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serialreblogger: jaubaius: A bird explaining to a hedgehog crossing so it doesn’t die. !!! ok but that’s legitimately what it’s doing!! That’s a corvid right there (looks like a hooded crow, to be precise), which means it’s intelligent enough to recognize, a) cars are dangerous and streets should be treated with a certain degree of caution, b) this car’s slowing down for them–cars do that sometimes–which means they’re not in imminent danger, so it doesn’t have to fly away just yet, c) that hedgehog’s still gonna get killed if it doesn’t MOVE, FAST (cars can change speed very quickly and the hedgehog’s still in the way), and almost certainly also d) if the bird does nothing it gets a free lunch. Y’all, Y’ALL. This bird is consciously deciding to put itself in danger in order to save the life of a very stupid creature. A creature which, if the bird did nothing, could be free food.  i can’t - look if you follow me you know I have a thing for corvids, but this is - like!!! People are always saying “ah yes they have sub-human intelligence and don’t consider anything that isn’t immediately necessary for their own survival/pleasure,” but! Whether or not it can do philosophy, this crow is clearly demonstrating compassion. Even if it’s just the kind of compassion a toddler shows to a snail, a social creature that instinctively recognizes the potential for emotion in other beings, that’s still huge and cool and important and corvids!!! are! neat!!!  : serialreblogger: jaubaius: A bird explaining to a hedgehog crossing so it doesn’t die. !!! ok but that’s legitimately what it’s doing!! That’s a corvid right there (looks like a hooded crow, to be precise), which means it’s intelligent enough to recognize, a) cars are dangerous and streets should be treated with a certain degree of caution, b) this car’s slowing down for them–cars do that sometimes–which means they’re not in imminent danger, so it doesn’t have to fly away just yet, c) that hedgehog’s still gonna get killed if it doesn’t MOVE, FAST (cars can change speed very quickly and the hedgehog’s still in the way), and almost certainly also d) if the bird does nothing it gets a free lunch. Y’all, Y’ALL. This bird is consciously deciding to put itself in danger in order to save the life of a very stupid creature. A creature which, if the bird did nothing, could be free food.  i can’t - look if you follow me you know I have a thing for corvids, but this is - like!!! People are always saying “ah yes they have sub-human intelligence and don’t consider anything that isn’t immediately necessary for their own survival/pleasure,” but! Whether or not it can do philosophy, this crow is clearly demonstrating compassion. Even if it’s just the kind of compassion a toddler shows to a snail, a social creature that instinctively recognizes the potential for emotion in other beings, that’s still huge and cool and important and corvids!!! are! neat!!! 
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portentous-offerings: pg-chan: serialreblogger: jaubaius: A bird explaining to a hedgehog crossing so it doesn’t die. !!! ok but that’s legitimately what it’s doing!! That’s a corvid right there (looks like a hooded crow, to be precise), which means it’s intelligent enough to recognize, a) cars are dangerous and streets should be treated with a certain degree of caution, b) this car’s slowing down for them–cars do that sometimes–which means they’re not in imminent danger, so it doesn’t have to fly away just yet, c) that hedgehog’s still gonna get killed if it doesn’t MOVE, FAST (cars can change speed very quickly and the hedgehog’s still in the way), and almost certainly also d) if the bird does nothing it gets a free lunch. Y’all, Y’ALL. This bird is consciously deciding to put itself in danger in order to save the life of a very stupid creature. A creature which, if the bird did nothing, could be free food.  i can’t - look if you follow me you know I have a thing for corvids, but this is - like!!! People are always saying “ah yes they have sub-human intelligence and don’t consider anything that isn’t immediately necessary for their own survival/pleasure,” but! Whether or not it can do philosophy, this crow is clearly demonstrating compassion. Even if it’s just the kind of compassion a toddler shows to a snail, a social creature that instinctively recognizes the potential for emotion in other beings, that’s still huge and cool and important and corvids!!! are! neat!!!  Also, by the car stopping for them, that hedgehog has two other species actively working to help it stay alive for no gain of their own.  Reminds me of that professor who said the beginning of civilization was when someone took care of another. The broken thigh bone thing. “Helping someone else through difficulty is where civilization starts. We are at our best when we serve others.” - Margaret Mead : portentous-offerings: pg-chan: serialreblogger: jaubaius: A bird explaining to a hedgehog crossing so it doesn’t die. !!! ok but that’s legitimately what it’s doing!! That’s a corvid right there (looks like a hooded crow, to be precise), which means it’s intelligent enough to recognize, a) cars are dangerous and streets should be treated with a certain degree of caution, b) this car’s slowing down for them–cars do that sometimes–which means they’re not in imminent danger, so it doesn’t have to fly away just yet, c) that hedgehog’s still gonna get killed if it doesn’t MOVE, FAST (cars can change speed very quickly and the hedgehog’s still in the way), and almost certainly also d) if the bird does nothing it gets a free lunch. Y’all, Y’ALL. This bird is consciously deciding to put itself in danger in order to save the life of a very stupid creature. A creature which, if the bird did nothing, could be free food.  i can’t - look if you follow me you know I have a thing for corvids, but this is - like!!! People are always saying “ah yes they have sub-human intelligence and don’t consider anything that isn’t immediately necessary for their own survival/pleasure,” but! Whether or not it can do philosophy, this crow is clearly demonstrating compassion. Even if it’s just the kind of compassion a toddler shows to a snail, a social creature that instinctively recognizes the potential for emotion in other beings, that’s still huge and cool and important and corvids!!! are! neat!!!  Also, by the car stopping for them, that hedgehog has two other species actively working to help it stay alive for no gain of their own.  Reminds me of that professor who said the beginning of civilization was when someone took care of another. The broken thigh bone thing. “Helping someone else through difficulty is where civilization starts. We are at our best when we serve others.” - Margaret Mead
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solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job: solaredarisen: randomnightlord: solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? Syndicate is based on victorian era & there’s gangsI literally had to hide because I keep walking to area higher than my current level because of main story line Goddammit AC. You had one job
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solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood? : solaredarisen: randomnightlord: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing is Watching you’re seeing someone’s experience Playing you’re experiencing it I watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it I have to go 50/50 on that one because I tend to avoid fights in AC: Syndicate Isn’t the whole point of AC to avoid fighting? Or did that change since Brotherhood?
Save
solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it: solaredarisen: randomnightlord: mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? The different between watching and playing isWatching you’re seeing someone’s experiencePlaying you’re experiencing itI watched a lot of gameplay and playing some of the games myself have a very different feels to it Understandable but why waste money on a 70 bucks game if you cut out like 30 or 40 percent? That’s not worth it
Save
mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience? : mordinette: rocketmermaid: atelierabintra: pmseymourva: dreamwalkertara: enigmaticagentalice: theheroheart: glitterpill: dropkicks: lesbianmooncolony: sinbadism: maxofs2d: guitarbeard: alexxdz: GO WATCH A MOVIE Next up on Worth Reading: The other team should just fucking let me win when I play baseball.  well this isn’t necessarily a bad point. there are games with great stories and really awful shoehorned fighting sequences. then you also have handicapped/disabled gamers who don’t necessarily have the dexterity to finish a game but would still like to be able to. optional “cakewalk” modes aren’t that bad of an idea. what if i want to just see the story of the game and dont want to actually play it? like?? as it is i would never pay for a bioshock game or a fallout game but i am very interested in the story. so i just watch youtube videos of it. they could get money from me if they sold the skip combat mode i’m a games developer and an avid gamer and i really really think games should let you skip combat honestly one of my favourite things about la noire was when you failed a sequence twice the game was like “yo do you just wanna skip this bit?”the gaming industry/community has a huge problem with accessibility tbh. like, thank god for standardised control schemes (although bring back full customisation jfc not enough games have that anymore) but fights require time, literacy in both that type of gaming & in the individual game, you need to be able to navigate the system which can be anywhere from slightly difficult to hellish for people with visual/audio processing disorders. and tbh sometimes you just wanna enjoy the story and not get stressed the hell out doing the sAME FIGHT 700 times. it’s why i always put a game on easy/casual when I’m replaying unless i’m specifically going for difficulty based achievements.not to mention SO MANY GAMES have either poorly designed battles or fights that have been shoved in for no reason other than to pad out the game (dxhr & da2 come to mind immediately) that sometimes it’d honestly improve the gameplay to just skip them altogether Imagine if you were a gamer with arthritis or MS or some other disability that took away your ability to click buttons quickly, and every fight became as frustrating as THAT GODDAMN DA: ORIGINS OH FUCK I’M ON FIRE SLIDE PUZZLE.  Yeah. Skipping combat might seem like a not bad idea then. Mass Effect 3 has this: [Screenshot from a Mass Effect 3 menu, with title: “Choose Your Experience”, showing the options ‘action’, ‘role playing’ and ‘story’.] ‘Action’ makes most story choices for you and conversations become straight up cutscenes. ‘Role playing’ is the default experience, both challenging gameplay and character/story building. And ‘story’ has the roleplaying but very easy combat, letting you breeze through it. (You also have a ‘casual’ difficulty setting that’s a bit more rewarding but still pretty easy.) The thing about video games (particularly RPGs or in general games that allow you to explore or direct the story) is that the interactivity is what makes it different from movies or watching LPs on youtube. And I’ve played games that got FAR stronger emotional reactions out of me simply because I had to carry out the actions myself rather than just watching. And that experience should be more accessible. Because SHOCKINGLY: games aren’t always about winning, or being good at it. It’s about having fun. This is kindergarten education here. Yeah, it always baffles me when I see people react so negatively to a perfectly reasonable suggestion like this. Why the hell shouldn’t games let you skip combat if you want to? Why shouldn’t there be a super-duper-easy-peasy mode for everything? No-one is gonna force YOU to play it like that if you don’t want to! Continue to be as hardcore as you like! I just don’t understand the resistance at all. What we’re talking about is simply having more options for gamers. You’re adding something that would make games more accessible and fun for loads of new fans, and you’re not taking ANYTHING away from existing fans. Like…do you…not want more people to enjoy these games?? Do you really hate the idea of other people having fun so much that you’ll rile against it even when it literally has no effect on you or your experience whatsoever?? Are you honestly that selfish?? I am *horrifically* bad at gaming, but it’s a genre that I’m intensely interested in and very desperately want to be more immersed in. I would HAPPILY buy so many more games if combat was a skippable option.  Not to mention one of the best indie games out right now is pretty much telling you if you want the best ending, don’t fight. Yeah, I hate the elitist mentality that only those ~*~*hardcore*~*~ enough should be allowed to enjoy video games. I mean, gaming should be an experience to be had and not just an obstacle to clear, right?Then again, my poor mental health situation and chronic pain+mobility issues on my right hand means that my gaming options are severely limited nowadays. So I’m all about making gaming accessible for everyone in the first place.Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. Anyone who thinks gaming will be ruined by making it more accessible need to realize that they have already ruined gaming for many. I’ve had to stop playing certain games because all the button mashing aggravated my carpal tunnel pain, and I rage quit some because they had a super frustrating part that I could never get past. Games should be fun, not a test of endurance. At least, they should let you skip the difficult parts you are unable to do. They can still have a hardcore mode for people who enjoy a challenge. They would still get to brag about their accomplishments without preventing others from enjoying an otherwise fun game. Unpopular opinion but just watch the game on youtube then? Why spend money when you don’t get the full experience?
Save
cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the golden age of piracy ended. The first mermaid to get tattoos :) “we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?” “kill it,” the captain says, but the ice is melting in his eyes. “we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.” “i know.” x “daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.” her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her. “daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor. “don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing. x “father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?” “your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.” she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says. x “why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam. “we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.” she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family. “it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.” x her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.” the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass. “why not?” the mermaid asks. “he’ll win,” the first mate says. the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks. x the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her. “don’t worry,” she says, with a bright laugh, “it was fun.” x the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape. “let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.” they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her. she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings. the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone. x she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea. x “you know we are dying,” the captain says, looking down at her. she floats next to the ship, so massive she could hold it in her arms. her eyes are wise. “i know,” she says, “i can feel it coming.” the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. “we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either. “i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time. “guard the ship,” the captain says. “you always have but you know they’re lost without you.” “without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?” “i don’t know,” the captain says. “but you’ll help them, won’t you?” “of course i will,” she scoffs, rolling her eyes. “i will always protect my family.” x the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid. “you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock. the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy. “they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.” “and now?” “they were right,” the new captain says. “how did they ever befriend you?” the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.” She protects her family. Hi everybody! Guess what’s being posted on AO3 now at the following link! https://archiveofourown.org/works/22498384/chapters/53760817 That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there! HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER : cereusblue: unnameablethings: dragonsateyourtoast: redporkpadthai: dragonsateyourtoast: otherwindow: otherwindow: This is how the golden age of piracy ended. The first mermaid to get tattoos :) “we didn’t know any better,” the crewman says, and swallows, presenting the chest to the captain. “what do we do now?” “kill it,” the captain says, but the ice is melting in his eyes. “we can’t,” the first mate says desperately, praying she won’t have to fight her captain on this. “we can’t. we - i won’t. we won’t.” “i know.” x “daddy,” she says, floating in a tub of seawater in the hold, “daddy, la-la, la-la-la.” her voice rings like bells. her accent is strange; her mouth isn’t made for human words. it mesmerises even the hardiest amongst them and she wasn’t even trying. the crew has taken to diving for shellfish near the shorelines for her; she loves them, splitting the shells apart with strength seen in no human toddler, slurping down the slimy molluscs inside and laughing, all plump brown cheeks and needle-sharp teeth. she sometimes splashes them for fun with her smooth, rubbery brown tail. even when they get soaked they laugh. they love her. “daddy,” she calls again, and he can hear the worry in her voice. the storm rocking the ship is harsh and uncaring, and if they go down, she would be the only survivor. “don’t worry,” he says, and goes over, sitting next to the tub. the first mate, leaning against the wall, pretends not to notice as he quietly begins to sing. x “father,” she says, one day, as she leans on the edge of the dock and the captain sits next to her, “why am I here?” “your mother abandoned you,” he says, as he always has. “we found you adrift, and couldn’t bear to leave you there.” she picks at the salt-soaked boards, uncertain. her hair is pulled back in a fluffy black puff, the white linen holding it slipping almost over one of her dark eyes. one of her first tattoos, a many-limbed kraken, curls over her right shoulder and down her arm, delicate tendrils wrapped around her calloused fingertips. “alright,” she says. x “why am I really here?” she asks the first mate, watching the sun set over the water in streaks of liquid metal that pooled in the troughs of the waves and glittered on the seafoam. “we didn’t know any better,” the first mate says, staring into the water. “we didn’t know- we didn’t know anything. we didn’t understand why she fought so viciously to guard her treasure. we could not know she protected something a thousand times more precious than the purest gold.” she wants to be furious, but she can’t. she already knew the answer, from reading the guilt in her father’s eyes and the empty space in her own history. and she can’t hate her family. “it’s alright,” she says. “i do have a family, anyways. i don’t think i would have liked my other life near as much.” x her kraken grows, spreading its tendrils over her torso and arms. she grows too, too large to come on board the ship without being hauled up in a boat from the water. she sings when the storms come and swims before the ship to guide it to safety. she fights off more than one beast of the seas, and gathers a set of scars across her back that she bears with pride. “i don’t mind,” she says, when the captain fusses over her, “now i match all of you.” the first time their ship is threatened, really threatened, is by another fleet. a friend turned enemy of the first mate. “we shouldn’t fight him,” she says, peering through the spyglass. “why not?” the mermaid asks. “he’ll win,” the first mate says. the mermaid tips her head sideways. Her eyes, dark as the deep waters, gleam in the noon light. “are you sure?” she asks. x the enemy fleet surrenders after the flagship is sunk in the night, the anchor ripped off the ship and the planks torn off the hull. the surviving crew, wild-eyed and delirious, whimper and say a sea serpent came from the water and attacked them, say it was longer than the boat and crushed it in its coils. the first mate hears this and has to hide her laughter. the captain apologizes to his daughter for doubting her. “don’t worry,” she says, with a bright laugh, “it was fun.” x the second time, they are pushed by a storm into a royal fleet. they can’t possibly fight them, and they don’t have the time to escape. “let me up,” the mermaid urges, surfacing starboard and shouting to the crew. “bring me up, quickly, quickly.” they lower the boat and she piles her sinous form into it, and uses her claws to help the crew pull her up. once on the deck she flops out of the boat and makes her way over to the bow. the crew tries to help but she’s so heavy they can barely lift parts of her. she crawls up out in front of the rail and wraps her long webbed tail around the prow. the figurehead has served them well so far but they need more right now. she wraps herself around the figurehead and raises her body up into the wind takes a breath of the stinging salt air and sings. the storm carries her voice on its front to the royal navy. they are enchanted, so stunned by her song that they drop the rigging ropes and let the tillers drift. the pirates sail through the center of the fleet, trailing the storm behind them, and by the time the fleet has managed to regain its senses they are buried in wind and rain and the pirates are gone. x she declines guns. instead she carries a harpoon and its launcher, and uses them to board enemy ships, hauling her massive form out of the water to coil on the deck and dispatch enemies with ruthless efficiency. her family is feared across all the sea. x “you know we are dying,” the captain says, looking down at her. she floats next to the ship, so massive she could hold it in her arms. her eyes are wise. “i know,” she says, “i can feel it coming.” the first mate stands next to the captain. she never had a lover or a child, and neither did he, but to the mermaid they are her parents. she will always love her daughter. the tattoos are graven in dark swirls across the mermaid’s deep brown skin and the flesh of her tail, even spiraling onto the spiked webbing on her spine and face. her hair is still tied back, this time with a sail that could not be patched one last time. “we love you,” the first mate says simply, looking down. her own tightly coiled black hair falls in to her face; she shakes the locs out of the way and smiles through her tears. the captain pretends he isnt crying either. “i love you too,” the mermaid says, and reached up to pull the ship down just a bit, just to hold them one last time. “guard the ship,” the captain says. “you always have but you know they’re lost without you.” “without you,” the mermaid corrects, with a shrug that makes waves. “what will we do?” “i don’t know,” the captain says. “but you’ll help them, won’t you?” “of course i will,” she scoffs, rolling her eyes. “i will always protect my family.” x the captain and the first mate are gone. the ship has a new captain, young and fearless - of the things she can afford to disregard. she fears and loves the ocean, as all captains do. she does not fear the royal fleet. and she does not fear the mermaid. “you know, i heard stories about you when i was a little girl,” she says, trailing her fingers in the water next to the dock. the mermaid stares at her with one eye the size of a dinner table. “is that so?” she hums, smirking with teeth sharper than the swords of the entire navy. “they said you could sink an entire fleet and that you had skin tougher than dragon scales,” the new captain says, grinning right back at the monster who could eat her without a moment’s hesitation. “i always thought they were telling tall tales.” “and now?” “they were right,” the new captain says. “how did they ever befriend you?” the mermaid smiles, fully this time, her dark eyes gleaming under the white linen sail. “they didn’t know any better.” She protects her family. Hi everybody! Guess what’s being posted on AO3 now at the following link! https://archiveofourown.org/works/22498384/chapters/53760817 That’s right! Here you go. I’ll be uploading it in some chunks, because I want to make sure I have everything I wanted edited cleanly finished, but follow the story there! HEY GUYS GUESS WHATS BACK ON THE DASHBOARD AND BETTER THAN EVER

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