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I FUCKING LOVE JOSH DUN SO MUCH AND IF YOU DON'T AGREE WITH ME THEN I WILL respect you opinion as any good clique member should . . Suicide lifeline: 1-800-273-8255 (Personal: @dontcallmebri_ Spam: @flamingalpaca_) . . mishaforpresident samwinchester ptv castiel deanwinchester jensenackles mishacollins jaredpadalecki spn l4l supernatural spnfamily j2 akf patd fob padackles j2m cockles t4l destiel tumblr tumblrtextpost tagsforlikes misha textpostaccount textpost twentyonepilots: anastellations Josh is shy. He doesn't like being in the spotlight. He's not a showman like Tyler. But there are signs. Fidgeting. Shifty eyes. Anxious expressions. Red, puffy eyes and noses in obscure behind-the-scenes videos. Repeating the same song for hours on Spotify at 4am. Stuttering. Looking at Tyler for reassurance. "I'm glad you're ativo" messages from his sisters. Being taken advantage of because he is kind. Tyler watches him. Tyler is protective of him. Tyler goes out of his way to make sure Josh is comfortable. They rely on each other. Tyler isn't the only one with a blurryface. Josh has demons too I FUCKING LOVE JOSH DUN SO MUCH AND IF YOU DON'T AGREE WITH ME THEN I WILL respect you opinion as any good clique member should . . Suicide lifeline: 1-800-273-8255 (Personal: @dontcallmebri_ Spam: @flamingalpaca_) . . mishaforpresident samwinchester ptv castiel deanwinchester jensenackles mishacollins jaredpadalecki spn l4l supernatural spnfamily j2 akf patd fob padackles j2m cockles t4l destiel tumblr tumblrtextpost tagsforlikes misha textpostaccount textpost twentyonepilots
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khadij-al-kubra: tooiconic: fuckyeahyonicsymbols: dorkilybeautiful: blackmoonbabe: brain-confetti: nightvalemeteorologist: suctioning: Why She had a dream and she realized it. Hey wait but sit down This is Megumi Igarashi She’s a Japanese artist Japan, the country with some of the most fucked up pornography and the penis festival Where the vagina is basically illegal to talk about  So she did a bunch of art featuring 3D sculptures of her vagina, including this kayak, and was put in jail for it She was indicted again in December on obscenity charges for selling vagina art to crowdfund for the kayak and could spend two years in prison In Japan, women’s vaginas are treated as though they are men’s property. The trains here usually display pornographic advertisements. As a woman, I find that blatant objectification to be humiliating. I’m disgusted by it. My body belongs to me.So, with this project I wanted to release the vagina from the standard Japanese paradigm. Japan is lenient towards expressions of male sexuality and arousal, but not so for women. When a woman uses her body in artistic expression, her work gets ignored, and people treat her as if she’s some sex-crazed idiot. It all comes back to misogyny. And the vagina is at the heart of it.The vagina is ridiculed. It’s lusted after. Men don’t see women as equals—to them, women are just vaginas. Then they call my vagina-themed work “obscene,” and judge me according to laws written by and for men. [x] She plans to turn her trial in to a manga comic. She seems pretty sure she’s not going to do any jail time but if you’d like to help her pay for her inevitable fine and court fees, you can check out her online store. There are little glow in the dark vagina characters. Wow I’ve seen this reblogged a ton of times without seeing the whole going to jail part. Here’s a recent article about her from July of 2017.  It looks like she did some brief time in jail, and is currently still working on this artistic effort, as well as trying to raise awareness about a new terrorism law and the jail/prison system in Japan.  Reblogging again for the updates! I went from “wow why” to “YES GIRL” in 2 min. Viva la vulva: khadij-al-kubra: tooiconic: fuckyeahyonicsymbols: dorkilybeautiful: blackmoonbabe: brain-confetti: nightvalemeteorologist: suctioning: Why She had a dream and she realized it. Hey wait but sit down This is Megumi Igarashi She’s a Japanese artist Japan, the country with some of the most fucked up pornography and the penis festival Where the vagina is basically illegal to talk about  So she did a bunch of art featuring 3D sculptures of her vagina, including this kayak, and was put in jail for it She was indicted again in December on obscenity charges for selling vagina art to crowdfund for the kayak and could spend two years in prison In Japan, women’s vaginas are treated as though they are men’s property. The trains here usually display pornographic advertisements. As a woman, I find that blatant objectification to be humiliating. I’m disgusted by it. My body belongs to me.So, with this project I wanted to release the vagina from the standard Japanese paradigm. Japan is lenient towards expressions of male sexuality and arousal, but not so for women. When a woman uses her body in artistic expression, her work gets ignored, and people treat her as if she’s some sex-crazed idiot. It all comes back to misogyny. And the vagina is at the heart of it.The vagina is ridiculed. It’s lusted after. Men don’t see women as equals—to them, women are just vaginas. Then they call my vagina-themed work “obscene,” and judge me according to laws written by and for men. [x] She plans to turn her trial in to a manga comic. She seems pretty sure she’s not going to do any jail time but if you’d like to help her pay for her inevitable fine and court fees, you can check out her online store. There are little glow in the dark vagina characters. Wow I’ve seen this reblogged a ton of times without seeing the whole going to jail part. Here’s a recent article about her from July of 2017.  It looks like she did some brief time in jail, and is currently still working on this artistic effort, as well as trying to raise awareness about a new terrorism law and the jail/prison system in Japan.  Reblogging again for the updates! I went from “wow why” to “YES GIRL” in 2 min. Viva la vulva
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laughoutloud-club: Who doesn’t love 27% more donut: This legitimately upsets me. Y'see, now, y'see, I'm looking at this, thinking, squares fit together better than circles, so, say, if you wanted a box of donuts, a full box, you could probably fit more square donuts in than circle donuts if the circumference of the circle touched the each of the comers of the square donut. So you might end up with more donuts. But then I also think... Does the square or round donut have a greater donut volume? Is the number of donuts better than the entire donut mass as a whole? Hrm. HRM. A round donut with radius R1 occupies the same space as a square donut with side 2R1. If the center circle of a round donut has a radius R2 and the hole ofa square donut has a side 2R2, then the area of a round donut is nR12 nr22. The area of a square donut would be then 4R12 4R22. This doesn't say much, but in general and throwing numbers, a full box of square donuts has more donut per donut than a full box of round donuts. The interesting thing is knowing exactly how much more donut per donut we have. Assuming first a small center hole (R2 R1/4) and replacing in the proper expressions, we have a 27,6% more donut in the square one (Round: 15nR12/16 2,94R12, square: 15R12/4 3,75R12). Now, assuming a large center hole (R2 3R1/4 ) we have a 27,7 % more donut in the square one (Round: 7nR12/16 1,37R12, square: 7R12/4 1,75R12). This tells us that, approximately, well have a 27% bigger donut if it's square than if it's round. ddr: Square donuts have a 27 % more donut per donut in the same space as a round one. god i love this site laughoutloud-club: Who doesn’t love 27% more donut

laughoutloud-club: Who doesn’t love 27% more donut

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regex and html: 21 Answers votes oldest newest You can't parse [X]HTML with regex. Because HTML can't be parsed by regex. Regex is not a tool that can be used to correctly parse HTML. As I have answered in HTML-and-regex questions here so many times before, the use of regex will not allow you to consume HTML. Regular expressions are a tool that is insufficiently sophisticated to understand the constructs employed by HTML. HTML is not a regular language and hence cannot be parsed by regular expressions. Regex queries are not equipped to break down HTML into its meaningful parts. so many times but it is not getting to me. Even enhanced irregular regular expressions as used by Perl are not up to the task of parsing HTML. You will never make me crack. HTML is a language of sufficient complexity that it cannot be parsed by regular expressions. Even Jon Skeet cannot parse HTML using regular expressions. Every time you attempt to parse HTML with regular expressions, the unholy child weeps the blood of virgins, and Russian hackers pwn your webapp. Parsing HTML with regex summons tainted souls into the realm of the living. HTML and regex go together like love, marriage, and ritual infanticide. The <center> cannot hold it is too late. The force of regex and HTML together in the same conceptual space will destroy your mind like so much watery putty. If you parse HTML with regex you are giving in to Them and their blasphemous ways which doom us all to inhuman toil for the One whose Name cannot be expressed in the Basic Multilingual Plane, he comes. HTML-plus-regexp will liquify the nerves of the sentient whilst you observe, your psyche withering in the onslaught of horror. Regex-based HTML parsers are the cancer that is killing StackOverflow it is too late it is too late we cannot be saved the trangession of a child ensures regex will consume all living tissue (except for HTML which it cannot, as previously prophesied) dear lord help us how can anyone survive this scourge using regex to parse HTML has doomed humanity to an eternity of dread torture and security holes using regex as a tool to process HTML establishes a breach between this world and the dread realm of čorrupt entities (like SGML entities, but more corrupt) a mere glimpse of the world of reg ex parsers for HTML will instantly transport a programmer's consciousness into a world of ceaseless screaming, he comes-the pestilent slithy regex-infection will devour your HTML parser, application and existence for all time like Vişual Basic only worse he comes he comes do not fight he comes, his uņholy radiance destroping all enlightenment, HTML tags leaking frọm your eyesiike liquid pain, the song of regular expression parsing-will extinguish the voices of mortal man from the sphere I can see it can you see t it is beautiful the f inal snuf fing of the lies of Man ALL ĮS LOSTALL IS LOST the pony he comes he comes hejcemes the ichor permeates al MY FACEFACEh god no NO NOOoo Ne stop the an ges aře not reâj ZALGO IS TON THË PONY, HECOMES 1811 Have you tried using an XML parser instead? link edit flag edited Nov 14 at 0:18 community wiki bobince regex and html
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gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game! : gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you today! We’re talking, of course, of Untitled Goose Game, a slapstick simulator, where you play a goose hassling a town full of people who would very much like you to stop hassling them, please. It feels a bit like playing the videogame version of an old cartoon, complete with reactive soundtrack. Everything that happens in the game is very low stakes (the goose doesn’t get involved in political scandals, or drive a car off a ramp etc.), but there’s a lot of room for comedic performance in doing things like stealing clothes off a washing line and dumping them in a pond. The team at House House shares roles a lot, and so the game was predominantly designed collaboratively by four people. We chatted with Stuart Gillespie-Cook, who mostly works on animation. Also within House House is Jake Strasser, largely responsible for the design of levels and environments, Nico Disseldorp who does all the programming, and Michael McMaster who mostly works on art direction and UI. The iconic sound effects were made by Em Halberstadt, and Dan Golding designed the music. There’s also art from Kalonica Quigley and additional UI programming from Cherie Davidson. Stuart Gave us the lowdown on the curious title, the game mechanics, and dream crossovers. Read on! What’s the story behind the title of the game? This more or less happened by accident; at first, we just needed something to put on a video we were submitting to a festival. It’s become one of the best things about the game, and I’m so glad we stuck with it. I will say it’s a weird thing to explain when your very not-online hairdresser asks you “oh, what game are you working on?”  How did the team come up with the animation style? The whole visual style of the game is designed to be nice and clean, very readable and approachable. The animation specifically takes a lot of inspiration from slapstick and pantomime—with big, over the top reactions that are impossible to miss. We wanted to squeeze as much emotion as possible out of these people without facial expressions, so everything has to be evoked with body language. We also lean heavily on two dimensional, hand-drawn effects that are lifted from comics—lines to represent the direction of a honk, stars when someone hits their thumb with a hammer, etc. Untitled Goose Game offers a unique take on the puzzle genre. What other mechanics can we expect? Because it’s a game that’s largely about interacting with a bunch of people, the game borrows heavily from AI systems in stealth games. Playing with a character’s awareness of where the goose is, where they left their stuff, where that sound came from etc. is a big part of the comedy of the game. So, while it’s less restrictive than most stealth games, and there’s no real fail state (ie. if a character sees a goose, they’ll think “ah, there’s a goose” rather than “I’d better shoot and kill that spy”), those explicit behaviours that are so present in the stealth genre are really important in our goose game. If you could have the goose cross over into any cinematic or game universe, what would it be and why? It would be nice to see the goose chase Postman Pat over a hedgerow. That era of British children’s television has been a huge influence on the game. Otherwise, we’re always open to having the goose in Smash. Are you ready to fulfill your wildest dreams of becoming a mischevious goose and harassing people? Of course you are! Check out the website to find out how you can get your hands wings on Untitled Goose Game!

gaming: Indie Game Spotlight: Untitled Goose Game  Oh, boy, do we have an extra super horrible Indie Game Spotlight exclusive for you tod...

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