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Nurse rework idea. It makes her more lore accurate, as well as gives her some counterplay&makes her more fun to play as. This is just a concept and some things can be changed.: Survivors, affected by lifeless succumb to its effect at 20% faster rate. INVENTORY POWER ADD-ONS OFFERING 1 random survivor start the trial with "lifeless" and you gain 1 stolen breath. That survivor suffers no advantages or disadvantages from Lifeless status effect. SPENCER'S LAST BREATH POWER [F1] CHARACTER INFO PERKS A powerful and violent last breath, snatched from Crotus Prenn Asylum warden Patric Spencer. Challening its energy allows The Nurse to pierce and jump through the spirit world in a blink multiple times in a row. Doing so leaves Nurse in a state of fatigue. Nurse can can Survivors' lifeforce to make herself Each time you take a breath, your power progresses by 2 stages. You gain no advantages from stages II-IV until you reach stage V. stronger. Nurse takes survivors' breath every time she puts them into Dying state for the first time and her power grows 1 stage further. You start the trial with stage V. You cannot take survivors' breath nor affect them with lifeless. Trumps all other addons. Stage I, No breath taken: INVENTORY/F 1 blink. O chain blinks. 20 meters blink distance. Slow charge rate. 4 seconds fatigue. Nurse is completely silent. Stage II, 1 breath taken: 1 blink. O chain blinks. 24 meters blink distance. Default charge rate. 3.5 seconds fatigue. Nurse is completely silent. Stage III, 2 breaths taken: Current nurse. (Not silent, 3 sec CD on blinks etc) Survivors affected by lifeless succumb to its effect at 5% faster rate Stage IV, 3 breaths taken: Nurse's FOV while in fatigue is increased by 15 degrees. Stage V, 4 breaths taken: Nurse has 0 cooldown on blinks. Survivors affected by lifeless succumb to its effect at 10% faster rate. Survivors whose breath was snatched are affected by "Lifeless" Status effect. Survivors affected by "Lifeless" make no breathing or groan sounds, however their life force is fading away, which After taking all survivors' breaths, Nurse gains 4.6% movement speed. She loses all her chainblinks and her main blink gains a cooldown of 30 seconds. makes them lose their senses. Survivors affected by lifeless hear any sounds 10% quieter every 30 seconds, including terror radius and skillcheck warnings. After being affected by lifeless for 300 seconds, survivors stop bleeding and their vision becomes darkened. READY BACK [ESC] Nurse rework idea. It makes her more lore accurate, as well as gives her some counterplay&makes her more fun to play as. This is just a concept and some things can be changed.

Nurse rework idea. It makes her more lore accurate, as well as gives her some counterplay&makes her more fun to play as. This is just...

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