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Fail, Fire, and Life: Teacher: You have to make an innocent computer game! Me: Hose/lose from zach gage loselose is a game about choice and consequence, and b what it means to sucoeed or fail You play the role of a space captain on a seemingly endless quest to dectroy aftacking aliens. You receive one point for each alien you kil You have one life, and if an allen touches you, you ill esplode. Tyou manage to kil al of the stera without dying, you wil win th game Authough loselose is a video-game, everything that happens whl while you play is rea Each aien is procedurally generated out of a Sie on your computer. When you kill an alen, the fie it was created from is destroyed On the other hand, if you are kiled, the applcation itat wil be di stroyed 00:54 Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land? Why do we assume that because we are given a weapon an awarded for using it, that doing so is right? By way of exploring what it means to kill in a video-game, Lose/Lose broaches bigger questions. As technology grows, our understanding of it diminishes, yet, at the same time, it becomes increasingly important in our lives. At what point does our virtual data become as important to us as physical possessions? If we have reached that point already, what real objects do we value less than our data? What implications does trusting something so important to something we maderoviad menetichave? AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

AH YES. MY FAVOURITE FRIENDLY COMPUTER GAME

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Confused, Definitely, and Gif: ASHETRACER D.VA BRIGITTE PHARAH ZARYA MEI Ca.n) SYMMETRA WIDOWMAKER MERCY SOMBRA ANA MOIRA nanaartas: I was really confused because people have been complaining about how all of the female characters from Overwatch have the same face and I’ve never really seen it that way so I went and did a study on their face shapes and structures by tracing reference lines over official art of them and they are literally all different. They have different face shapes and facial structures, different eye shapes, even different eyebrows so no, the Overwatch artists are definitely not ‘reusing the same female model’ as so many people have been saying. Overwatch is an awesome game with great representation and diversity and I hate to watch it get shit on like this. Its okay to be critical of something but not to the point where people are harassing the artists and creators over it on Twitter. That team works really hard and deals with a lot of harassment from fans and should be given some well deserved credit. To any fanartists who see this post, feel free to use this image as a reference for fanart so that you can get the face shapes and stuff on point, and also, y’all overwatch fanartists rock. Stay cool.Edit: I know someone is going to reblog this with that gif (you know the one) but I’d like to point out that 1.That gif is incredibly cherry-picked and specifically leaves out characters with seriously different faces like Zarya. 2. The womens faces are angled specifically to downplay unique facial structures and shapes. 3. The gif was made to move quickly to make the faces seem to blur together on purpose because considering the creator cherry-picked the hell out of the gif I wouldn’t put it passed them to make it extra fast (so that you don’t have time to pick out differences) just to make their point valid (even though in the gif you can still see that not everything lines up perfectly). - Thanks
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