risk of teaching this toddler how to escape a gated area like the yard, but if the kid isn’t prone to wandering, it’s a good safety thing for him to learn.Some other things to put on a fine motor skills stimboard: doorknobs and handles, switches and buttons (esp of you can wire them up to do something- kids learn patterns way earlier than you might think), window locks and cranks, assorted textures like carpet, fabrics, those reversible sequins, pebbles, sandpaper etc, the tops of jars with different kinds of lids top open and close, and (if you can stand it) anything that makes noises.But pretty much anything that can be fiddled with, changed by touching and is safe to nom on is a good thing.An additional caveat, from my own youth: if the fine motor boards are down at toddler height, dogs, cats, most pet birds and some reptiles will also play with and learn to manipulate these things. Which is also good mental stimulation for them but you can give your animals interesting ideas about what is ok to handle and teach them skills you might not want them to know.: gallusrostromegalus: huggablekaiju: aughtomaton: banyanyabread: elionking: rootbeergoddess: voidbat: callmebliss: rikodeine: ajax-daughter-of-telamon: tastefullyoffensive: (photo via princessmisery) This is a great idea! this is really cool. Kids hate the big plastic keys cos they’re not interesting, they wanna see the things the grownups use all the time I kinda want one of these. DUDE. it’s a giant fucking stim board! GENIUS. This is brilliant  Shit, I might make one of these for myself ^^ This is extremely devopmentally appropriate and smart Hey! They had a thing like this at my preschool, because not only is it a great entertainment center, its also a great tool for teaching toddlers fine motor skills.We also had a board with the fronts of shirts, jackets etc cut out and mounted so we could fool around with and learn how to use buttons, zippers, velcro etc, which meant I was dressing myself pretty early. We also had leftover keyboards, computer mice (sans cables) and a mix and match board of connector cables (bolted down and too short to strangle ourselves with) because I lived in silicon valley in the early 90’s when the tech boom was happening and parents would donate computer stuff for us to fuck around with.Im looking at those gate locks up there and that’s a bit of a bespoke parenting- Dad does run the risk of teaching this toddler how to escape a gated area like the yard, but if the kid isn’t prone to wandering, it’s a good safety thing for him to learn.Some other things to put on a fine motor skills stimboard: doorknobs and handles, switches and buttons (esp of you can wire them up to do something- kids learn patterns way earlier than you might think), window locks and cranks, assorted textures like carpet, fabrics, those reversible sequins, pebbles, sandpaper etc, the tops of jars with different kinds of lids top open and close, and (if you can stand it) anything that makes noises.But pretty much anything that can be fiddled with, changed by touching and is safe to nom on is a good thing.An additional caveat, from my own youth: if the fine motor boards are down at toddler height, dogs, cats, most pet birds and some reptiles will also play with and learn to manipulate these things. Which is also good mental stimulation for them but you can give your animals interesting ideas about what is ok to handle and teach them skills you might not want them to know.
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phantomemes: sentences from the youtube series  ,  buzzfeed unsolved .  primarily taken from season 5′s supernatural investigations . “ it doesn’t matter because you’re dead ” “ it’s not impressive  ,  no one’s impressed ” “ the spot of your death is now a lovely gift shop ” “ as god as my witness  ,  he snapped him in half ” “ i seriously want you to throw something right at my face ” “ you can live in the cave ” “ i’m a big fan of your name ” “ the fact that you steal  ,  that’s really funny to me ” “ that’s the greatest thing to steal  :  a man’s joy ” “ because i’m a masochist ” “ i’m going to regret this ” “ i’ve lost the ability to feel ” “ they’re gonna fucking murder you ” “ the way you shushed me was quite rude ” “ cowards  ,  all of you ” “ i’m strange and off putting ” “ i should not feel confident in the face of any man ” “ here you are  ,  smiling in the face of the devil ” “ i hate bats ” “ bats sometimes carry rabies and that’s a thing i’m afraid of ” “ not today devil birds  ,  not today ” “ i think i’m blacking out right now ” “ i don’t think i’m going to remember this moment ” “ i think i’m gonna cry ” “ i keep forgetting there’s ghosts in here ” “ if you know me and my debilitating fear of bears  ,  this is my worst nightmare ” “ i’m standing on an altar alone ” “ maybe you’ll wake up in the middle of the night and eat your cat ” “ i’m so glad that’s over let’s go eat taco bell ” “ were you making horse noises ? ” “ in case any of you needed a reminder this place is a twisting nightmare ” “ there’s a good chance i’m gonna fart in here ” “ well this is horrifying ” “ let’s do each other a favor and not show ourselves to each other ” “ if you could do me a big solid and not do anything that would be sublime ” “ this is just as horrifying as i thought it would be ” “ you talk to hide from the silence ” “ do i look like the kind of man who could give advice ? ” “ several bad choices have lead me to this moment ” “ let’s play look at the ceiling tiles !  1 , 2 , 3 , 4 … ” “ i just wanna know if you think they have belly buttons ” “ i did meet some of the most insufferable people but they also met me ” “ if it sounds like a duck and walks like a duck ” : phantomemes: sentences from the youtube series  ,  buzzfeed unsolved .  primarily taken from season 5′s supernatural investigations . “ it doesn’t matter because you’re dead ” “ it’s not impressive  ,  no one’s impressed ” “ the spot of your death is now a lovely gift shop ” “ as god as my witness  ,  he snapped him in half ” “ i seriously want you to throw something right at my face ” “ you can live in the cave ” “ i’m a big fan of your name ” “ the fact that you steal  ,  that’s really funny to me ” “ that’s the greatest thing to steal  :  a man’s joy ” “ because i’m a masochist ” “ i’m going to regret this ” “ i’ve lost the ability to feel ” “ they’re gonna fucking murder you ” “ the way you shushed me was quite rude ” “ cowards  ,  all of you ” “ i’m strange and off putting ” “ i should not feel confident in the face of any man ” “ here you are  ,  smiling in the face of the devil ” “ i hate bats ” “ bats sometimes carry rabies and that’s a thing i’m afraid of ” “ not today devil birds  ,  not today ” “ i think i’m blacking out right now ” “ i don’t think i’m going to remember this moment ” “ i think i’m gonna cry ” “ i keep forgetting there’s ghosts in here ” “ if you know me and my debilitating fear of bears  ,  this is my worst nightmare ” “ i’m standing on an altar alone ” “ maybe you’ll wake up in the middle of the night and eat your cat ” “ i’m so glad that’s over let’s go eat taco bell ” “ were you making horse noises ? ” “ in case any of you needed a reminder this place is a twisting nightmare ” “ there’s a good chance i’m gonna fart in here ” “ well this is horrifying ” “ let’s do each other a favor and not show ourselves to each other ” “ if you could do me a big solid and not do anything that would be sublime ” “ this is just as horrifying as i thought it would be ” “ you talk to hide from the silence ” “ do i look like the kind of man who could give advice ? ” “ several bad choices have lead me to this moment ” “ let’s play look at the ceiling tiles !  1 , 2 , 3 , 4 … ” “ i just wanna know if you think they have belly buttons ” “ i did meet some of the most insufferable people but they also met me ” “ if it sounds like a duck and walks like a duck ”
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ding-dong-the-bitch-is-dead: ayalaatreides: professor-maple-mod: phoenix-phoenix: stuckinremission: “Sweet dreams are made of this. Who am I to disagree?“ Holy shit this fucking super power. The avengers did Quicksilver WRONG. Holy shit The brilliant thing about this isn’t just the CGI, it’s the clever little touches of humor– mussing the boy’s hair, saving the goldfish, drinking the soda can, the moonwalk, lining up the dart with the dartboard. I notice new details every time I see this clip. You can watch this scene with zero context and still fully enjoy it. You don’t need to know who he is or who he’s saving or why. There’s a guy who runs real fast and he’s saving people from an explosion, and he’s having a blast with it, and that’s all you need to know. It’s entertaining and fully comprehensible even if you know nothing about the movie. That’s damn good filmmaking. @theproblemkyd @blackkatmagic My favorite Live Action Quicksilver! I love Evan Peters! I just,,,, the fact that it’s fast until he shows up, then it slows down, then speeds up as soon as he leaves? And the fact that nothing actually stops moving, you can see everything still going on around him, rather than being so slow any movement is imperceptible so it just kind of looks like he’s frozen time or whatever? The fact that it shows how he can manipulate physics and stuff when he’s going so fast, like using floorboards that are being blown apart as stepping stones to a girl in the stairs? All of it is just so good I love this scene so goddamn much: ding-dong-the-bitch-is-dead: ayalaatreides: professor-maple-mod: phoenix-phoenix: stuckinremission: “Sweet dreams are made of this. Who am I to disagree?“ Holy shit this fucking super power. The avengers did Quicksilver WRONG. Holy shit The brilliant thing about this isn’t just the CGI, it’s the clever little touches of humor– mussing the boy’s hair, saving the goldfish, drinking the soda can, the moonwalk, lining up the dart with the dartboard. I notice new details every time I see this clip. You can watch this scene with zero context and still fully enjoy it. You don’t need to know who he is or who he’s saving or why. There’s a guy who runs real fast and he’s saving people from an explosion, and he’s having a blast with it, and that’s all you need to know. It’s entertaining and fully comprehensible even if you know nothing about the movie. That’s damn good filmmaking. @theproblemkyd @blackkatmagic My favorite Live Action Quicksilver! I love Evan Peters! I just,,,, the fact that it’s fast until he shows up, then it slows down, then speeds up as soon as he leaves? And the fact that nothing actually stops moving, you can see everything still going on around him, rather than being so slow any movement is imperceptible so it just kind of looks like he’s frozen time or whatever? The fact that it shows how he can manipulate physics and stuff when he’s going so fast, like using floorboards that are being blown apart as stepping stones to a girl in the stairs? All of it is just so good I love this scene so goddamn much
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ding-dong-the-bitch-is-dead: ayalaatreides: professor-maple-mod: phoenix-phoenix: stuckinremission: “Sweet dreams are made of this. Who am I to disagree?“ Holy shit this fucking super power. The avengers did Quicksilver WRONG. Holy shit The brilliant thing about this isn’t just the CGI, it’s the clever little touches of humor– mussing the boy’s hair, saving the goldfish, drinking the soda can, the moonwalk, lining up the dart with the dartboard. I notice new details every time I see this clip. You can watch this scene with zero context and still fully enjoy it. You don’t need to know who he is or who he’s saving or why. There’s a guy who runs real fast and he’s saving people from an explosion, and he’s having a blast with it, and that’s all you need to know. It’s entertaining and fully comprehensible even if you know nothing about the movie. That’s damn good filmmaking. @theproblemkyd @blackkatmagic My favorite Live Action Quicksilver! I love Evan Peters!: ding-dong-the-bitch-is-dead: ayalaatreides: professor-maple-mod: phoenix-phoenix: stuckinremission: “Sweet dreams are made of this. Who am I to disagree?“ Holy shit this fucking super power. The avengers did Quicksilver WRONG. Holy shit The brilliant thing about this isn’t just the CGI, it’s the clever little touches of humor– mussing the boy’s hair, saving the goldfish, drinking the soda can, the moonwalk, lining up the dart with the dartboard. I notice new details every time I see this clip. You can watch this scene with zero context and still fully enjoy it. You don’t need to know who he is or who he’s saving or why. There’s a guy who runs real fast and he’s saving people from an explosion, and he’s having a blast with it, and that’s all you need to know. It’s entertaining and fully comprehensible even if you know nothing about the movie. That’s damn good filmmaking. @theproblemkyd @blackkatmagic My favorite Live Action Quicksilver! I love Evan Peters!
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solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
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solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? : solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
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solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Save
mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? : mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
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cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the golden age of piracy ended. The first mermaid to get tattoos :) “we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?” “kill it,” the captain says, but the ice is melting in his eyes. “we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.” “i know.” x “daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.” her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her. “daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor. “don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing. x “father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?” “your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.” she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says. x “why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam. “we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.” she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family. “it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.” x her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.” the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass. “why not?” the mermaid asks. “he’ll win,” the first mate says. the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks. x the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her. “don’t worry,” she says, with a bright laugh, “it was fun.” x the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape. “let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.” they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her. she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings. the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone. x she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea. x “you know we are dying,” the captain says, looking down at her. she floats next to the ship, so massive she could hold it in her arms. her eyes are wise. “i know,” she says, “i can feel it coming.” the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. “we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either. “i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time. “guard the ship,” the captain says. “you always have but you know they’re lost without you.” “without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?” “i don’t know,” the captain says. “but you’ll help them, won’t you?” “of course i will,” she scoffs, rolling her eyes. “i will always protect my family.” x the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid. “you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock. the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy. “they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.” “and now?” “they were right,” the new captain says. “how did they ever befriend you?” the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.” She protects her family. Hi everybody! Guess what’s being posted on AO3 now at the following link! https://archiveofourown.org/works/22498384/chapters/53760817 That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there! HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER : cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the golden age of piracy ended. The first mermaid to get tattoos :) “we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?” “kill it,” the captain says, but the ice is melting in his eyes. “we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.” “i know.” x “daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.” her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her. “daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor. “don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing. x “father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?” “your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.” she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says. x “why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam. “we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.” she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family. “it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.” x her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.” the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass. “why not?” the mermaid asks. “he’ll win,” the first mate says. the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks. x the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her. “don’t worry,” she says, with a bright laugh, “it was fun.” x the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape. “let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.” they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her. she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings. the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone. x she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea. x “you know we are dying,” the captain says, looking down at her. she floats next to the ship, so massive she could hold it in her arms. her eyes are wise. “i know,” she says, “i can feel it coming.” the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. “we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either. “i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time. “guard the ship,” the captain says. “you always have but you know they’re lost without you.” “without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?” “i don’t know,” the captain says. “but you’ll help them, won’t you?” “of course i will,” she scoffs, rolling her eyes. “i will always protect my family.” x the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid. “you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock. the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy. “they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.” “and now?” “they were right,” the new captain says. “how did they ever befriend you?” the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.” She protects her family. Hi everybody! Guess what’s being posted on AO3 now at the following link! https://archiveofourown.org/works/22498384/chapters/53760817 That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there! HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER

cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the g...

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ups-dogs: On this day I was challenged…and on this day, I prevailed.Beset upon on all sides by this veritable menagerie of merciless, multi-species moochers, I was determined to dig deep in order to satisfy their dissimilar and daunting dietary demands. My time in the Boy Scouts taught me “be prepared” and I have carried that lesson into my career at UPS by always maintaining a supply of carrots for horses, granola bars for the swine, and, of course, Milk Bones for the dogs.I am proud to say that I was finally rewarded for my preparations by this powerful example of pure photographic perfection; a profound, poignant and pastoral picture of a pittie, piggy and pony posse….all in one shot!A lesser driver would have squandered this golden opportunity by simply retreating, leaving nothing but a trail of hungry and frustrated animals in his wake. But not I. Thirty one years of experience plying my trade on the lonely back roads of Newberg, Oregon have taught me a valuable lesson; that excuses are never an option. I have a solemn duty to uphold. The uniform that I proudly wear says “UPS” and that brand name stands for something; Unlimited Puppypiggypony Snacks!By Scott Hodges.: ups-dogs: On this day I was challenged…and on this day, I prevailed.Beset upon on all sides by this veritable menagerie of merciless, multi-species moochers, I was determined to dig deep in order to satisfy their dissimilar and daunting dietary demands. My time in the Boy Scouts taught me “be prepared” and I have carried that lesson into my career at UPS by always maintaining a supply of carrots for horses, granola bars for the swine, and, of course, Milk Bones for the dogs.I am proud to say that I was finally rewarded for my preparations by this powerful example of pure photographic perfection; a profound, poignant and pastoral picture of a pittie, piggy and pony posse….all in one shot!A lesser driver would have squandered this golden opportunity by simply retreating, leaving nothing but a trail of hungry and frustrated animals in his wake. But not I. Thirty one years of experience plying my trade on the lonely back roads of Newberg, Oregon have taught me a valuable lesson; that excuses are never an option. I have a solemn duty to uphold. The uniform that I proudly wear says “UPS” and that brand name stands for something; Unlimited Puppypiggypony Snacks!By Scott Hodges.

ups-dogs: On this day I was challenged…and on this day, I prevailed.Beset upon on all sides by this veritable menagerie of merciless, mu...

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sonneillonv: violent-cisbian: lesbianplayinanimalcrossing: violent-cisbian: thevirginmaryswomb: radcybergoth: blackswallowtailbutterfly: ryderdai: the-pump-king: morphimus: charlesoberonn: charlesoberonn: queen-of-dirt: charlesoberonn: notaboyscout: charlesoberonn: memory-thought: charlesoberonn: updogonline: It took me 3 watches to realize the door is cardboard and this man is not just freakishly strong. I assure you this is a standard interior door, usually only exterior doors are solid. You can see the inside of the cardboard though. This isn’t a real door, it’s a prop from a movie or TV set. it has a paper honeycomb for rigidity, and that’s how interior doors are made for modern construction in the USA. y'all have never kicked a hole in your bedroom door in a flurry of teenage hormonal rage and it shows If I kicked my bedroom door I’d more likely break my foot than the door. I always thought people punching through doors or shoving people through doors was just from the movies. Doors in my country are generally solid planks of wood, a polymer of sorts, or metal. American homes are made extremely cheaply and aren’t built to last. Steam from hot showers seeps into wall which are not treated to handle moisture, and mold grows in the walls. Almost every wall or floor is made out of plywood. Flimsy roofing that can withstand a run of the mill heavy storm, but not much more than that. Weak foundations that wouldn’t hold up at all if it weren’t for how light and plywood-y the overall house is. Not every American house is this shitty in all of these ways, but the vast majority of them are, and almost all of them have at least one of these problems. Even rich people’s homes. Read this article. https://dengarden.com/misc/American-Houses-and-Bad-Quality Then watch this video. Are we just ignoring this original post was about the OP looking for Elf Pussy or are we just totally past that? It’s already been answered that there is no elf pussy here, so why dwell? 🤷🏾‍♂️ I’m in Canada. I haven’t noticed any door be quite that flimsy. You could kick a hole in some of them (the hollow ones) but not right through, and not without hurting yourself. It also depends on how old your house is. My parents house is from the 80s and all the doors are solid wood Yeah my parents were the first people to live in our house so it would have been built in the same decade. I remember my mom saying that she liked how the doors were solid wood, and little me was confused bc I thought all doors were made of wood do y'all,,,, not have stone walls,,,,? No we don’t, usually just plywood or plasterboard with wooden frames for support. If it is stone it’s usually just a “feature wall” that is made of the aforementioned materials but with a thin layer of stone glued on. Basically this but just with paint over the plasterboard, American houses (or at least new ones) are built to look nice but ware easily. why would anyone build something like that? didn’t the pig with the wood house get killed or something? don’t y'all learn from your childhood? I live in AZ and one of my exterior doors is Styrofoam. Literally Styrofoam with a flexible plastic plate over it. You could kick right through it.  Or, if you felt like sneaking in and murdering me, cut through it with a kitchen knife.   Needless to say I’m having it replaced. -laughs in solid wooden door-: sonneillonv: violent-cisbian: lesbianplayinanimalcrossing: violent-cisbian: thevirginmaryswomb: radcybergoth: blackswallowtailbutterfly: ryderdai: the-pump-king: morphimus: charlesoberonn: charlesoberonn: queen-of-dirt: charlesoberonn: notaboyscout: charlesoberonn: memory-thought: charlesoberonn: updogonline: It took me 3 watches to realize the door is cardboard and this man is not just freakishly strong. I assure you this is a standard interior door, usually only exterior doors are solid. You can see the inside of the cardboard though. This isn’t a real door, it’s a prop from a movie or TV set. it has a paper honeycomb for rigidity, and that’s how interior doors are made for modern construction in the USA. y'all have never kicked a hole in your bedroom door in a flurry of teenage hormonal rage and it shows If I kicked my bedroom door I’d more likely break my foot than the door. I always thought people punching through doors or shoving people through doors was just from the movies. Doors in my country are generally solid planks of wood, a polymer of sorts, or metal. American homes are made extremely cheaply and aren’t built to last. Steam from hot showers seeps into wall which are not treated to handle moisture, and mold grows in the walls. Almost every wall or floor is made out of plywood. Flimsy roofing that can withstand a run of the mill heavy storm, but not much more than that. Weak foundations that wouldn’t hold up at all if it weren’t for how light and plywood-y the overall house is. Not every American house is this shitty in all of these ways, but the vast majority of them are, and almost all of them have at least one of these problems. Even rich people’s homes. Read this article. https://dengarden.com/misc/American-Houses-and-Bad-Quality Then watch this video. Are we just ignoring this original post was about the OP looking for Elf Pussy or are we just totally past that? It’s already been answered that there is no elf pussy here, so why dwell? 🤷🏾‍♂️ I’m in Canada. I haven’t noticed any door be quite that flimsy. You could kick a hole in some of them (the hollow ones) but not right through, and not without hurting yourself. It also depends on how old your house is. My parents house is from the 80s and all the doors are solid wood Yeah my parents were the first people to live in our house so it would have been built in the same decade. I remember my mom saying that she liked how the doors were solid wood, and little me was confused bc I thought all doors were made of wood do y'all,,,, not have stone walls,,,,? No we don’t, usually just plywood or plasterboard with wooden frames for support. If it is stone it’s usually just a “feature wall” that is made of the aforementioned materials but with a thin layer of stone glued on. Basically this but just with paint over the plasterboard, American houses (or at least new ones) are built to look nice but ware easily. why would anyone build something like that? didn’t the pig with the wood house get killed or something? don’t y'all learn from your childhood? I live in AZ and one of my exterior doors is Styrofoam. Literally Styrofoam with a flexible plastic plate over it. You could kick right through it.  Or, if you felt like sneaking in and murdering me, cut through it with a kitchen knife.   Needless to say I’m having it replaced. -laughs in solid wooden door-
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