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Hex ruin is officially getting nerfed in the new ptb! What does everyone think of this?: 1:34 ul LTE O A forum.deadbydaylight.com number of points per generator remaining to be repaired multiplied by which minute the match is in. Additional points are scored for any remaining generators at the end of the Trial. This provides much less of a reward to a Killer who loses three gens quickly, but then doggedly keeps the last few until the end of the match. The new version of Gatekeeper is simpler: one point is scored per generator remaining to be repaired per minute for the first nine minutes. At the end of the Trial, if both Exit Gates remain closed, additional points are scored. With less focus on keeping seven generators up, we can move on and change Hex: Ruin without making it significantly harder for Killers to do well in Gatekeeper. The new Hex: Ruin is simple: All Generators are affected by Ruin; if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. The Hex effect persists as long as the related Hex Totem is standing. This version of the perk has many benefits: Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks. • Killers must be active in pushing Survivors off generators to get value from it. It is less useful in the early game, but very useful in the late game. Survivors now have a more interesting choice about when it is necessary to find and cleanse the Hex Totem. The changes outlined above, along with the Lery's Memorial Institute rework, are slated for the mid-chapter update and will be available to test on the Player Test Build (PTB) starting tomorrow. Please be sure to let us know what you think once you've had a chance to try them out! Hex ruin is officially getting nerfed in the new ptb! What does everyone think of this?

Hex ruin is officially getting nerfed in the new ptb! What does everyone think of this?

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