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Assassination, Definitely, and England: 50 THINGS YOU DON'T NEED TO KNOW "1- RUBBER BANDS LAST LONGER WHEN REFRIGERATED 2-PEANUTS ARE ONE OF THE INGREDIENTS OF DYNAMITE 3- THERE ARE 293 WAYS TO MAKE CHANGE FOR A DOLLAR * 4-THE AVERAGE PERSON'S LEFT HAND DOES 56% OF THE TYPING 5- A SHARK IS THE ONLY FISH THAT CAN BLINK WITH BOTH EYES. 6- THERE ARE MORE CHICKENS THAN PEOPLE IN THE WORLD 7- THE LONGEST ONE-SYLLABLE WORD IN THE ENGLISH LANGUAGE IS "SCREECHED. 8- ON A CANADIAN TWO-DOLLAR BILL, THE FLAG FLYING OVER THE PARLIAMENT BUILDING IS AN AMERICAN FLAG. 9- ALL OF THE CLOCKS IN THE MOVIE "PULP FICTION" ARE STUCK ON 4:20 10 NO WORD IN THE ENGLISH LANGUAGE RHYMES WITH MONTH, ORANGE, SILVER OR PURPLE 11-"DREAMT IS THE ONLY ENGLISH WORD THAT ENDS IN THE LETTERS "MT 12-ALMONDS ARE A MEMBER OF THE PEACH FAMILY 13- THERE ARE ONLY 4 WORDS IN THE ENGLISH LANGUAGE WHICH END IN DOUS TREMENDOUS, HORRENDOUS, STUPENDOUS, AND HAZARDOUS 14-A CAT HAS 32 MUSCLES IN EACH EAR. " 15- AN OSTRICH'S EYE IS BIGGER THAN ITS BRAIN 16- TIGERS HAVE STRIPED SKIN, NOT JUST STRIPED FUR. " 17- IN MOST ADVERTISEMENTS, THE TIME DISPLAYED ON A WATCH IS 10:10 18- AL CAPONE'S BUSINESS CARD SAID HE WAS A USED FURNITURE DEALER " 19- THE CHARACTERS BERT & ERNIE ON SESAME STREET WERE NAMED AFTER BERT THE COP AND ERNIE THE TAXI DRIVER IN FRANK CAPRA'S "ITS A WONDERFULLIFE 20- A DRAGONFLY HAS A LIFE SPAN OF 1-6 MONTHS 21- A GOLDFISH HAS A MEMORY SPAN OF 3 SECONDS 22- ITS IMPOSSIBLE TO SNEEZE WITH YOUR EYES OPEN. 23- THE GIANT SQUID HAS THE LARGEST EYES IN THE WORLD 24- IN ENGLAND, THE SPEAKER OF THE HOUSE IS NOT ALLOWED TO SPEAK. 25- THE MICROWAVE WAS INVENTED AFTER A RESEARCHER WALKED BY A RADAR TUBE AND A CHOCOLATE BAR MELTED IN HIS POCKE 26- THE AVERAGE PERSON FALLS ASLEEP IN SEVEN MINUTES. 27- THERE ARE 336 DIMPLES ON A REGULATION GOLF BALL 28-THE AVERAGE HUMAN EATS 8 SPIDERS IN THEIR LIFETIME AT NIGHT 29- A COCKROACH CAN LIVE NINE DAYS WITHOUT ITS HEAD BEFORE IT STARVES TO DEATH 30- A POLAR BEAR'S SKIN IS BLACK. ITS FUR IS NOT WHITE, BUT ACTUALLY CLEAR. 31- ELVIS HAD A TWIN BROTHER NAMED AARON, WHO DIED AT BIRTH, WHICH IS WHY ELVIS MIDDLE NAME WAS SPELLED ARON: IN HONOR OF HIS BROTHER. IT IS ALSO MIS SPELLED ON HIS TOMB STONE 32- DONALD DUCK COMICS WERE BANNED IN FINLAND BECAUSE HE DOESN'T WEAR PANTS 33- MORE PEOPLE ARE KILLED BY DONKEYS ANNUALLY THAN ARE KILLED IN PLANE CRASHES. 34- STEWARDESSES IS THE LONGEST WORD TYPED WITH ONLY THE LEFT HAND. 35- SHAKESPEARE INVENTED THE WORDS "ASSASSINATION" AND "BUMP." 36- MARILYN MONROE HAD 6 TOES ON ONE FOOT. (NOT TRUE, WE'RE TOLDI) 37- IF YOU KEEP A GOLDFISH IN THE DARK ROOM, IT WILL EVENTUALLY TURN WHITE. 38-WOMEN BLINK NEARLY TWICE AS MUCH AS MEN 39- RIGHT-HANDED PEOPLE LIVE, ON AVERAGE, NINE YEARS LONGER THAN LEFT HANDED PEOPLE DO *40- THE SENTENCE "THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG USES EVERY LETTER IN THE ENGLISH LANGUAGE *41- THE NAMES OF THE CONTINENTS ALL END WITH THE SAME LETTER WITH WHICH THEY START 42- TYPEWRITER IS THE LONGEST WORD THAT CAN BE MADE USING THE LETTERS ON ONLY ONE ROW OF THE KEYBOARD 43- THE WORD RACECAR AND KAYAK ARE THE SAME WHETHER THEY ARE READ LEFT TO RIGHT OR RIGHT TO LEFT 44- A SNAIL CAN SLEEP FOR 3 YEARS 45- AMERICAN AIRLINES SAVED $40,000 IN 1987 BY ELIMINATING ONE OLIVE FROM EACH SALAD SERVED IN FIRST-CLASS 46- THE ELECTRIC CHAIR WAS INVENTED BY A DENTIST 47- VATICAN CITY IS THE SMALLEST COUNTRY IN THE WORLD WITH A POPULATION OF 1,000 AND A SIZE OF 108.7 ACRES 48-"I AM" IS THE SHORTEST COMPLETE SENTENCE IN THE ENGLISH LANGUAGE * 49- NO PRESIDENT OF THE UNITED STATES WAS AN ONLY CHILD AND LAST AND DEFINITELY MOST IMPORTANT 50- THE AVERAGE CHOCOLATE BAR HAS 8 INSECTS LEGS IN IT l KNOW SO MUCH NOW lolmeme.th Some of these are not true, but wich ones?

Some of these are not true, but wich ones?

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Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals

I miss the days when games came with manuals

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