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Ass, Cinderella , and Click: kaylapocalypse:  ok  so i know what you’re thinking “oh i remember that scene i don’t need to click on the video to recall it”. But you should. Like… if you’re anywhere near your mid-twenties, chances are that you watched shrek (1) when you were a kid and maybe a few times again in your late teens, but your memory absolutely doesn’t do it justice. The comedic timing through this whole movie is insane. Also, the fact that the animation style is aging literally just adds to the hilarity instead of poorly dating it. The nuance of every gesture is so well done and specific.  I am literally convinced that this movie is a masterpiece and that will be historically relevant maybe 100 years from now as a perfect time capsule of our culture. This scene in particular illustrates it especially well; particularly for being only like 1 minute long. Highlights/Breakdown The timing in the way Robin says savior and the way he says beast.  the character solidifying disregard and disrespect of “Please! Monster!” Fiona’s sheer brute strength when she pokes him in the shoulder so hard it spins him around–strength that he disregards which is why hes surprised as hell when he gets his ass beat Just the entire french accent that isn’t even a good french accent at all. The accordion man in the tree, the prop bushes. that one of the prop bushes falls down to reveal that its a wood cut-out subtly in the background  Shrek and fiona watching with horror as he begins his song. Donkey never cracking his excited smile, fully immersed in the Lore™; which is actually part of a longer running joke through the film which is that occasionally when certain characters do things would be reacted to poorly irl, the surrounding characters react like you would if you saw that irl not like characters in a story. Like instead of getting drawn into the lore of their circumstances they just stand there, staring like “yikesssss” shrek’s exhaustion and impatience when the song goes into the “saucy little maid” bit.  “what hes basically saying is he likes to get paid.”  the chaos of that statement. combined with shrek and fiona having a eye contact conversation above the performance, exchanging “wtf” gestures.  When the song escalates into a dance fight, Shrek’s exhaustion turns into general mounting amusement like “wow is this really turning into a dance fight. wow hes really snapping in unison” which is additionally apart of the above long running joke Fiona interrupting robin with a kick. the fuckin sound his head makes when it hits the rock.  The fight after isn’t as dynamic timing wise, just a classic animated fight scene but that song though. *kisses fingers like a chef* Watching this does give me an appreciation for 2D animation though because say what you will but Cinderella has aged a lot better than Shrek in terms of visual quality.With 2D you get fairly consistent quality. With old 3D you get uncanny valley nightmares.
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Being Alone, Apparently, and Bad: Sp3ctre7171 points 3 hours ago You are absolutely correct 1) Miro learned to use the mobility of Winston, as well as his primal, to invent modern dive. He learned all of the tips and tricks and extracted extra value out of the hero that few realized was there. In doing so, he created a role that used main tank as an offensive centerpiece and threat to the backline, and all of a sudden flank heroes weren't alone. A poorly protected ana in the back could be beset by multiple members of the enemy team without much warning. However, this required both new gamesense from miro, and innovations in lucio play from Tobi. Specifically, tobi was able to peel for jehong better than many players thought was possible, compensating for the lack of defensive shields. The compounding innovation led to LH being an offensive threat at every position, and it made it possible for them to do the miraculous turnarounds that defined their APEX championship runs Playing against them was exhausting, as is expected from a team where any one member can wipe you out if left unchecked. 2) Gesture's contribution was twofold. Firstly, he extracted more value out of winston's kit on the defensive side, learning how to use primal both to continue an attack, and to peel for his own back line, which leads into his second main development. That being, under Gesture the final decision was made to transfer shotcalling duties from the main support (lucio and later mercy) and onto the main tank, primarily because engagements were no longer dictated by speed boost, but by the dive from the main tank. Together with the rest of GC Busan, Gesture planned, called, and executed crisp dives that were far better timed and aimed than those of old LH. Whereas Miro's dives were a terror because you would be under attack from multiple divers, the style that Gesture led the way on involved being instantly deleted by a full dive, where a healer pair could be hit with burst from multiple heroes in the same instant. This in turn changed the Winston interplay into a mind game, where there was a choice to be made between deleting the enemy's backline and attempting to save your own. Winston players were forced to learn how to make each leap and pincer engage perfect, or they would simply lose the fight Permalink Embed Save Parent Report Give Gold Reply Sp3ctre7160 points 3 hours ago (Continued) 3) what guxue is introducing is a Winston as the focus of a dive, not just the linchpin. While that sounds like the same thing previously, the Winston would be used to coordinate dives and call the timing, but with Guxue, resources are poured into the Winston to make sure that he can have offensive value. Both because Winston can do damage to the whole team at once (and thus build ult insanely fast against teams pocketing a zen, or against GOATS comps), but also because Winston can simultaneously disrupt the escape methods for healers AND bypass most of the ways in which healers are protected, such as matrix and shields Guxue's innovations are most similar to miro's in that they are mostly focused on a single player's style and that one hero's impact in a game. Changing the offensive presence of a hero is impactful and increases the visible skill gap between good and bad teams, but the effects are mostly limited to that one hero. For that reason, I think that the innovations brought forth by Gesture (and many others) are the most important to the development of modern Winston play, in that they represented a fundamental change in the whole shotcalling and tactical philosophy of dive teams, and opened the gates to the more complex and match specific strategies that we saw in the overwatch league owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon and you better BELIEVE i’m gonna link them bc if they’re anything like this write up they’ll be great)

owldesk: some really good tank playstyle analysis on reddit (as a side note, this guy is apparently gonna have analysis articles out soon a...

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Power, White, and White Power: DANGEROUS White Supremist doing White power gesture, 2019, colorized

DANGEROUS White Supremist doing White power gesture, 2019, colorized

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