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Bad, Facts, and Friends: adenas-el-amin: facts-i-just-made-up: gabriel-patches-titanfeather: sixpenceee: These swimming pools with black tiles are my aesthetic.  Make the black tiles out of that black material that absorbs all light and swim over the void. Fun fact about Vantablack- Because it absorbs all light, it heats up very fast. If exposed to direct sunlight, it takes in all the UV and heat and contains them, and can reach heats well over 212°F, the boiling point of water. So if you did coat the pool in that material, the water would boil as soon as the sun touched it, killing everyone swimming in it. But that’s not all. The flash boiling of an entire pool of chlorinated water would release the chlorine as gas, which would kill everyone within a 200ft radius of the pool. And it doesn’t end there. The release of chlorine gas combined with the heat of the black tiles would be more than sufficient to fuse the boiled hydrogen ions with the chlorine, creating an explosive reaction with the nitrogen in the air. So shortly after everyone in the pool boils and everyone around the pool dies of chlorine gas poisoning, the region would explode with the force of a small atomic bomb (8kt for a pool like those pictured above), leveling about 50 city blocks. You’d think that would be bad enough, but get this- Such chemical explosions expel gamma rays. Gamma rays ionize hematite, which is the mineral from which the black material mentioned is made. This creates Scopohyoscpnol, a compound known as “The Zombie Drug” because it essentially erases the brain and induces cannibalistic tendencies in its victim. It can be transmitted through saliva, infecting all who are bitten within hours. So basically, if you did have Vantablack tiles in your pool, you would boil your friends, poison your neighbors, nuke your city, and condemn the globe to a zombie plague. But to be fair, it would look pretty cool. username. read the username.

adenas-el-amin: facts-i-just-made-up: gabriel-patches-titanfeather: sixpenceee: These swimming pools with black tiles are my aesthetic.  ...

Blade, Blessed, and Books: The Elder Scrolls III The elder Scrolls MORROWINTD MORROWIND e9 Do not mm ORK Media company.The Elder Scrolls, Morrowind Bink Video, Copynight 1997-2001 by RAD Game of the Year Edition mvention of copy pro strictly prohibited.Confide SAFETY INFORMATION TABLE OF CONTENTS Introduction Main Menu Gameplay Controls The Game Screen Stats Menu Inventory Menu Magic Menu Map Menu Races Attributes Derived Attributes Combat Arts ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may visual images, including flashing lights or patterns that may appear Even people who have no history of seizures or epilepsy may have a condition that can cause these photosensitve epileptic seizures while watching video experience a seizure when exposed to certain in video games. n undiagnosed These seizures may have a variety of symptoms including: lightheadedness vision, eye or face twitching, jerking or shaking of arms or legs, disorientation entation confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or strikina nearby objects. 16 mmediately stop playing and consult a doctor if you experience any of these symptoms Parents should watch for or ask their children about hildren and teenagers are more likely than adults to experience these seizures. The the above symptoms. 19 Stealth Arts of photosensitive epileptic seizures may be reduced by sitting farther from the using a smaller television screen, playing in a well-lit room, and not Combat Classes Magic Classes Stealth Classes en you are drowsy or fatigued of your relatives have a history of seizures or epilepsy, consult a doctor Increasing Your Skills and Leveling Up Weapons R IMPORTANT HEALTH AND SAFETY INFORMATION 28 29 30 .30 30 ox Instruction Manual contains important safety and health information that Using Weapons, Repairing Weapons & Armor u should read and understand before using this software School of Conjuration VOID DAMAGE TO YOUR TELEVISION School of Illusion School of Destruction not use with certain televisions. Some televisions, especially front- or rear-projection pes, can be damaged if any video games, including Xbox games, are played on them. tatic images presented during the normal course of game play may burn in to the creen, causing a permanent shadow of the static image to appear at all times, even when video games are not being played. Similar damage may occur from static images eated when placing a video game on hold or pause. Consult your television owner's nanual to determine if video games can be safely played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or School of Restoration School of Mysticism School of Alteration Abilities, Powers, Diseases, Spells. 34 35 36 Magic Items, Magic Scrolls Spellmaking Enchanting 39 the manufacturer to determine if video games can be played safely on your set. I Unauthorized copying, reverse engineering, transmission, public performance, rental, Potions, Alchemy Stealth pay for play, or circumvention of copy protection is strictly prohibited 42 Books, Journal. Containers, Resting and Waiting, Fast Travel, Crime and Jail. Loading and Saving Preferences Credits .46 The Elder Scrolls III: Morrowind The Elder ScI: Morrowind CREATING YOUR CHARACTER When you first start, you mu entered in your Name, you'l be asked to select a Race, Class, and Bithsign ist decide what kind of player you will be. After you've DARK ELF In the Empire, "Dark Elf is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer." The dark-skinned, red-eyed Dunmer combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. RACES You may choose from 10 races commonly encountered in MORROWIND. Since each race has unique abilities, selecting your race is one of the most important decisions vou'll make. ARGONIAN Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their Skill Bonuses: Long Blade +5, Destruction +10, Light Armor +5, Athletics +5, Mysticism +5, Marksman +5, Short Blade +10 Specials: Ancestor Guardian, Resistant to Fire natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region. HIGH ELF The High Elves, or Altmer, are the proud, tall, golden- skinned peoples of Summerset Isle. The common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and are far more resistant to disease than the lesser races. Skill Bonuses: Alchemy +5, Athletics +15,Illusion +5, Medium Armor +5, Mysticism +5 Spear +5, Unarmored+5 Specials: Resist Disease, Immune to Poison, Water Breathing Skill: Destruction +10, Enchant +10, Alchemy +10, Alteration +5, Conjuration +5,Illusion +5 Specials: Fortified Maximum Magicka, Weakness to Magicka, Fire, Frost, and Shock, Resistant to Disease BRETON Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have IMPERIAL Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well- spoken. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders. These traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other provinces and to have erected the monument to peace and prosperity that comprises the Glorious Empire. from the home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons boast a high resistance to destructive and dominating magical energies. Skill Bonuses: Conjuration +10, Mysticism +10, Restoration +10, Alchemy +5, Alteration +5 Illusion +5 pecials: Fortified Maximum Magicka, Dragon Skin, Resist Magicka SKILL BONUSES: Speechcraft+10, Mercantile+10, Long Blade +10, Blunt Weapon +S, Light Armor +5, Hand to Hand +5 SPECIALS: Star of the West, Voice of the Emperor The Elder Scrolls III: Morrowind 13 The Elder crlsIII: Morowind BIRTHSIGNS In Tamriel, persons born under certain constellations are said to be fortunate in their aspects', Such persons are often blessed-or cursed- with remarkable abilities or weaknesses as a result of the magical conjunctions of celestíal influences. STEALTH SPECIALIZED CLASSES THIEVES Thieves are pickpockets and pilferers. Unlike robbers, who kill and loot, thieves typically choose stealth and subterfuge over violence, and often entertain romantic notions of their charm and in their acquisitive activities cleverness THE APPRENTICE Those bom under the sign of The Apprentice have increased Magicka, but also have a weakness to it. AGENTS atives skilled in deception and avoidance, but dasTHE ATRONACH trained in self-defense and the use of deadly force. Self-reliant and independent, agents devote themselves to personal goals, or to various patrons or causes. Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. THE LADY Those born under the sign of The Lady have increased Endurande and Personality. ASSASSINS Assassins are killers who rely on stealth and mobility to approach victims undetected. Execution is performed with ranged weapons or with short blades for close work. Assassins can be ruthless murderers or principled agents of noble causes. THE LORD Those born under the sign of The Lord can regenerate Health, but are weak to fire THE LOVER Those born under the sign of The Lover have increased Agility and can paralyze others with a kiss. ACROBATS Acrobať' is a polite euphemism for agile burglars and second-story men, These thieves avoid detection by stealth, and rely on mobility and cunning to avoid capture. THE MAGE Those born under the sign of The Mage have increased Magicka. MONKS Monks are students of the ancient martial arts of hand-to-hand combat and unarmored self-defense. Monks avoid detection by stealth, mobility, and agility, and are skilled with a variety of ranged and close-combat weapons. THE RITUAL Those born under the sign of The Ritual can heal themselves and turn undead. THE SERPENT Those born under the sign of The Serpent can poison others at a loss of PILGRIMS Pilgrims are travelers, seekers of truth and enlightenment. They fortify themselves for road and wilderness with arms, armor, and magic, and through wide experience of the world, they become shrewd in commerce and persuasion their own Health. THE SHADOW Those born under the sign of The Shadow can make themselves invisible. THE STEED Those born under the sign of The Steed can move faster BARDS Bards are loremasters and storytellers. They crave adventure for the wisdom and insight to be gained, and must depend on sword shield, spell, and enchantment to preserve them from the perils of their educational experiences THE THIEF Those born under the sign of The Thief are harder to hit. THE TOWER detect things at a distance. Those born under the sign of The Warrior have an increased chance Those born under the sign of The Tower can unlock doors magically and THE WARRIOR 25 I miss the days when games came with manuals

I miss the days when games came with manuals

Alive, Barney, and Dinosaur: bearsister Is there any hatred stronger than the rage kids get towards Barney the dinosaur as soon as they are just a little too old for Barney the dinosaur 30-seconds-to-marx So, this guy, Martin Pistorius, fell into a coma when he was 12 years old and eventually awoke completely paralyzed, at least physically. He was misdiagnosed. Doctors believed he was in a completely vegetative state, but in reality, he had regained full consciousness and awareness. He just didn't possess any motor function, so he couldn't communicate to anyone that he was alive in there. He lived this way for 12 years before he overcame it by sheer force of will and was given the tools to communicate. He tells his story in his book, Ghost Boy. Since then he's also been the subject of the first episode of Invisibilia on NPR and had his own TedTalk. Anyway, the breaking point that incited his plan of escape was being forced to watch Barney reruns all day, everyday at his care center. Sitting in front of the TV, he learned to tell the time by the shadows on the wall. If he had time he could know when Barney would end. With the ability to measure his days, he was able to pull himself out of the void and ultimately start down the path to recovery Today, Martin can communicate whatever he wants with the help of a computer program but there's one thing he can't articulate: "I cannot even express to you how much I hated Barney So it turns out that the primal hatred people have toward Barney is strong enough to pull a disembodied consciousness out of the abyss of existential despair and into the physical world out of pure spite Source: bearsister 98,493 notes This is actually true!!

This is actually true!!

Target, True, and Tumblr: Fic Writers Alignment Chart @anony-mouse-writer Lawful Good Neutral Good Chaotic Good long series of non-chronological fics with loose ties to one writes long fic in full before posting on a regular schedule unti another. well written and just posts short, one-shot stories at random forever- no matter how much the people beg for more finished with a largely consistent posting schedule Lawful Neutral True Neutral Chaotic Neutral has seque(s) planned out comes from obscurity to for a series and is still writing, but takes approximately 5 years to finish it before posting write a single, mind-blowing fic, then fades back into nothin forever swans from the void to post updates erratically but never leaves any real cliffhangers Lawful Evil Neutral Evil Chaotic Evil has 17 different long-fics begins long angst-fic with inconsistent update schedule before abandoning the fic for good after posting a clifthanger begun and unfinished, some has a compilation post of fics I will never write' to tease everyone. Every ast one is an amazing idea several years old. will occassionally break from their current work to post a single chapter for one at random leaving a worse cliffhanger than before. Pure, Unadulturated Evil has several chapters after their latest cliffhanger full of author notes and side tangets before abandoning the story forever and marking it complete without tagging it as an abandoned work anony-mouse-writer: [fic alignment]

anony-mouse-writer: [fic alignment]