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gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game! : gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...

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lolzandtrollz: Psychologist Writes The Most Perfect Letter To His Daughter: A psychologist goes to Target and after visiting the make-up aisle, he decides to write this letter to his young daughter: Dear Little One, As I write this, I'm sitting in the makeup aisle of our local Target store. A friend recently texted me froma different makeup aisle and told me it felt like one of the most oppressive places in the world. I wanted to find out what he meant. Flat OOOKS HAN UR LAF And now that I'm sitting here, I'm beginning to agree with him. Words have power, and the words on display in this aisle have a deep power. Words and phrases like: Affordably gorgeous, Infallible, Flawless finish, Brilliant strength, Liquid power, Go nude, Age defying, Instant age rewind, Choose your dream, Nearly naked, and Natural beauty. When you have a daughter you start to realize she's just as strong as everyone else in the house-a force to be reckoned with, a soul on fire with the same life and gifts and passions as any man. But sitting in this store aisle, you also begin to realize most people won't see her that way. Theyll see her as a pretty face and a body to enjoy. And they'll tell her she has to look a certain way to have any worth or influence. But words do have power and maybe, just maybe, the words of a father can begin to compete with the words of the world. Maybe a father's words can deliver his daughter through this gauntlet of institutionalized shame and into a deep, unshakeable sense of her own worthiness and beauty. A father's words aren't different words, but they are words with a radically different meaning: BRILLIANT STRENGTH: May your strength be not in your fingernails but in your heat. May you discem in your center who you are, and then may you fearfully but tenaciously live it out in the world. CHOOSE YOUR DREAM: But not from a department store shelf. Find the still-quiet place within you. A real dream has been planted there. Discover what you want to do in the world. And when you have chosen, may you faithfully pursue it, with integrity and with hope. NAKED: The world wants you to take your clothes off. Please keep them on. But take your gloves off. Pull no punches. Say what is in your heart. Be vulnerable. Embrace risk. Love a world that barely knows what it means to love itself. Do so nakedly. Openly. With abandon. INFALLIBLE: May you be constantly, infallibly aware that infallibility doesn't exist. It's an illusion created by people interested in your wallet. If you choose to seek perfection, may it be in an infallible grace-for yourself, and for everyone around you. AGE DEFYING: Your skin will wrinkle and your youth will fade, but your soul is ageless. It will always know how to play and how to enjoy and how to revel in this one-chance life. May you always defiantly resist the aging of your spirit. FLAWLESS FINISH: Your finish has nothing to do with how your face looks today and everything to do with how your life looks on your last day. May your years be a preparation for that day. May you be aged by grace, may you grow in wisdom, and may your love become big enough to embrace all people. May your flawiess finish be a peaceful embrace of the end and the unknown that follows, and may it thus be a gift to everyone who cherishes you. Little One, you love everything pink and frilly and I wll surely understand if someday makeup is important to you. But I pray three words will remain more important to you-the last three words you say every night, when I ask the question: "Where are you the most beautiful?" Three words so bright no concealer can cover them. Where are you the most beautiful? On the inside. From my heart to yours, Daddy you should probably go to TheMetaPicture.com lolzandtrollz: Psychologist Writes The Most Perfect Letter To His Daughter

lolzandtrollz: Psychologist Writes The Most Perfect Letter To His Daughter

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