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: chekplaysminecraft Theory Time The reason endermen don't like it when you look at them is because they communicate telepathically with one another by locking eyes! Humans are absolutely not designed to do this so when we look at them we are accidentally projecting all of our thoughts into them at the same time and it hurts :( Dcice-block But like, since the player is not of the Minecraft world, the player is just what the use to explore it, what if it's like: Enderman: *looks at player's eyes Player: 01010010 01100001 O0100000 01110010 01100001 00100000 01010010 01100001 01110011 01110000 01110101 01110100 01101001 01101110 00100000 01101100 01101111 01110110 01100101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01010010 01110101 01110011 01110011 01101001 01100001 01101110 00100000 01110001 01110101 01100101 01100101 01101110 00100000 01101111 01101000 00100000 01100110 01110101 01100011 01101011 00100000 01100001 01101110 00100000 01100101 01101110 01100100 01100101 01110010 01101101 01100001 01101110 Enderman: oh ok *attacks player* tiny-slime 00100000 01101100 01101111 01110110 01100101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01010010 01110101 01110011 01110011 01101001 01100001 01101110 e0100000 01110001 01110101 01100101 01100101 01101110 00100000 01101111 01101000 e0100000 01100110 01110101 e11e0011 01101011 e0100000 01100001 01101110 e0100000 01100101 011e1110 01100100 01100101 e1110010 01101101 01100001 01101110 Convertx Reset Swap Ra ra Rasputin lover of the Russian queen oh fuck an enderman viostormcaller This kills me every single fucking time
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To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.: Biomes' Impact on Monster Density in Minecraft 1. Introduction and Hypothesis Minecraft is a survival/sandbox biocks. You can find monsters in the game that will spawn in that there are more monsters i came from 2009 where the goal is to survive in a world filled with ISEF dark areas. Observations has suesested n caves underground during daytime compared to at night. This suggest density of monsters in a place is affected by how many places in the area that s or monsters to spawn. The fewer places, the higher density. By this assumption, the numbes oawn in an area should be affected by the biome where the area is located SEF that the oA 3. Execution monsters who will Minccrants own system fot peogramming was used so make the exccudion aulomatic In summary, the experiment was conducted as ollows 2. Purpose The purpose of this project is to look at how changes in the mpact the number of monsters who will spawn in an area: -A platform was madc ai a predeterminot place in the game 4. Results The results are presented in arrays below weather and time got adjusied to a standard After a while the number of monsters on the platformm got counted and written down The platform was moved to a new location 13 diffencet biomes, 4 different heights and 10 different types of underlay on the platform got tested with this sctup n and conclusion ent biomes had the biggest impact on the number of monsters who spawned. The biome Deep Ocean has the highest density rs by a large margin. The follow up is the Swamp biome. Both of these biomes arc mostly water The biome with the lowest Taiga, followed by the two types of plains. These biomes has a lot of available land for monsters too spawn, so this was n the view of the hypothesis. rence between the different heights are smaller, but the difference is still there. The surface in the Minecraft world are at 64 we can see a lower density of monsters at that height. The highest platforms got the highest density of monsters s of underlay give some difference in density, but the varicty is small This can be explained by the inaccuracy of the crent types s, so it doesn't seam like the undcrlay has any effect on the monsters. se results, there seems to be no doubt that the biome and hcight an area is located, greatly affect how many monsters who will there. The hypothesi s loo spawn got the highest number of monsters on average. There seems too be some kind of correlation, but a different study be conducted too find out if this hypothesis is right s in the introduction seems to have got something right since the biomes with the least available places for To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.

To celebrate Minecraft’s 10 year anniversary, here is me and my project in this year’s Intel ISEF competition.

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