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Apple, Fire, and Work: HOW TO KILL THE DRAGON USING 9 PROGRAMMING LANGUAGES BY O toggl Goon Squar You DISCOVER YoUR YOU HAVE PYTHON | | EVERYBODY MARVELS AT | |TOOLS ARE ONLY FOR YOUR AWESOME DRAGON SLAYING A SNAKE SLAYING TOOLS YOU'VE GOT AN NSDRAGONJUST AS YOURE ALMOST CLASS, BUT YoU NEED TO WRITE AN Soo LOC EXTENSION ANOTHER DRAGON To IMPLEMENT SLAYABILITY You HAVE SWIFT DONE, APPLE RELEASES NoW EVERYTHING'S ON You HAVE Css/HTML YoU TRY To coVEK THE FIRE (ALSo, THE VERTI DRAGON WITH A HIGHLY CENTER HAS FAILED FLAMMABLE BLANKET You HAVE SCALA YOUR HORSE HAS CRASHED : AS WORK YOU HAVE C杄 | | YOU SET ALL REFERENCES TO | BUT WITH NON-DETERMINISTIC GARBAGE COLLECTION, CAN You EVER BE SURE THE DRAGON THE DRAGON TO NULL THE DRAGON SEEMS GONE. IS REALLY GONE? YoU GO FRoM VILLAGE TD VILLAGE FIGHTING THE SAME YOU HAVE COBOL YOU MAKE A FORTUNE IN THE PROCESS DRAGON OVER AND OVER IT'S AN INCREDIBLY FAST! MIKE PALL HAS You HAVE LUAAND EFFECTIVE WANE ES THE LAST BULLETS, BUT HES GoNE & YoU BUT You'RE OUT OF AMMO DON'T KNoW HIS REAL NAME OR EVEN WHAT HE LOOKS LIKE You IMPLEMENT A MONAD To ENCAPSULATE THE DEAGON KILLING SIDE-EFFECTS THE VILLAGERS ARE CONCERNED AND YoU NEED HELP YOU HAVE HASELLI URGE YOU To STOP, BUT YOU SAY IT'S OK CAUSE AMONAD IS JUST A MONOID IN THE CATEGORY OF ENDOFUNSTORS,S YoU DONT SEE WHAT AND A MoNAD THE PROBLEM YOU DONT HAVE DRAGON SLAYING PoWERS So You DRINK IT To GET GOOD ON11 YOU DIED You HAVE COFFEESCRIPT MART VIRKUS 17 TOGGL.COM The knight doesnt seem to git it

The knight doesnt seem to git it

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Apple, Fire, and Work: HOW TO KILL THE DRAGON USING 9 PROGRAMMING LANGUAGES BY O toggl Goon Squar You DISCOVER YoUR YOU HAVE PYTHON | | EVERYBODY MARVELS AT | |TOOLS ARE ONLY FOR YOUR AWESOME DRAGON SLAYING A SNAKE SLAYING TOOLS YOU'VE GOT AN NSDRAGONJUST AS YOURE ALMOST CLASS, BUT YoU NEED TO WRITE AN Soo LOC EXTENSION ANOTHER DRAGON To IMPLEMENT SLAYABILITY You HAVE SWIFT DONE, APPLE RELEASES NoW EVERYTHING'S ON You HAVE Css/HTML YoU TRY To coVEK THE FIRE (ALSo, THE VERTI DRAGON WITH A HIGHLY CENTER HAS FAILED FLAMMABLE BLANKET You HAVE SCALA YOUR HORSE HAS CRASHED : AS WORK YOU HAVE C杄 | | YOU SET ALL REFERENCES TO | BUT WITH NON-DETERMINISTIC GARBAGE COLLECTION, CAN You EVER BE SURE THE DRAGON THE DRAGON TO NULL THE DRAGON SEEMS GONE. IS REALLY GONE? YoU GO FRoM VILLAGE TD VILLAGE FIGHTING THE SAME YOU HAVE COBOL YOU MAKE A FORTUNE IN THE PROCESS DRAGON OVER AND OVER IT'S AN INCREDIBLY FAST! MIKE PALL HAS You HAVE LUAAND EFFECTIVE WANE ES THE LAST BULLETS, BUT HES GoNE & YoU BUT You'RE OUT OF AMMO DON'T KNoW HIS REAL NAME OR EVEN WHAT HE LOOKS LIKE You IMPLEMENT A MONAD To ENCAPSULATE THE DEAGON KILLING SIDE-EFFECTS THE VILLAGERS ARE CONCERNED AND YoU NEED HELP YOU HAVE HASELLI URGE YOU To STOP, BUT YOU SAY IT'S OK CAUSE AMONAD IS JUST A MONOID IN THE CATEGORY OF ENDOFUNSTORS,S YoU DONT SEE WHAT AND A MoNAD THE PROBLEM YOU DONT HAVE DRAGON SLAYING PoWERS So You DRINK IT To GET GOOD ON11 YOU DIED You HAVE COFFEESCRIPT MART VIRKUS 17 TOGGL.COM Gitting the Dragon

Gitting the Dragon

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Beautiful, Life, and Minecraft: bee-cowboy I hate shipwrecks in Minecraft bc they imply that there is/was some form of intelligent life in Minecraft before the player.. It's clearly not villagers bc they can't even build a village properly.. Who are these mysterious ship builders and where did they go. bee-cowboy halfaqueen It's my theory that Minecraft is post-apocalypse, most likely nuclear and the monsters where mutated by the fallout. The villagers are a new humanoid evolution trying to become the next dominant species and you are the last of the truly human survivors @halfaqueen your mind.. halfaqueern actually the more i think ab it the more beautiful and lonely the world gets. i developed this interpretation after mineshafts where added but even before that, the temples buried by sand? trapped caverns in jungles? even in other worlds, fortresses in hell itself now only guarded by skeletons? houses in the end only accessible by portal after defeating the dragon? all relics of a past race thats beern mysteriously wiped. the villagers dont know perhaps, they see you and assume your one of them. different perhaps, your nose is much to short and face much to squished, your language garbled complexities they have yet to decode, but thats fine to them. you have things they want and they have things you want. perhaps they will one day, long after you get tired of this world, uncover those past relics as well. perhaps they will recognize the stories passed down, perhaps they will lament not trying to understand you, to find the missing pieces of the race before them now entirely gone or something like that. im v tired what the fuck, carol
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Children, Funny, and Girls: thebuttkingpost Greek mythology: aren't the god great they only sexually harassed my wife and turned one of my children into a stag beetle this week Norse mythology: dînghïr cene nüt got his name when he killed a lizard the size of every mountain in the world without Odin's permission so Odin thought it would be funny to punish him by making him fart so hard one of his nuts flew off wait-whereami Chinese mythology: This guy just shot down 9 of the 10 suns scorching the planet but he's mean now so his wife and her rabbit overdosed on immortality pills and floated into the moon so he won't be a tvrant forever and we made cake in her honor dominawritesthings Yoruba mythology: a project team of gods was sent to earth on THE most massive project ever and the men decided to exclude the lone woman on the team because har har girls suck, and she responded by taking ALL OF THE WATER ON EARTH and watched the men take L's until the team lead made them take her back This same goddess is the one a group of male human villagers had to appeal to when the women of their village got so pissed off at their fuckery, they literally left and set up shop somewhere else and had zero plans of coming back notavodkashot Aztec mythology: Tezcatlipoca is at it again. Which Tezcatlipoca? Does it even matter at this point? Also, Quetzalcoatl had a bright idea again. It ended up in disaster Again taraljc rish mvthology: local queen kicks husband out of bed for trying to prove he brought more to the marriage. this results in supremely vicious and bloody war over a cow that ravaged Ulster and Connacht nonasuch the talmud: these rabbis are basically LotR wizards as scripted by Mel Brooks. one time Rabbi Eliezer got so mad about an argument over how to make an over kosher that he destroyed 1/3 of the world's crops. it would have been all of them but when they sent someone to tell him he was excommunicated for the oven fight he broke the news gently also he tried to murder Rabbi Hillel with a tidal wave but Hillel rebuked the wave so that was done. runawaymarbles Sumerian mythology: The water god cheated on his wife with his great great granddaughter so now all his limbs are pregnant Source: thebuttking... #greek mythology #mythology #chinese mythology Mythology in 5 seconds
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Candy, Clothes, and Cute: ISCHACROS mischacrossing: This is probably my most requested guide/ tutorial, and there is no one right way to explain it. Everyone’s town is different, along with everyone’s tastes and preferences. Feel free to follow this to a T, do only a few steps, or ignore it altogether. This is just what I’ve gathered from my own experiences and watching other people plan/ build their towns. I won’t mind if you add a “Read More” when you reblog it. I know it’s a ridiculously long post. :x Pre-Landscaping Prep: Dreamies: Try to get most—if not all—of your dream villagers first. Knowing where their houses are will make landscaping much smoother since you won’t be worrying about someone moving into the middle of your orchard. Using a little (or a lot of) plot resetting will help their houses get in not-so-shitty spots. Side Characters: If you’re going to have characters other than your mayor, go ahead and make their houses (or at least plan where they will be). This is for the same reason as getting your dreamies early on. Hybrid Garden: Move your flowers to your beach and set up a hybrid garden, and plant any flowers you buy there. The beach is the best spot, because villagers can’t move there, obviously. This hybrid guide will be super helpful! Stock Up: Start hoarding everything. Bells, axes, flowers, tree saplings, bush starts, furniture, etc. You can store them in your house, locker, museum, and/or beach to keep them off the town’s ground and away from dangerous house plots. Check out my Bell-Making Guide for money-making tips. Town Theme: Most people have a general idea early on, but I felt like I should touch on it. Think of what kind of theme/ feel you want your town to have—i.e. modern, regal, zen, fairy tale, forest, etc. Knowing this will help you decide on wide or skinny paths, number of trees, color of flowers, and so on. Don’t feel pressured to have a theme, though. You can make a town without thinking, “This all has to look super modern!” Just design what you like! Deforestation: Before you start laying down paths or PWP’s, you need to cut down every damn tree in your town. You can use all those axes you’ve been hoarding or a golden axe if you’ve gotten there. This will give you a blank slate to work with so seeing where paths and PWP’s can go will be 100x easier. Putting Down Paths: Wide and/or Skinny: There are two basic types of paths—wide and skinny. Wide paths take up two to three tiles, while skinny paths take up only one. Wider paths tend to give a more modern/ regal feel, and skinny paths tend to give a more natural/ forest feel to a town. Skinny paths are also useful in tight areas that you need to go through. You can use only one or a mix of both, but having an idea of which you’ll use will help with planning. Find a Path: This is obviously a huge step. I have a fairly thorough mix of paths posted to my blog, but other blogs for finding paths include bidoofcrossing, merongcrossing, and acnlpaths. This would be the time to find waterway and grass designs if you’re planning on having those. Planning: This is definitely optional, but it definitely helps. Take a screenshot of your town map and open it in Paint, or a similar program. Draw lines on your map to indicate where paths will go. You can use a red line to represent wide paths, a green line to represent skinny paths, a blue line to represent waterways, etc. Actual Pathing: Now you can actually put down a path in your town! For the first go-around, it’s simpler to use one single-tile design so you can just put it down where you think you want your path. This way, you can tweak it without having to change three other designs along with it. Having a path with no dead ends that also connects the major parts of town is best. You can use skinny paths/ stepping stones to connect the wide path to smaller areas—like villagers’ houses in tight spaces, the campsite, PWP areas, etc. After all that, you can go in and lay down the pretty path you picked out earlier! Too Many Designs: I get a lot of questions about this, so I figured I’d talk about it. You can only store 10 designs in your design slots, but some paths will take up all or more of those. If you want more than 10 designs, you’ll have to create another character to live in your town. You can have up to 4 characters, so you can have up to 40 designs—including paths, clothes, wallpapers, etc. Public Works Projects: Picking PWP’s: Obviously your thoughts on what PWP’s you want will change over time, but try to get a basic idea of the ones you like. There is a list here that tells you all the PWP’s, how much space they take up, and what villager personality will suggest them to you. Some might go along with the theme of your town more, so you can pinpoint those early on. Planning: Once you’re done picking out your favorite PWP’s, you can start figuring out where they’ll go. Walk along your path/ look at your map and find spacious areas. Especially large spaces can be filled with parks (jungle gym, tire toy, water fountain, picnic blanket), gardens (statue fountain, topiaries), zen gardens (zen garden, zen bell, zen bench, zen streetlight), campground (campsite, fire pit, camping cot, log bench), etc. Smaller areas can have single PWP’s. Most can look fine on their own, and you can fill more space with trees, flowers, bushes, etc. a little later. Use a simple design to indicate where various PWP’s will go so you don’t forget and accidentally move a villager in on top of it. Getting Suggestions: Villagers can be super annoying with not suggesting new PWP’s. To help the process along, use the diving trick. It might take a couple tries, but I promise you’ll get more suggestions this way. Do the Damn Thing: Build the PWP’s!!! Obviously you can be building some while planning for others, so don’t get so caught up in planning and the diving trick that you forget to actually build those PWP’s. Landscaping: Planning: Now that you have most of your villagers moved in and PWP’s at least planned out, you can start putting in pretty nature! You should have been hoarding trees and bushes while expanding your hybrid garden, so you should have plenty to work with. You still might need more though. In this case, use a simple design to indicate where trees or bushes will go eventually. Lining Paths: The first step to giving your town “depth” is lining your paths with something—literally anything. If your town is more natural, use more trees. If your town is more modern, use more bushes and flowers. Just mix and match different things with different areas of path. Try not to mix too many different types of bushes in one area. If you do mix them, do it in a pattern of some kind. Filling Around PWP’s: Now you can build on those areas with PWP’s. Larger spaces that you filled with a park or garden can be outlined just like you lined your paths. Inside the areas, you can fill it with flowers, a path/grass design, or just leave the natural grass! Around more secluded PWP’s, you can do the same thing on a smaller scale. For example, around a fountain put a mix of flowers on the first outline or two. Then do an outline of bushes around those flowers with a couple open spaces for entryways. You just took up so much space with just one PWP! So experiment with different areas and see what looks good. You can always rearrange everything later. Flower Combinations: There are going to be several areas you’ll want to fill with flowers, and deciding what kind can be daunting. Like a lot of other things, experimentation is going to be a large part of this. As far as mixing breeds goes, combos that look nice together are cosmos and tulips, cosmos and violets, roses and tulips, and roses and lilies. As far as mixing colors go, combos that look nice together are anything and white, pink and yellow, pink and blue, purple and blue, yellow and orange, black and orange, and red and pink. Everyone’s taste is different, but these are combos I’ve seen that many people have liked. Extra Space: You shouldn’t have much space left, but you can add some trees and flowers into weird areas right behind bigger buildings and whatnot. Putting out clothes and gifts for visitors to your dream town is really nice. Other things can fill up space are fruit baskets, tree stumps, mushrooms, songs, and candy. Finishing Touches: Houses: Houses aren’t exactly “touches,” but you’ll be working on them all throughout your town building. Basically, just get an idea of what “theme” you want your houses/ rooms to have. Cute ideas I’ve seen are bedrooms, living rooms, kitchens, spas, offices, libraries, cafes, classrooms, convenience stores, flower shops, restaurants, and hotels. Gifts: Putting out clothes and wrapped gifts for dream visitors is really nice. Good gifts include throwing beans, toy hammers, balloons, bubble wands, ice creams, and so on. Carry On: Building your town will take months, and you’ll probably change your mind 293208 times on where you want this PWP or what kind of flowers you want in that area. You’ll probably be doing a mix of a few different steps at once, which is completely fine. Just don’t lose focus on enjoying the game! Build your encyclopedia, work towards your badges, interact with villagers, visit dream towns, etc. Have fun, and good luck!!!
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Energy, Future, and Hungry: dazed-unfazed: kweyolempress: tentakrule: winneganfake: fullcontactmuse: jenniferrpovey: holmgangs: sunlitrevolution: Bladeless wind turbines generate electricity by shaking, not spinning Scientists hope to hugely reduce the cost of wind energy by removing the blades from wind farms, instead taking advantage of a special phenomenon to cause the turbines to violently shake. Vortex, a startup from Spain, has developed the tall sticks known as Bladeless — white poles jutting out of the ground, that are built so that they can oscillate. They do so as a result of the way that the wind is whipped up around them, using a phenomenon that architects avoid happening to buildings and encouraging it so that the sticks shake. They do so using vortices, which is where the company gets its name from. The bladeless turbines use special magnets to ensure that the turbines are optimised to shake the most they can, whatever speed the wind is travelling at. As the sticks vibrate, that movement is converted into electricity by an alternator. Wiggling Poles of the Wasteland Harvest Electricity For Power Hungry Humans These also look like they would cause fewer problems for birds and bats. This is really cool. They leave off the important note that when the wind rises, each pole makes a sound like a hundred vuvuzelas roaring at once. In the post-apocalyptic world of the future, villagers will speak in hushed tones about the Roaring Plains, and caution adventurous travelers to stay well away.  I appreciate how they essentially invented very useful yet alien-looking screaming pillars. Science continues to make some suspiciously sci-fi shit. At least you won’t have to go outside to know how windy it is… You’ll hear it. They provide us energy They provide us warmth They love us These martyr gods, their twitching agony is our salvation GLORY TO THE WAILING OBELISKS
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