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Alive, Animals, and Children: (Ja)ded @thefathippy 20h maooo000 Judy Harris Yesterday at 5:04 PM. 0+ Why the zoo charge us to look at animals they stole? this ain't even yall shit Sharon @MySharona1987 Replying to @thefathippy To be fair, they are doing a lot to help pandas screw. 4:56 AM- 11 Jul 2018 mysharona1987: little-butch-crouton: severelynerdysheep: somehavegonemissing: spookyboyfelix: princess-nakamoto: mysharona1987: No, seriously: I do think zoos do a *lot* of good. Much of the time. It’s not necessarily a Seaworld situation. Yeah a lot of animals don’t even have habitats anymore anyway. So zoos are just giving them a home. Even if people come to see them nearly everyday, its better then being kicked out of their habitat eventually by man. The funds from zoos are often used to feed the animals anyway (most zoos are non profit they cant use that money for people) if you pay to go to the zoo you are paying to keep those animals alive Zoos also educate people about animals, allowing for people to fall in love with the weird and wonderful. They help promote habitat preservation and putting a stop to poaching. Please don’t dismiss zoos, they’re not the same places as they used to be in the 1800s, or even the mid 1900s. So while Zoos are absolutely miles better than they were historical, there are still many serious issues. In terms of education, while I totally get why most people believe that zoos teach people (children especially) about how to protect animals and their habitats and are great places of education, this is not actually the case. In reality viewing captive animals in zoos only teaches people how animals react to boredom, depression, and stress in captive situations. The most effective methods of education in zoos come via presenting videos, documentaries, interactive modules, graphic displays, and computer simulations. which all show animals in their natural environments and do not require any animals to actually be kept in zoos. In terms of the work Zoos to in regards to species conservation and habitat preservation, zoos really are not effective, especially compared to other conservation and preservation work. While there are zoos that do good conservation work, most of the significant conservation work is not from zoos but other organizations that work with wildlife and natural habitats. Most animals in captivity are not even classified as endangered, with the priority of Zoos being in getting hold of animals popular with visitors, rather than those who face extinction. When it comes to breeding programs (and breeding animals in captivity aren’t the best way to help in conservation)   zoos do spend plenty of money on these programs however half of the animals being bred by Zoos are not classed as endangered in the wild and 25% are not threatened species but ones popular with visitors. It’s also actually massively more expensive to keep animals captive in zoos than to protect equivalent numbers of them in the wild! When it comes to the research, few Zoos actually support meaningful scientific research (with fewer employing scientists with full-time research jobs) and of those that do employ scientists its common for these scientists to study free-living animals rather than those within the zoo. Due to the nature of any research that does take place in zoos, the results of this research also generates little information about how to best conserve species in the wild as studies of captive animals have limited benefits to animals in the wild and animals brought up in captivity are less likely to survive in the wild if reintroduced as they often don’t have the natural behaviors needed for survival in the wild. More effective methods of habitat preservation and species conservations would be a multipronged approach tackling habitat loss and climate change, investing in conservation programs in the wild, education, working with local communities, seriously addressing poaching etc. and also to move away from the Zoo model towards more ethical and effective models of species conservation.  Just a few of the other ethical issues with Zoos include surplus animals, who, when grow older, and are less attractive to patrons, will often be sold or killed. Animals who breed frequently also are sometimes sold to game farms and ranches where hunters pay to kill them and other surplus animals are sometimes sold to roadside zoos,, private individuals, animal dealers, or to laboratories for experimentation purposes. The animals not sold often end up being fed to other zoo animals. In terms of the health of these captive animals, many develop health conditions and mental health problems such as Zoochosis. Of course, a major problem with zoos as well is that the animals who live there are kept in enclosures that don’t allow them to live their lives in a natural way and don’t compare with the natural habitat the animals were meant to be in. Zoo animals have to spend day after day, week after week, year after year in the exact same enclosure. This makes their lives very monotonous. Take elephants, for example, elephants in the wild, are used to traveling many miles a day in herds of about ten related adults and their offspring but in zoos are usually kept in pairs or even isolated in incredibly small enclosures compared to what they are used to in the wild. Elephants kept in zoos often show many signs of being mental distress and the average lifespan of elephants in zoos is around 16-18 years, instead of the 50-70 years they can live in the wild. I’m just going to copy paste your response when people ask me what I’m going to school for. I’m very pro zoo and I want animals in their natural habitat just as much. This is genuinely quite an interesting discussion.
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Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals

I miss the days when games came with manuals

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Birthday, Community, and Lesbians: maireddog: Mark Ashton died on this day, the 11th of February, in 1987. Mark was born on the 19th of May, 1960 in Oldham, but grew up in Portrush, Northern Ireland. He moved to London in 1978, where he worked in a bar in King’s Cross, in drag as a barmaid with a blonde beehive. In the 1980s, he volunteered for London Lesbian and Gay Switchboard, campaigned for CND and joined the Communist Party, becoming the first gay secretary of the Young Communist League. Though Mark transformed the Party’s approach to LGBT rights, he and Mike Jackson, who he’d met through Switchboard, wanted to be active as openly gay people. They formed Lesbians and Gays Support the Miners (LGSM) when they collected donations for miners on strike at 1984 Gay Pride. In the evening of 1984 Pride, a miner spoke at a rally, and they were struck by the similarities between the two struggle, of LGBT rights and the Miners’ Strike. Having collected about £150, they advertised a meeting in Capital Gay. 11 people turned up and from the meeting they made a leaflet to launch LGSM - the leaflet was accepted except with an amendment to ‘one in ten miners is gay.’ As LGSM, they supported the miners as lesbian and gay people. At the second meeting, they decided to focus on one community, of the Dulais Valley, as one of the members, Hugh Williams, was from there. They then met David (Dai) Donovan, who also had thought through the similarities of their struggles and how LGSM could help. A month later, 27 lesbians and gay men, arrived at Onllwyn village in Dulais Valley. Other than some hostility (and confusion towards vegetarianism), they experienced warmth, friendship and solidarity. LGSM raised £20,000 for families of miners on strike, and based on The Sun writing that “a group of perverts” were “supporting the pits,” they organised the Pits and Perverts concert in December, 1984, headlined by Bronski Beat. The miners marched with LGSM at Gay Pride in 1985. Mark was admitted to hospital on 30th January, 1987, and died 12 days later from pneumonia, aged 26. At his memorial, there were banners from the Communist Party, Anti-Apartheid, anti-nuclear, Caribbean and community groups, as well as from LGSM. The Mark Ashton Trust was created to support individuals diagnosed with Aids; Mark is also remembered on the UK Aids Memorial Quilt and by Terrence Higgins Trust, with the Mark Ashton Red Ribbon Fund and a plaque at their London headquarters. In 2017, on what would have been his 57th birthday, he was honoured with a blue plaque above Gay’s The Word bookshop. [Images: 1. Mark Ashton at Gay Pride 1981. 2. Mark Ashton at Gay Pride 1985, wearing a LGSM t-shirt and holding a pink “Communist Party” banner with the words “pinko commie queers.” 3. Blue plaque reading: “Lesbians and Gays Support the Miners. Mark Ashton 1960-1987. Political and Community Activist. LGSM met at Gay’s the Word bookship on this site 1984/5.”]
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