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twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates creepy mirrored sculptures out of acrylic glass that makes them blend into their surroundings until your perspective shifts and they suddenly catch your eye. Source Source 2 imagine getting lost in the woods and coming across these on a scale of 1-10 how ready for death would you be i didn’t know chaotic evil looked like someone’s dad from north dakota Some one needs to stat these mirror beings ASAP Mirrorfolk Medium construct, lawful evil AC: 15 HP: 100 (8d10+20) Speed: 30ft STR: 14 (+2) WIS: 16 (+3) CON: 10 (+0) INT: 16 (+3) DEX: 18 (+4) CHA: 20 (+5) Skills: Perception (+5), Deception (+9) Senses: Truesight, low-light vision, passive perception 13 Languages: Common Challenge: 5 (1,800 XP) Immunities: Mind-affecting spells, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects Proficiencies: No armor; simple weapons Natural Camoflauge: A mirrorfolk can blend in easily to any environment by reflecting the world around them. In order to notice a mirrorfolk using it’s camoflauge, players must pass a check with a DC 18. Reflection: Three times a day, a mirrorfolk may reflect a spell cast at it by passing a dexterity check (DC 16). This acts as though the mirrorfolk had cast the spell with the original caster as the target, or as though it had been directly reflected from a mirror (ex. A fireball caught by a mirrorfolk directly reflects the cone of effect). The Eye of the Beholder: A mirrorfolk may cast Charm Person, Hypnotic Pattern, Suggestion, Crown of Madness, or Enemies Abound up to four time per day at their base level. The four times are total, not for each spell. It may cast Minor Illusion or Prestidigitation at will. However, any illusion created by these spells (including Hypnotic Pattern) uses its own surfaces. The Scott’s Pet: Mirrorfolk act as guards to a human mage named Mulholland the Sculptor. Their primary goal of creation is to divert attention from Mulholland, and do so either through illusion or through turning party members against each other. They will also act as living shields if need be. However, mirrorfolk are considered awaken constructs, and their loyalty comes strictly from Mulholland’s kindness towards them. : twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates creepy mirrored sculptures out of acrylic glass that makes them blend into their surroundings until your perspective shifts and they suddenly catch your eye. Source Source 2 imagine getting lost in the woods and coming across these on a scale of 1-10 how ready for death would you be i didn’t know chaotic evil looked like someone’s dad from north dakota Some one needs to stat these mirror beings ASAP Mirrorfolk Medium construct, lawful evil AC: 15 HP: 100 (8d10+20) Speed: 30ft STR: 14 (+2) WIS: 16 (+3) CON: 10 (+0) INT: 16 (+3) DEX: 18 (+4) CHA: 20 (+5) Skills: Perception (+5), Deception (+9) Senses: Truesight, low-light vision, passive perception 13 Languages: Common Challenge: 5 (1,800 XP) Immunities: Mind-affecting spells, poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects Proficiencies: No armor; simple weapons Natural Camoflauge: A mirrorfolk can blend in easily to any environment by reflecting the world around them. In order to notice a mirrorfolk using it’s camoflauge, players must pass a check with a DC 18. Reflection: Three times a day, a mirrorfolk may reflect a spell cast at it by passing a dexterity check (DC 16). This acts as though the mirrorfolk had cast the spell with the original caster as the target, or as though it had been directly reflected from a mirror (ex. A fireball caught by a mirrorfolk directly reflects the cone of effect). The Eye of the Beholder: A mirrorfolk may cast Charm Person, Hypnotic Pattern, Suggestion, Crown of Madness, or Enemies Abound up to four time per day at their base level. The four times are total, not for each spell. It may cast Minor Illusion or Prestidigitation at will. However, any illusion created by these spells (including Hypnotic Pattern) uses its own surfaces. The Scott’s Pet: Mirrorfolk act as guards to a human mage named Mulholland the Sculptor. Their primary goal of creation is to divert attention from Mulholland, and do so either through illusion or through turning party members against each other. They will also act as living shields if need be. However, mirrorfolk are considered awaken constructs, and their loyalty comes strictly from Mulholland’s kindness towards them.

twentyratsinatrenchcoat: waywardmasquerade: jabletown: manicpixiedreamalien: did-you-kno: Scottish sculptor Rob Mulholland creates...

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The best response to what is c++: TOP DEFINITION C++ A programming language for Real Men. Most languages try to provide a simplified way to solve specific problems well. C++ makes no such concession and tries to be mediocre at everything. It lets you program at a very high level, and a very low level in the same program. It lets you write procedural code, object oriented code, generic code and mix them all up. It makes you decide everything and provides no help if you get it wrong. It is by far the biggest, most complicated, ugly, down-right dangerous language you can use. But it does run fast. It takes at least twice as long to program in C++ as any other major language (except C). The men who program in C++are Real Men. The women who program in C++ are Real Men too. You can spot a C++ programmer from their testosterone fueled swagger, and the unbelievable amount of contempt they inject into the phrase Java "programmer". They'll probably do the air quotes and all. Dev: 'Hey, Reg, you know C++ right? What does: "\src\Cont.cpp(52): error C2679: binary '=': no operator found which takes a right- hand operand of type 'int' (or there is no acceptable conversion) C:\Program Files\Microsoft Visual Studio 8\VC\include\vector(392): could be 'std:_Vector_iterator<_Ty, _Alloc> &std::_Vector_iterator<_Ty, _Alloc>::operator = (const std:_Vector_iterator<_Ty, _Alloc> &)' with_Ty=Main::Cont, _Alloc=std:allocator<Main::Cont> while trying to match the argument list "(std:_Vector_iterator<_Ty, _Alloc>, int)' with_Ty=Main::Cont, Alloc=std::allocator<Main::Cont> "mean?' Reg: 'You missed a semicolon at the end of the line. The best response to what is c++

The best response to what is c++

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