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[Repost - Killer] Boogie Man 2.0, now with add-ons: BRIGHTON ROCK AMAZING GREASE DARK HOOD WELCOME HOME ECIDICI-the Boogie Man TEACHABLE PERK ADD-ON ADD-ON ADD-ON When you open Lockers, skip the closing actions. A jar full of beef tallow, used to lubricate machines. A comfy piece of hood in black color. Easy to move around. A piece of rock, supposed to hold some strange power. Difficulty rating: Intermediate Slightly increases Locker opening and closing speed. You can choose to close the Locker, which will trap the next Survivor entering this Locker, forcing them to struggle for 4 seconds to get out. Up to 2/3/4 Lockers can be trapped; new one will replace the oldest. Trapped Lockers will have their aura highlighted until triggered. Struggling action will make loud noise. Slightly reduces powerup timer reduction for attack The next attack while the powerup is active will apply Haemorrhage Status Effect on the Survivor for 40 seconds. Increases speed by 10% Reduces powerup timer reduction by 15%. JAILBREAK "O rock of ages, do not crumble." POWER The Boogie Man's connections to darkness allow him to travel between Lockers to ambush Survivors CLOAK OF MIDNIGHT BIG BALL ASHLAND OIL O. Opening a trapped Locker again will disable the trap. ADD-ON ADD-ON ADD-ON "No one leaves and no one will." Use the ability button when standing near a Locker to enter. If there is a Survivor inside, that Survivor will be dragged out A cloak for a cold evening. Looks cool when worn. A tube of grease to keep door from screeching. An old basketball in an abandoned house. like normal Locker search. Moderately increases powerup timer. Moderately reduces noise made by Locker actions. Slightly increases Locker opening and closing speed. DON'T STOP ME NOW Your attack while the powerup is active will apply Hindered Status Effect on the Survivor for 40 seconds. While inside a Locker, Terror Radius and Red Stains are suppressed, and the Boogie Man is immune to any detection. While hidden inside the Locker, the Boogie Man cannot see TEACHABLE PERK Increases powerup timer by 3 seconds. POWER TRIVIA: Reduces noise by 40% and increases speed by 10%. Stalemates infuriate the Entity, which will then lash its wrath on Survivors' survival. "Dirty Big Balls." "The trail I walk is haunted by his blinding light" The Boogie Man enters the anything aside from Generators and other Lockers' aura Locker at the same speed as a Within 32m, but Survivor's aura within 12m, unless hiding in Survivor's sprint in. Each attack will reduce the timer of powerup by 1 second. . The Boogie Man's travel time that Locker. between Lockers always takes 1.5 second regardless of distance. that Survivor out, and grab that Survivor. This can be reduced by add-ons. Lunge attack from the Locker will Boogie Man will also be grabbed as well not apply on-hit effects, unless it is an effect from add-ons. NIGHT SUNGLASSES RED FINGERNAILS TICKET TO RIDE Each time you pass the same standing pallet while in a chase, you gain 1 Token. When you have 5/4/3 Tokens while still in the chase, that pallet is blocked from being pulled down for 25 seconds. Only one pallet can be blocked at a time, disabling this Perk for that duration. Lockers, will be revealed. By pressing the ability button for 2 seconds, the Boogie Man can choose a Locker that is visible to him and travel to ADD-ON ADD-ON ADD-ON Cool sunglasses for night outing. Fake fingernails with bright red color. An expired, but unused train ticket. If he jumps into a Locker that has a Survivor, he will kick Slightly reduces charge time to travel between Lockers. Slightly reduces travel time between Lockers. Slightly increases the range to see aura of Lockers and Survivors Exit Lunge attack will apply Mangled Status Effect on hit Survivors for 40 seconds. Slightly increases the range of exit Lunge. After gaining a Token, you cannot gain a Token again for 2 seconds. You lose all Tokens when blocking pallet or passing a different pallet Survivor who tries to enter the Locker occupied by the Increases range to see Lockers by 6m, and to see Survivors by 2m. Reduces charge time by 0.4 second, travel time by 0.25 second The Boogie Man can perform a Lunge attack from inside the Locker. Doing so will hit all Survivors who are in front of that Locker, but the attack cooldown is significantly longer. The Boogie Man can exit the Locker normally. Exiting the Locker normally or by an exit Lunge attack will give the Boogie Man a powerup of 10 seconds; during this powerup, the Boogie Man gains 15% speed, can Lunge further than normal, and has his Terror Radius and Red Stain supressed Performing an attack will speed up the timer of powerup. Hitting the Survivor, by normal attack or exit Lunge, will deplete the powerup. Increases exit Lunge range by 15%. "There's no stopping me." "Keep track of the visions in my eyes." "Tear me to pieces again and again." "Ought to think twice." HEX: WASTED TIME CRUDE OIL BLUES GLOOMY SHROUD ROLLING STONE TEACHABLE PERK ADD-ON ADD-ON ADD-ON A Hex that bends the rule into your design. Crude oil to keep that door easier to open. A piece of shroud stained by some ominous colors. A strange stone that seems to move when no one notices. 2 Generators in the Trial will be corrupted by Hex Totem. As long as these Generators are corrupted, finishing their repair will disable them until the end of Trial. Neither Survivors nor Considerably increases Locker opening and closing speed. Moderately reduces powerup timer reduction for attack. Moderately reduces missed attack cooldown in powerup. Slightly increases action speed during powerup. Your attack while the powerup is active will apply Broken Status Effect on the Survivor for 40 seconds. Increases speed by 30% the Killer know which Generator is corrupted until when it is WEAPON: Nails "My back is broad but it's a hurting." finished. "To keep the presses greased, we got the crude oil blues." Reduces powerup timer reduction by 30%, missed attack cooldown by 20%, and increases action speed by 8% The Nails are the primary weapon of the Boogie Man. Sharpened nails that will cut through clothes and flesh. When successfully hitting a Survivor, the Boogie Man will wave his hand to get rid of the blood. Memento Mori: The Boogie Man has two Memento Mori animations: If the Boogie Man is within 8 meters of a Locker, he will drag the Survivor inside the Locker. He then slowly slip out of that Locker, leaving the victim inside it. The dead Survivor will fall out when the Locker is open. Any Survivor opening this Locker will have a The Hex effects persist as long as the related Hex Totem is standing. Cleansing the Totem will cause Generators to explode, reverting 40/60/80% of it current progress and starting the regression. Finished corrupted Generators will explode. corrupted "Choke men into their tombs I am the shroud of gloom." STEELY KNIFE ONE VISION GLASSES WEEPING GUITAR ADD-ON ADD-ON ADD-ON "How do you start it over? You don't know if you can." An old guitar that makes depressing sound. A dinner knife in a hotel. Reading glasses to fix myopia. shocked animation (not affected Cause your exit Lunge to inflict Deep Wound Status Effect on hit Survivors with 40 second timer. Moderately reduces charge time to travel between Lockers. Moderately reduces travel time between Lockers. Moderately increases the range to see aura of Lockers gameplay). This Mori is played in 3rd person's POV. If the Boogie Man is not within 8 meters of a Locker, he will cover the Survivor's mouth from behind, before slicing their neck with his nails. This Mori is played in 1st person's POV and Survivors. Moderately increases the range of exit Lunge. Reduces charge time by 0.6 second, travel time by 0.4 |second. Increases range to see Lockers by 9m, and to see Survivors by 4m Increases exit Lunge range by 25% "But they just can't kill the beast." "With every mistake we must surely be learning." "All we need is one worldwide vision. TEQUILA SUNRISE RAZOR'S EDGE GELATINE DYNAMITE ADD-ON ADD-ON ADD-ON A delicious cocktail, satisfying to consume. A very sharp razor. Handle with care. Explosives to blow your mind. To be used with laser beam. No longer depletes powerup on successful attacks. Cannot perform a normal Lunge attack with powerup. Considerably increases move speed during powerup. Considerably reduces powerup timer. Your exit Lunge now damages all Survivors with in 8 meters. Powerup no longer suppresses your Terror Radius. Survivors under your Terror Radius when exiting Locker will Increases speed by 25% and reduces timer by 4 seconds. "You're running out of lives." be revealed for 2 seconds. "Take another shot of courage." "She's a Killer Queen. " CRIMINAL PHONE IRIDESCENT HOT CHILLI PEPPER CAPTAIN'S WINE ADD-ON ADD-ON ADD-ON A phone used by a person leading a life of crime. Dial 36 24 36 to reach this phone. A bottle of wine that has aged for a long time. The trapped life essence within unlocks tremendous potential in the Boogie Man's power. A highly pungent seasoning. Requires tremendous courage to consume, which unlocks tremendous potential in the Boogie Man's power. Tremendously reduces noise made by Locker actions. Enables the ability to see healthy Survivors in range hiding in Lockers while you are inside a Locker. Exiting a Locker will put all Survivors in 24 meters under Exposed Status Effect for 15 seconds. Disables the ability to use exit Lunge. Moderately reduces the range to see aura of Lockers. While in a chase, tremendously increases Locker action speed. While in a chase, Lockers' aura within 16 meters are Reduces noise by 80% revealed "Dirty deeds, done dirt cheap." Increases action speed with Lockers by 50%. Reduces range to see Lockers by 8m. "We haven't had that spirit here since nineteen sixty-nine." "True Men Don 't Kill Coyotes." [Repost - Killer] Boogie Man 2.0, now with add-ons

[Repost - Killer] Boogie Man 2.0, now with add-ons

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elidyce: luckyladylily: ohnoagremlin: itsvondell: off-in-lala-land: You know, if I was a parent, it would be at this point that I’d rip the game from his hands, stash it in my backpack, and force him to enjoy history goddamnit. This vacation cost a lot and the game is only for the hotel and travel time. imagine trying to force someone to think that stonehenge is fun take your kids places they actually want to go instead of getting mad when they quietly self-entertain, he’s not hurting nobody. me & my shitbag siblings would be climbing that fucking thing, gameboy kid is doing alright Some small child: does not yet have the mental development or contextual understanding to appreciate why these particular rocks are extra interesting. Some adult: God I hate that children don’t think like adults! I would force them to pretend they do because I interpret child thought patterns as a personal insult! Child: *looks at rocks for approx. 30 seconds, listens to vaguely interesting story about them for another minute or so, glances at the rocks again, is Now Done. Parent: I understand that your attention span has done all it can with the stimulation provided. Here is your gameboy to keep you entertained while the adults talk about things you don’t find interesting, like the history of very large rocks. Child: *quietly squats down and plays with the gameboy, allowing adults to enjoy their rocks* Parent: I am very glad that I understand to some extent how children’s minds work, or this holiday would be a miserable experience for both of us. How fortunate that I planned ahead to allow my child periods of rest and quiet entertainment during excursions that are primarily for my benefit and enjoyment. : elidyce: luckyladylily: ohnoagremlin: itsvondell: off-in-lala-land: You know, if I was a parent, it would be at this point that I’d rip the game from his hands, stash it in my backpack, and force him to enjoy history goddamnit. This vacation cost a lot and the game is only for the hotel and travel time. imagine trying to force someone to think that stonehenge is fun take your kids places they actually want to go instead of getting mad when they quietly self-entertain, he’s not hurting nobody. me & my shitbag siblings would be climbing that fucking thing, gameboy kid is doing alright Some small child: does not yet have the mental development or contextual understanding to appreciate why these particular rocks are extra interesting. Some adult: God I hate that children don’t think like adults! I would force them to pretend they do because I interpret child thought patterns as a personal insult! Child: *looks at rocks for approx. 30 seconds, listens to vaguely interesting story about them for another minute or so, glances at the rocks again, is Now Done. Parent: I understand that your attention span has done all it can with the stimulation provided. Here is your gameboy to keep you entertained while the adults talk about things you don’t find interesting, like the history of very large rocks. Child: *quietly squats down and plays with the gameboy, allowing adults to enjoy their rocks* Parent: I am very glad that I understand to some extent how children’s minds work, or this holiday would be a miserable experience for both of us. How fortunate that I planned ahead to allow my child periods of rest and quiet entertainment during excursions that are primarily for my benefit and enjoyment.
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sugabebe16: luckyladylily: ohnoagremlin: itsvondell: off-in-lala-land: You know, if I was a parent, it would be at this point that I’d rip the game from his hands, stash it in my backpack, and force him to enjoy history goddamnit. This vacation cost a lot and the game is only for the hotel and travel time. imagine trying to force someone to think that stonehenge is fun take your kids places they actually want to go instead of getting mad when they quietly self-entertain, he’s not hurting nobody. me & my shitbag siblings would be climbing that fucking thing, gameboy kid is doing alright Some small child: does not yet have the mental development or contextual understanding to appreciate why these particular rocks are extra interesting. Some adult: God I hate that children don’t think like adults! I would force them to pretend they do because I interpret child thought patterns as a personal insult! This is why most adults/ parents are trash. They forget their kid has a right to independent thought and don’t have to give a shit about what their parents interests are. ESPECIALLY if the parent doesn’t do the same for their child. Reminds me of my Mom forcing us to visit 5 to 6 old church ruins before even goinh to the hotel: sugabebe16: luckyladylily: ohnoagremlin: itsvondell: off-in-lala-land: You know, if I was a parent, it would be at this point that I’d rip the game from his hands, stash it in my backpack, and force him to enjoy history goddamnit. This vacation cost a lot and the game is only for the hotel and travel time. imagine trying to force someone to think that stonehenge is fun take your kids places they actually want to go instead of getting mad when they quietly self-entertain, he’s not hurting nobody. me & my shitbag siblings would be climbing that fucking thing, gameboy kid is doing alright Some small child: does not yet have the mental development or contextual understanding to appreciate why these particular rocks are extra interesting. Some adult: God I hate that children don’t think like adults! I would force them to pretend they do because I interpret child thought patterns as a personal insult! This is why most adults/ parents are trash. They forget their kid has a right to independent thought and don’t have to give a shit about what their parents interests are. ESPECIALLY if the parent doesn’t do the same for their child. Reminds me of my Mom forcing us to visit 5 to 6 old church ruins before even goinh to the hotel
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Area 51 here I come!: Expedia Boulder City 19.09.2019 Itinerary # 3267300701603 Important Information We recommend you complete online check-in and pre-purchase all extras or bagrage allowances prior to travelling to avoid higher fees charged by some airlines at the airport Proof of citizenship is required for international travel. Besure to bring all necessary documentation (eg.passport, visa, transit permit). To learn more, visit our Visa and Passport page. Brussels (BRU)- Boulder City (BLD) CONFIRMED 2A55FF 19.09.2019 14:30, 1 one way ticket Your reservation is booked and confirmed. There is no need to call us to reconfirm this Price Summary reservation Traveller Information Traveller 1:Adult $237 $237 Flight $0.00 Teodor Stefan Florea Taxes & Fees Nofrequent flyer details provided $0.00 Expedia Booking Fee Adult Total: $237 Seat assignments, special meals, frequent flyer point awards and special assistance requests should be confirmed directly with the airline. Thursday 19 September 2019 Total travel time: 18 h 20 m Additional Flight Services Boulder City Brussels 6h 10 m BRU 08:30 BLD 14:30 American Airlines AA788 The airline may charge additional fees (Opens in a new window.) for checked airli Economy (Q) onfirm seats with bacgage or other optional services. Airline Rules & Regulations This price includes a non-refundable booking fee. We understand that sometimes plans change. We do not chargea cancel or change fee. When the airline charges such fees in accordance with its own policies, the cost will be passed on to you. Please read the complete penalty rules for changes and cancellations (Opens in a new window.) applicable to this fare Once your booking is completed, you may receive two booking confirmations by email, one from Expedia and another from the airline. The airline confirmation code included in the Expedia itinerary will be required for check-in Please read important information regarding airline liability limitations (Opens in a new window. Need help with your reservation? Visit our Customer Support page Contact the airline directly for questions and changes to your reservation. Please reference the airline.confirmation code provided on this itinerary. Area 51 here I come!

Area 51 here I come!

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My teacher almost got in the plane that crashed in 9/11: REQUEST AND AUTHORIZATION FOR TDY TRAVEL OF DOD PERSONNEL 1.DATE OF REQUEST (Reference: Joint Travel Regulations) (This form is subject to n vacy Act of 1974-Use blanket PAS-AF FORM 11) Travel Authorized as Indicated in Items 2 through 21. TO/TE/80 2. NAME (Last, First, Middle initial) GRIFFITH, REQUEST FOR OFFICIAL TRAVEL SSN 3. POSITION TITLE AND GRADE OR RATING LT COL PAUL A. 4. OFFICIAL STATION LANGLEY 5. ORGANIZATIONAL ELEMENT 6. PHONE NO ACC/DON 7. TYPE OF ORDERS 8. SECURITY CLEARANCE 9, PURPOSE OF TDY ROUTINE SITE VISIT 10a. APPROX NO. OF DAYS OF TDY (Including travel Observe 5 BW bomber operations at de ployed location b. PROCEED O/A (Date) time) 09/11/01 11. ITINERARY VARIATION AUTHORIZED FROM: RES: YORKTOWN, VA TO: BEALE AFB, CA RETURN TO: RES: YORKTOWN, VA 12. MODE OF TRANSPORTATION COMMERCIAL PRIVATELY OWNED CONVEYANCE (CHECK ONE) GOVERNMENT RAIL AIR BUS SHIP AIR VEHICLE RATE PER MILE: 0.345 SHIP X MORE ADVANTAGEOUS TO GOVERNMENT MILEAGE REIMBURSEMENT AND PER DIEM LIMITED TO CONSTRUCTIVE AS DETERMINED BY APPROPRIATE TRANSPORTATION OFFICER (Overseas Travel only) COST OF COMMON CARRIER TRANSPORTATION &RELATED PER DIEM AS DETERMINED IN JTR. TRAVEL TIME LIMITED AS INDICATED IN JTR. PER DIEM AUTHORIZED IN ACCORDANCE WITH JTR. OTHER RATE OF PER DIEM (Specify) 15. ADVANCE AUTHORIZED 14. ESTIMATED COST TRAVEL OTHER TOTAL PER DIEM 651.07 195.00 0. 32.75$ 423.32 $ 16. REMARKS (Use this spece for special requirements, leave, şuperior or 1st class accommodations excess baggage, registrafion S. etc. fund cite 571 3400 301 7874 748200 01 409 667100 esp:ce time tdy, one authorized by Brian J Dillon, ACC/DOJA LETTER DATED 28 AUG 01 Variations Authorized Justification 18. APPROVING OFFICIAL (Title ans signature 17. REQUESTING OFFICIAL (Title and signre) MILLER KEVIN W LT cOL AUTHORIZATION 19. ACCOUNTING CITATION 651.07 CE. 409.667100. 5713400.301.7874.74800 01 21. DATE ISSUED 08/31/01 (Title and signature) OR AUTHENTICATION 20. ORDER AUTHORIZING OFFICIAL federal Aptomated System for Travel ELECTRONIC AUTHENTICATION 22. TRAVEL ORDER NUMBER 01T21499 DD FORM 1610, 1 JUN 67 My teacher almost got in the plane that crashed in 9/11

My teacher almost got in the plane that crashed in 9/11

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