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Graph Theory can Save Relationships: 11:50 Add Question Q Quora Notifs Home Open Qs More FRitam Chatterjee upvoted this 19 Nov I like girl A. We are very good friends. A's best friend B likes me. Also, A likes a guy C who is my best bro and C likes another girl D who is in a relationship with another guy. What should we do? Priyanka Dhaka 10.7k upvotes by Ritam Chatterjee, Mukesh Sharma, (more) You can apply Bipartite Matching algorithm of Graph Theory. All you have to do is: 1. Put all girls as vertices (a's) in Part A, and boys as vertices (b's) in Part B. 2. Draw an edge between vertex a to vertex b if a likes b. 3. It will be a bipartite graph (there are no edges within vertices of Part A, and same for Part B) unless your friends are not straight. 4. Then find maximum matching for this bipartite graph. (refer this link Maximum Bipartite Matching-GeeksforGeeks) 5. You will get maximum matching as output and the matched edges will be the pairs who should be together. 6. You can apply weighted bipartite matching algorithm if you know how much they love/like each other. In that case, assign weights according to their amount of love. and repeat step 4 and 5. Thanks for asking this question. Finally I have found a real life problem which can be solved by what Prof Panda has been teaching us for 2-3 years. P.S.I can provide you code for both weighted and unweighted maximum bipartite matching which I made for my project. Updated 28 Jul. Graph Theory can Save Relationships

Graph Theory can Save Relationships

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Understanding stack traces is an art: Justin Kaufman @JUSTINMKAUFMAN I remember when I first started coding, looking at stack traces like this thinking, "I'll never understand what this means." Ten years later, I still have no idea what it means. But look at me now! Justin Kaufman's iPhone 11 Pro Max Running NumberTwo on Justin Kaul man's iPhone 11 Pro Max Unity-Phone NumberTwo UnityGfuDeviceworker (35)) 3:CreateRenderPipeline NumberTwo:CreateRende rPipeline): 8x101c552e4 <+: Background JobWorker O (17 Bsckground JobWorker 1 (18) Background Job.Worker 2 (19 Background Job.Worker 3 (20 Background Job.Worker 4 (21) Background Job.Worker 5 (22) Background Job.Worker 6 (2 3 Background JobWorker 7 (24) Background Job.Worker 8 (25) Background Job.Worker 9 (26 Background JobWorker 10 (27) Beckground JebWerker 11 (28) Background Job.Worker 12 t29) x28, x27, Esp, 8-x601 x26, x25, sp, #ex10) x24, x23, [sp, ex28] 22, x21, sp, x303 x28, x19, tsp, aex48] x29, x3e, tsp, a0x50] x29, sp, #@x5e sp. sp, #0x368 x25, xe stp ex101c552e8 <4 8x101c552e0 48 stp ex101c552fe +12>: stp 8x181c55214 <+16 êx1eic552f8 +2>: 8x101c552fc +24? 8x181c55380 <+28>: i8x5e ;8x360 add sub ex101c55384<+32>: ex101c55388 <+36: x8, 6023 x8, [x8, sex2e0] 11 adrp ldr ex101c55310 <+44 13 ldr x8, [x8) x8. [x29, -8x581 x101c55318<+52 ex101e5531e <+563 x8, [x251 x8, ex181e553e4 x8, [x25, aex8) x8, x101c553e w8, tx25, 0x2a x8, [sp, #ex8] ax101e3fcfe 15 +2563 at puProgramsMetal.m ebz Background Job.Worker 13 (30) Background Job.Worker 14 C31) ex101c55320 +68>: ldr +256 at puProgramsMetal.mm 8x101c55324 <+6: cbz Background JobWorker 15 (32) ldrh 10 8x181c55328 +68>: 8x101c5532c +72 ex101c55330 +76 BatchDeleteObjects (33) Loading AsyneRead (34) UnityOfxDeviceWorker (35) 20 str : ::GetMe tal0fxDeviceCoret) at GfxDeviceMetal.mm:4101: 13 b1 21 w8, [x25, ex28 x9, [xe, #ex4818] x8, tx9, x8, 1sl #3] ldrt 22 ex101c55338 <+84): êxieic5533c +88> ex101c55340 t92> ex101c55344 96 0 lidb unnamed symbol267755 1dr 24 1db unnamed symbol2729ss. ldur x9, [x8, #exe x18, sp. #8x9 x9, [x1e, exff qe, [x8] 2 ldb unnamed symbol205133 -0x9f 26 13:CreateRenderPipeline) stur ex101c5534c <+184: ldr 4GetidkMTLRenderPipelineStat.. x101c55350 <+188>: qe. tsp, x198 NumberTwo) 29 str 15eCachedPipeline CommonDrawsetup) 7DrawBufferRangesPilatform UnityGfDevice Worker (35)) 3:CreateRenderPipeline 0 Metali Error areating papeline state (Sprites/Detauit) Compiler encounterea an anterna1 error (null)2019-11-16 20:19:56.831429-0808 NunberTwo[ 29135:2134922] [Coon] BSMachError: part see3; (os/kern) invalid 2019-11-16 20: 19:56.834555-0880 NumberTwo[29135: 2134922] Unbalanced calls too begin/end appearance transitions for <SplashScreenControler: ex11faa5c20 UnloadTime: 1. 472042 ms 8 non-virtual thunk to GhDeviceM capability Cexi4) "Unable to insert COPY SEND 9:DrawBuffersStereo 10 DrawBuffers) 11RunCommand ) 2819-11-16 28:20:07.208653-8800 NumberTwol29135: 2135846] Compiler failed to build request ing pipeline state (Brush/DiffuseDo ubleSided: RasterizationEnabled is false but the vertex 12 GDericeWorkerAutoreleaseP. Metal: Error shader"s return type is not void (null) Metal: Error ereating pipeline state (Brush/DiffuseDeublesided): RasterizationEnabled is false but the vertex shader's return type is not void (null) Met al: Failed to get shader entry point 2819-11-16 20:20:07.211619-e809 NumberTwo[29135: 2135946] Compiler failed to build request Metal: Error areating pipeline state (Brush/Special/igglyoraphiteDoublesided): output of type half4 is not compatible with a HTLPixelFormatInvalid color attachement (nul1) Metal: Failed to get shader entry point ze19-11-16 28: 20:17.247672-ee09 NumberTwo[29135: 2135046] Compiler failed to build request Metal: Error 13 RunExt0 14RunD 15Run@fxDeviceWorker ) 16 RunThreadWrapper) e 17 pthresd stsrt com.apple.CoreMotion.MotionThread... Loading PreloadManager (37) CleudJob.Worker O (40) Thread 42 comapple.NSURLConnectionloader.. Thread 44 pismatchino n p er e (Brush/Special/HypereolorDoublesided): Fragment input(s) user(TEXCOORD) output typets) or not written by vertex shader (null) 2019-11-16 28:20:17-252482-08ee NumberTwo[ 29135 :213se46] Compiler failed to build request Metali Errer creating pipeline state (Brush/Standardsinglesided): Frageent inputis) user(TEXCOORDO) mismatching vertex shader output typels) or not Written by vertex shader (null) (11db) Auto O Filter Fiter All Output 9:56 AM 17 Nov 19 Twitter for Mac Understanding stack traces is an art

Understanding stack traces is an art

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uncommonbish: Can we please get just one robot apocalypse movie where white supremacy is correctly identified as the catalyst for war? : Charles Hymas @charleshymas Artificial intelligence (Al) and face recognition technology is being used for the first time in job interviews in the UK to identify the best candidates. telegraph.co.uk/news/2019/09/2.. William Perrin and 9 others 9:07 AM Sep 28, 2019 Twitter Web App assorted troublemakers @quatoria it's an amazing act of stage magic white supremacy has pulled, to transfer it's values and norms to "artificial intelligence" and then, because they successfully taught a computer to be racist (congrats i guess?) pretend that it is now neutral and objective and unassailable assorted troublemakers @quatoria like, teaching a facial recognition system to make judgements based on posting those same BS eugenics into a screed on livejournal in that the output of both procedures is identically unsound garbage - but one is called "objective" eugenicist BS is *exactly* like 7:57 PM Sep 30, 2019 Twitter Web Client assorted troublemakers @quatoria as though computers had some magical inherent property within them that transforms all of their output into reasonable, logical, defensible things, as if they magic black box that takes in input and were a produces Correct Results assorted troublemakers @quatoria you can get literally *any* desired output from systems like these, when designing them. it is laughable to pretend otherwise. 8:00 PM Sep 30, 2019 Twitter Web Client uncommonbish: Can we please get just one robot apocalypse movie where white supremacy is correctly identified as the catalyst for war?

uncommonbish: Can we please get just one robot apocalypse movie where white supremacy is correctly identified as the catalyst for war?

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zelda-fitz-gives-no-shits: ambris: As someone who has dealt with depression for years, I can confirm this is incredibly good advice. just so you know, daniel harmon is an autistic writer, producer, and voice actor. it’s incredibly important that we don’t erase autistic creators; all of this is also important, but erasure is a huge problem and it’s so so vital for autistic kids to see (mentally ill and multifaceted) autistic adult creators and know that’s what they can grow up to be. : Girl Asks Rick And Morty's Co- Author How To Cope With Depression, Does Not Expect His Response Daniel Harmon is an American writer, producer, voice actor, and all-around cool guy He's the creator of popular show Rick and Morty A fan on Twitter recently asked him a personal, but important question... charming taint man @chojuroh @danharmon do you have advice for dealing with depression 6:04 AM - Nov 28, 2017 And he came back with the best possible response Dan Harmon @danharmon Replying to @chojuroh For One: Admit and accept that it's happening Awareness is everything. We put ourselves under so much pressure to feel good. It's okay to feel bad. It might be something you're good at! Communicate it. DO NOT KEEP IT SECRET. Own it. Like a hat or jacket. Your feelings are real 7:08 AM - Nov 28, 2017 Dan Harmon @danharmon Replying to danharmon@chojuroh Two: try to remind yourself, over and over, that feelings are real but they aren't reality. Example you can feel like life means nothing. True feeling Important feeling. TRUE that you feel it, BUT...whether life has meaning? Not up to us. Facts and feelings: equal but different 7:12 AM - Nov 28, 2017 Dan Harmon @danharmon Replying to @chojuroh The most important thing I can say to you is please don't deal with it alone. There is an incredible, miraculous magic to pushing your feelings out. Even writing "I want to die" on a piece of paper and burning it will feel better than thinking about it alone. Output is magical 7:14 AM - Nov 28, 2017 Dan Harmon @danharmon Replying to @danharmon @chojuroh Dark thoughts will echo off the walls of your skull they will distort and magnify. When you open your mouth (or an anonymous journal or blog or sketchpad), these thoughts go out. They'll be back but you gotta get em OUT Vent them. Tap them. I know you don't want to but try it 7:17 AM - Nov 28, 2017 It pretty much left us all 'kinda star struck rn' charming taint man @chojurolh Replying to @danharmon sorry I'm kinda star struck rn so I'm having a hard time articulating anything other than thank you so goddamn much for all of this. Probably better than my therapist could've said it. (And my boyfriend "TELL HIM THANK YOU AND THAT WE SUBSCRIBE TO HARMONTOWN") 7:22 AM - Nov 28, 2017 zelda-fitz-gives-no-shits: ambris: As someone who has dealt with depression for years, I can confirm this is incredibly good advice. just so you know, daniel harmon is an autistic writer, producer, and voice actor. it’s incredibly important that we don’t erase autistic creators; all of this is also important, but erasure is a huge problem and it’s so so vital for autistic kids to see (mentally ill and multifaceted) autistic adult creators and know that’s what they can grow up to be.
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its-bewitched: trilllizard666: keyhollow:Story matters more than sex, please always remember that. what’s funniest about this comic, I think, is the wildly inconsistent success or complete lack of in the properties and the vast, wild differences between how they were received in the run up to the premier of them as artistic/entertainment propertiesFiegbusters/Ghostbusters 2016 had a PR run that was mostly defined by a weird antagonism where they said detractors are just manbaby basement dwellers that hate women, along with pretty badly done trailers that people compared to Pixels. Remember Pixels? That awful Adam Sandler REMEMBER THE 80S vehicle/scam? That said, unlike Pixels, this Ghostbusters failed to make money. It flopped. It flopped terribly. So Strawman McGee was actually right, Nobody DID Watch This, besides weirdoes that used Holtzmann reaction gifs for a month and kept saying how gay they were for two of the lady Ghostbusters.Star Wars: The Force Awakens was a huge runaway box office success with people excited to see it, even though a lot of people were critical of Rey and how boring she was as a character, in comparison to Finn and Poe, who had a lot more interesting going on with their characters, respectively, and people were excited to see The Last Jedi. Then came the sequel. It was…still a financial box office success, but it was extremely divisive among Star Wars fans and any group of critics that aren’t deeply entrenched “establishment” film critics. And there’s rumors abound it wasn’t quite AS much a box office success as Disney would like, which along with Solo flopping, seems to have resulted in Disney pulling back their Star Wars output a little tiny bit. Possibly.Literally all the reasons that people were apprehensive about Wonder Woman pre-release were all reasons unrelated to her being a woman. She’s one of the most important DC superheroes, a founding member of almost all incarnations of the Justice League, and Frank Miller himself has called part of The Trinity of DC, along with Superman and Batman. People were apprehensive of a Wonder Woman film because almost all the previous attempts to bring Wonder Woman to film or TV have been some sort of disaster, from the Joss Whedon script that leaked that everyone took the absolute piss out of (which had a seriously troubled production that led to the Wonder Woman film we eventually got), to the horrible pilot that makes Wonder Woman into a bizarrely inconsistent crazed murderer. People were apprehensive of a Wonder Woman film because it was part of the badly executed DCEU, with the previous films before this including BvS and Suicide Squad, which were critically SAVAGED. People were looking at a Wonder Woman and dreading it cause they were like “oh god not another one of these fucking awful films”. and then Justice League afterwards was total dogshit. and yeah, there was a bit of controversy about Gal Gadot, but that’s from a mixture of people not being sure she could actually act well enough because she was mostly a model and was in a Fast and Furious film before this, and because she is a proud IDF member, which is kinda controversial because of all the baggage that comes with what the Israeli military frequently does in terms of war crimes. (granted, she was only ever in a non combat role when she served in the military, but come on, this website gave Adam Driver shit for joining the USMC and not doing anything combat related before he got a medical discharge cause he broke his collarbone lmao). it had nothing to do with being a woman.Literally nobody cares about She-Ra except for weirdoes into it, like the beanmouth manchildren animation adherents or the people that uniroically think SJWs are killing everything, and it’s a cheaply made Netflix show. You’d have to almost try on purpose to not make any money from a Netflix show with a low/modest budget. Also I know a few families with young girls and young boys and nobody I know seems to remotely give a shit about the reboot She-Ra. It’s all weird teenagers, shippers, and the type of people that send death threats for people drawing boobs while beating meat to the catgirl in it getting with the main character.Captain Marvel is a box office success and reviewing decently well, but even the critics that like it are leveling criticisms towards how badly shot and done some of the fight scenes and long shots are, and a popular sentient is a lot of the fights have it so that it’s almost impossible to tell what’s happening, which isn’t a criticism unique to Captain Marvel. However, most people that were unthrilled about Captain Marvel before launch…Thought the trailer looked boring (gosh, that’s familiar), or were people raising an eyebrow at how the film’s basically Air Force propaganda. And it’s probably worth saying here, Captain Marvel, or Carol Danvers just isn’t that popular a character and isn’t popular in comics at all. Marvel flagrantly kept trying to astroturf her into an A lister position after they realized they had (at the time), sold off the film rights to a majority of the popular female characters. Most all their popular heroes and anti-heroes and villains that were female are in the X-Men, which was owned by Fox, or in other films in other studios. Cue the pre-Disney buyout reboot of her. Which flopped as a solo title, by the way. Notice how almost all the stuff with Ms Marvel/Danvers Captain Marvel that does well has her as a MEMBER or a side character. She’s a C-level character that came into existence, pre-retcon, because a superpowered Kree’s DNA got mixed with hers in an explosion. She was an emergency replacement, out of universe because of the Captain Marvel DC/Marvel clusterfuck and lawsuits. She’s less a character, and more a device. And this also easily fits under the “needlessly, weirdly antagonistic PR umbrella”nobody that can string together more than a comprehensible sentence does not dislike this things cause there’s women in it, trust me lmao The issue with captain marvel is RT deleting up to 50k reviews from fans that dislike the film. The headlines are “Brie Larson defeats internet trolls!” Calling fans trolls sure does a lot to discourage them from getting into a movie. : NO ONE WILL WATCH THIS No ONE WANTS7 /S UL JUL CARES FOA THIS its-bewitched: trilllizard666: keyhollow:Story matters more than sex, please always remember that. what’s funniest about this comic, I think, is the wildly inconsistent success or complete lack of in the properties and the vast, wild differences between how they were received in the run up to the premier of them as artistic/entertainment propertiesFiegbusters/Ghostbusters 2016 had a PR run that was mostly defined by a weird antagonism where they said detractors are just manbaby basement dwellers that hate women, along with pretty badly done trailers that people compared to Pixels. Remember Pixels? That awful Adam Sandler REMEMBER THE 80S vehicle/scam? That said, unlike Pixels, this Ghostbusters failed to make money. It flopped. It flopped terribly. So Strawman McGee was actually right, Nobody DID Watch This, besides weirdoes that used Holtzmann reaction gifs for a month and kept saying how gay they were for two of the lady Ghostbusters.Star Wars: The Force Awakens was a huge runaway box office success with people excited to see it, even though a lot of people were critical of Rey and how boring she was as a character, in comparison to Finn and Poe, who had a lot more interesting going on with their characters, respectively, and people were excited to see The Last Jedi. Then came the sequel. It was…still a financial box office success, but it was extremely divisive among Star Wars fans and any group of critics that aren’t deeply entrenched “establishment” film critics. And there’s rumors abound it wasn’t quite AS much a box office success as Disney would like, which along with Solo flopping, seems to have resulted in Disney pulling back their Star Wars output a little tiny bit. Possibly.Literally all the reasons that people were apprehensive about Wonder Woman pre-release were all reasons unrelated to her being a woman. She’s one of the most important DC superheroes, a founding member of almost all incarnations of the Justice League, and Frank Miller himself has called part of The Trinity of DC, along with Superman and Batman. People were apprehensive of a Wonder Woman film because almost all the previous attempts to bring Wonder Woman to film or TV have been some sort of disaster, from the Joss Whedon script that leaked that everyone took the absolute piss out of (which had a seriously troubled production that led to the Wonder Woman film we eventually got), to the horrible pilot that makes Wonder Woman into a bizarrely inconsistent crazed murderer. People were apprehensive of a Wonder Woman film because it was part of the badly executed DCEU, with the previous films before this including BvS and Suicide Squad, which were critically SAVAGED. People were looking at a Wonder Woman and dreading it cause they were like “oh god not another one of these fucking awful films”. and then Justice League afterwards was total dogshit. and yeah, there was a bit of controversy about Gal Gadot, but that’s from a mixture of people not being sure she could actually act well enough because she was mostly a model and was in a Fast and Furious film before this, and because she is a proud IDF member, which is kinda controversial because of all the baggage that comes with what the Israeli military frequently does in terms of war crimes. (granted, she was only ever in a non combat role when she served in the military, but come on, this website gave Adam Driver shit for joining the USMC and not doing anything combat related before he got a medical discharge cause he broke his collarbone lmao). it had nothing to do with being a woman.Literally nobody cares about She-Ra except for weirdoes into it, like the beanmouth manchildren animation adherents or the people that uniroically think SJWs are killing everything, and it’s a cheaply made Netflix show. You’d have to almost try on purpose to not make any money from a Netflix show with a low/modest budget. Also I know a few families with young girls and young boys and nobody I know seems to remotely give a shit about the reboot She-Ra. It’s all weird teenagers, shippers, and the type of people that send death threats for people drawing boobs while beating meat to the catgirl in it getting with the main character.Captain Marvel is a box office success and reviewing decently well, but even the critics that like it are leveling criticisms towards how badly shot and done some of the fight scenes and long shots are, and a popular sentient is a lot of the fights have it so that it’s almost impossible to tell what’s happening, which isn’t a criticism unique to Captain Marvel. However, most people that were unthrilled about Captain Marvel before launch…Thought the trailer looked boring (gosh, that’s familiar), or were people raising an eyebrow at how the film’s basically Air Force propaganda. And it’s probably worth saying here, Captain Marvel, or Carol Danvers just isn’t that popular a character and isn’t popular in comics at all. Marvel flagrantly kept trying to astroturf her into an A lister position after they realized they had (at the time), sold off the film rights to a majority of the popular female characters. Most all their popular heroes and anti-heroes and villains that were female are in the X-Men, which was owned by Fox, or in other films in other studios. Cue the pre-Disney buyout reboot of her. Which flopped as a solo title, by the way. Notice how almost all the stuff with Ms Marvel/Danvers Captain Marvel that does well has her as a MEMBER or a side character. She’s a C-level character that came into existence, pre-retcon, because a superpowered Kree’s DNA got mixed with hers in an explosion. She was an emergency replacement, out of universe because of the Captain Marvel DC/Marvel clusterfuck and lawsuits. She’s less a character, and more a device. And this also easily fits under the “needlessly, weirdly antagonistic PR umbrella”nobody that can string together more than a comprehensible sentence does not dislike this things cause there’s women in it, trust me lmao The issue with captain marvel is RT deleting up to 50k reviews from fans that dislike the film. The headlines are “Brie Larson defeats internet trolls!” Calling fans trolls sure does a lot to discourage them from getting into a movie.
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auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/ : AC-409 MK III VALKYRIE LCARS 14785 FEDERATION ATTACK FIGHTER KEY: Warp Coils Nav Array Bussard Radome Advanced Tactical Sensor Suite Twin Tandem ITD-900 Impulse Drive Nozzle Engine Systems Maintainence Bays 11.1cm Type ll Ablative Hull Armor (11.5cm OCP) Type VI Phaser Arrays (78 degrees firing arc, 2 forward & 2 aft) Micro Torpedo Launchers (2 with 24 micro torpedoes each) Standard RCS Thruster Assembly Type XIII Deflector 390 Isoton/s Shield Emitters Type XII Pulse Fire Phaser Cannon Mark XXVII Photon Torpedoes Torpedo Launcher (5 Photon or 15 Micro) Type V Micro Photon Torpedoes Long/Short Range Subspace Antennae M-142 RF Mass Driver Twin-Mount Type l Tetryon Pulse Phase Cannon ECM/ECCM Pods (countermeasures) Mark I Hellborne Torpedo Tactical Sensor Suite Arrays Hell-Hound Cluster Bomb LCARS ACCS 2315006 auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron use in Star Trek: Theurgy. While they were inspired by the old Gryphon-class fighters originally designed by KadenDark (http://galen82.deviantart.com/), the 3D model was a commissioning done by Pinarci on DeviantArt (http://pinarci.deviantart.com/) via his Fiverr account (https://www.fiverr.com/mehmetpinarci). The model and its concept is owned by me, but this project could not have turned out the way it did without Pinarci. Original idea, edits, texts and add-ons to the 3D render of the ships were made by yours truly.Projects like these are a process, and this proved to be a long one with a lot of revisions, but in the end, Pinarci exceeded all expectations and then some. While 3D artists in general might provide excellent overall work, he excel in this specific field. He is *the* 3D shipbuilder out there, and if anyone has need to make spaceships for games or animations, look no further. ————————————————————————————— BACKGROUND INFORMATION:  TACTICAL CONN THE VALKYRIE PROGRAM The formation of the Starfleet Aerospace Command is heavily influenced by the successful deployment of Peregrine-class fighters aboard the starships serving as carriers in the fleet, yet the USS Theurgy does not hold a squadron of Peregrine-class fighter aboard, but the more developed Valkyrie-class. Namely, the prototype Mk III version, a superior fighter that make use of recent advances in technology. The year 2375 - after the conclusion of the Dominion War - the AC-409 Mk I Valkyries were deployed. These fighters were assigned to the USS Typhon [TNG game: Star Trek: Invasion]. They were initially designed as a carrier-based fleet engagement craft. Initially, the design proved successful, with a high survivability rate matching the heavy fire power available to bring down larger ships. In learning that a full squadron of Valkyries would still require a lot of support from for engagements of a Dominion-War level threat, Starfleet deemed that the attack fighter needed an upgrade. By 2381, these fighters are still being deployed in fairly limited numbers - shuffled around the fleet. Another development at the time was that a group of influential admirals in the fleet demanded to form a new - evaluational - department that hand-picked the Conn officers with the most tactical training. It was the only way, they reckoned, to ensure that the fleet used the right kind of pilots for these fighters. The original score of 400 personnel -  the fleets new Tactical Conn officers - served as the foundation for a new and more organised department for fighter pilots. They accepted only the highest scoring Conn or fight-trained Security or Tactical Cadets, and then dealt them another year of training in the fields they lacked from their Academy training. White became the chosen colour for the department, and the admirals that rode this project into history became the core of the Aerospace Command.Both the Mk I and II Valkyries used Rear Intercept Officers (RIOs). The efficiency in which the attack fighters were operated were doubled by allowing the pilots to focus solely on the manoeuvres and weapons employment of the craft during a fight, allowing the RIO to handle comm traffic, emergency repairs and tactic simulations. Among the improvements for the Mk II Valkyrie were a new ablative armour compound, improved power plant, and the employment of a hardpoint system beneath the wings. With the Mk II, the Valkyrie truly stepped into a class of her own. At the success of the Mk II and the fleet-wide deployment of the Valkyries in the fleet, Starfleet Command began looking into the Valkyrie with more interest. Initially, they had considered Tactical Conn another spear in Starfleet’s arsenal. So when the project was given new funding, RD went back to the drawing board to see what could be improved on an already formidable weapon.The first step was to increase the command, control and reconnaissance capabilities of the design. Originally, the Valkyrie (both Mk I and Mk II) employed an Isolinear twin-core design computer system, with 372 Isolinear banks and 106 command preprocessors and data analysis units. This design was quite successful for the use of standard comm traffic control and tactical targeting, but newer sensor package upgrades intended for the Valkyrie were hampered by a core that was already at its limit for processing power. So, with the eagerness of little boys with a new toy to take apart, RD began a computer system redesign from the ground up, which would lead to hull, engine and weapons redesign, and end in an almost completely new Space Superiority attack fighter: the AC-409 Mk III Valkyrie.By the time, Hyperjet Quantite Mk IV reactor cores were being successfully implemented in the experimental Knight-class interceptor. These core types could be sized variably (depending on the design requirements) while still maintaining a very high energy output. A twin-core design was drafted for the new Mk III, and projected numbers suggested the Mk III would see a 25% increase to power output than the Mk I II series. With this increase in power output, a larger computer core system was designed. Utilizing bio-neural processors and relays, the original frame space needed for the computer systems was reduced, and spread out through the centreline of the craft. Computational capacity and storage was increased by another 30%, and a new tactical link-up library software system was implemented. The system provided a clearer and more accurate battlefield image the pilot, and the integration was so effective that the RIOs were not needed any more - only one pilot required in the cockpit.With this new freedom of space within the spacecraft hull, RD decided a more streamlined hull would benefit the pilot. Their new, sportier look reduced sensor cross-section and improved warp field stability for the twin quantite reactor cores. With the hull redesign came minor changes to weapons load-out: the arrangement of the standard Type-XII pulse phaser cannons and microtorpedo launchers in the Mk II changed only slightly to fit into the new spaceframe. The hard-point system was simplified, and the pulse phaser cell-magazine rack was switched from a vertical feed system to a horizontal feed system – this to combat original design flaws and jams during gravity-inducing combat manoeuvres.Lastly, one more weapon was added: a tetryon pulse phase cannon was installed on the underside of the cockpit within its own hull compartment. This cannon was installed for ground suppression roles, and to give the Valkyrie an added punch in the Space Superiority role. The drawback to the tetryon pulse phase cannon is that it draws a lot of power and given its size, craft manoeuvrability is severely impeded when utilizing the weapon. Though the weapon itself could effectively neutralize enemy engine and weapons systems as well as due considerable damage, the weapon itself failed at a remarkable rate when engaged in combat manoeuvres. A straight-line course was required for the weapon to work effectively, limiting it to the dangerous Head-to-Head combat manoeuvre, and strafing of ground or orbital targets. With these weapon enhancements and increase in power, a slightly larger pair of shield generators were installed, increasing shield sustainable load to 390 isotons/second. The ablative armour was also thickened from 10.7 cm to 11.1 cm.The top speed and warp capabilities of the Mk III remained virtually unchanged, but the increased power output from the new quantite cores benefited the improved avionics, sensor, weapons and shield systems more than her speed. Despite of this, the Valkyrie Mk III could easily go toe-to-toe with the fastest Interceptors currently in service. What she lacked in speed, she made up for in raw firepower. As of 2381, the Mk III Valkyrie remained a prototype test model, but with the recent development in intergalactic politics and the potential Romulan threat, the project was pushed towards immediate deployment by Aerospace Command. So, since the new version of the Prometheus-class starship - the USS Theurgy - was not only being fitted with an A.I. inter-phase, but with a fully operational (if small) fighter assault bay, the decision was made. The Theurgy was given a complement of sixteen Mk III fighters with their own Squadron Commanding Officer and a crew of thirty technicians hailing from Starfleet Operations or Engineering Corps. The sixteen pilots were named the Lone-Wolves, and though decimated to only twelve pilots after their escape from Earth, the survivors remain - fighting to preserve the truth of the corrupted Starfleet Command.————————————————————————————— This role-play group and the promotional trailer functions solely as a non-profit entertainment for writers where no economical gain is perceived by any of its members as a result of the available media. Star Trek, Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, Star Trek: Enterprise, the Star Trek movies, etc. are © Copyright Paramount Pictures or CBS Studios.Star Trek: Theurgy is a well-established Play-by-Post Simple Machines Message Board RP, and also a part of the House of Eros online community. This Star Trek Group RP has 15 active players and it is but one of hundreds of role-playing opportunities presented at the House of Eros (http://houseeros.com/roleplay-role-playing-forum/index.php). So, in order to join the Star Trek: Theurgy group, you will have to join the House of Eros community.The House of Eros is an adult community, and while the Star Trek: Theurgy RP is extremely storydriven, it should be mentioned that it is still rated 18+ and has sexual content. The House of Eros site as been submitted as ‘Explicity for Adults’ to various rating groups, in the interests of protecting minors from its various sexual and mature content. The site is intended for online roleplay and erotic web fiction. You must be 18 or older to be a member. If we find anyone who is younger than that, it will result in an immediate ban. Please see site rules for further information: http://houseeros.com/roleplay-role-playing-forum/index.php?topic=12680.0Link to joining information (after joining HoE): http://houseeros.com/roleplay-role-playing-forum/index.php?topic=15657.0Link to the Star Trek: Theurgy MB: http://houseeros.com/roleplay-role-playing-forum/index.php?board=116.0Watch the Star Trek: Theurgy Promotional Trailer Ver. 2.1 here: http://vimeo.com/auctorlucan/theurgyLink to our Tumblr blog: http://auctorlucan.tumblr.com/

auctorlucan: AC-409 Mk III Valkyrie Federation Attack Fighter by Auctor-Lucan These are the space fighters the Lone-Wolves Squadron u...

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