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honeywellsims4news: Interview with SimGuruMarion on The Sims 4SimGoodie Interview with Marion Gothier SimGoodie had the honor of interviewing Marion Gothier about animations in The Sims 4.  Here are some highlights — I can’t wait to see the “make face” animation! — but you’ll want to go read the full interview for yourself. BABIESMarion: Our babies are either happy or they cry, much like babies in real life :). However, the Sims in the baby’s environment are affected emotionally by the baby’s mood, and will react accordingly. We also have some fun interactions with the baby – I am excited that mothers can breastfeed as well as use a bottle, and there is a really funny ‘Make Face’ interaction that I like a lot.GRIM REAPERMarion: The Reaper himself has a new look (including fun new accessories) which I really love. His reaping sequence has been updated to fit our more modern style, and of course there is now an emotional dimension to the reaping that wasn’t there in previous titles.I am also very excited about the new emotion-related deaths we have – death by laughter is very funny, and who couldn’t relate to death by embarrassment! ANIMATED HAIR CLOTHINGMarion: Hair and cloth are large and complicated features that are time consuming to implement and support. Our goal in animation for The Sims 4 was to  create Sims with rich emotions and an interesting inner life. We wanted this to be expressed visually as well as in game play. As a secondary goal for animation, we also focused on creating a robust, fluid, and responsive animation system that does not get in the way of you playing the game the way you want to. Getting there was a big task and we felt that trying to also do simulated clothes and hair would have meant taking on an unacceptable risk for our primary goals.The other big reason for why we did not do clothes and hair for The Sims 4 was performance. Simulating clothing and hair eats up a lot of processing power. Unlike most other games, the Sims runs a sophisticated simulation for every character in the world. This simulation is very taxing on your computer, as I am sure all of you are aware!  In addition to that, we also have many fans who have older, less powerful computers, and we wanted to make sure that all of our fans can play the game and have an enjoyable experience. Source:  SimGoodie Honeywell’s Sims 4 News |  Interviews 2014: AM EXCITED THAT MOTHERS CAN BREASTFEED AS WELL AS USE A BOTTLE, AND THERE IS A REALLY FUNNY MAKE FACE INTERACTION THAT I LIKE A LOT." a凬' MARION GOTHIER honeywellsims4news: Interview with SimGuruMarion on The Sims 4SimGoodie Interview with Marion Gothier SimGoodie had the honor of interviewing Marion Gothier about animations in The Sims 4.  Here are some highlights — I can’t wait to see the “make face” animation! — but you’ll want to go read the full interview for yourself. BABIESMarion: Our babies are either happy or they cry, much like babies in real life :). However, the Sims in the baby’s environment are affected emotionally by the baby’s mood, and will react accordingly. We also have some fun interactions with the baby – I am excited that mothers can breastfeed as well as use a bottle, and there is a really funny ‘Make Face’ interaction that I like a lot.GRIM REAPERMarion: The Reaper himself has a new look (including fun new accessories) which I really love. His reaping sequence has been updated to fit our more modern style, and of course there is now an emotional dimension to the reaping that wasn’t there in previous titles.I am also very excited about the new emotion-related deaths we have – death by laughter is very funny, and who couldn’t relate to death by embarrassment! ANIMATED HAIR CLOTHINGMarion: Hair and cloth are large and complicated features that are time consuming to implement and support. Our goal in animation for The Sims 4 was to  create Sims with rich emotions and an interesting inner life. We wanted this to be expressed visually as well as in game play. As a secondary goal for animation, we also focused on creating a robust, fluid, and responsive animation system that does not get in the way of you playing the game the way you want to. Getting there was a big task and we felt that trying to also do simulated clothes and hair would have meant taking on an unacceptable risk for our primary goals.The other big reason for why we did not do clothes and hair for The Sims 4 was performance. Simulating clothing and hair eats up a lot of processing power. Unlike most other games, the Sims runs a sophisticated simulation for every character in the world. This simulation is very taxing on your computer, as I am sure all of you are aware!  In addition to that, we also have many fans who have older, less powerful computers, and we wanted to make sure that all of our fans can play the game and have an enjoyable experience. Source:  SimGoodie Honeywell’s Sims 4 News |  Interviews 2014

honeywellsims4news: Interview with SimGuruMarion on The Sims 4SimGoodie Interview with Marion Gothier SimGoodie had the honor of intervi...

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